Fix overloading problems mentioned by clang
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9d25242c5c
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595932a860
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@ -507,7 +507,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
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m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
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}
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void LuaEntitySAO::setPos(v3f pos)
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void LuaEntitySAO::setPos(const v3f &pos)
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{
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if(isAttached())
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return;
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@ -1078,27 +1078,32 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
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((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
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}
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void PlayerSAO::setYaw(const float yaw, bool send_data)
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void PlayerSAO::setYaw(const float yaw)
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{
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if (m_player && yaw != m_yaw)
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m_player->setDirty(true);
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UnitSAO::setYaw(yaw);
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// Datas should not be sent at player initialization
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if (send_data)
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((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
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}
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void PlayerSAO::setPitch(const float pitch, bool send_data)
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void PlayerSAO::setYawAndSend(const float yaw)
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{
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setYaw(yaw);
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((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
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}
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void PlayerSAO::setPitch(const float pitch)
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{
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if (m_player && pitch != m_pitch)
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m_player->setDirty(true);
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m_pitch = pitch;
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}
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if (send_data)
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((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
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void PlayerSAO::setPitchAndSend(const float pitch)
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{
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setPitch(pitch);
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((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id);
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}
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int PlayerSAO::punch(v3f dir,
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@ -1173,13 +1178,8 @@ s16 PlayerSAO::readDamage()
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return damage;
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}
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void PlayerSAO::setHP(s16 hp, bool direct)
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void PlayerSAO::setHP(s16 hp)
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{
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if (direct) {
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m_hp = hp;
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return;
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}
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s16 oldhp = m_hp;
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s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp);
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@ -73,7 +73,7 @@ public:
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ServerActiveObject *puncher=NULL,
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float time_from_last_punch=1000000);
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void rightClick(ServerActiveObject *clicker);
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void setPos(v3f pos);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
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std::string getDescription();
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@ -204,8 +204,12 @@ public:
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void setBasePosition(const v3f &position);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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void setYaw(const float yaw, bool send_data = true);
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void setPitch(const float pitch, bool send_data = true);
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void setYaw(const float yaw);
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// Data should not be sent at player initialization
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void setYawAndSend(const float yaw);
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void setPitch(const float pitch);
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// Data should not be sent at player initialization
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void setPitchAndSend(const float pitch);
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f32 getPitch() const { return m_pitch; }
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f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
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// Deprecated
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@ -220,7 +224,8 @@ public:
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ServerActiveObject *puncher,
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float time_from_last_punch);
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void rightClick(ServerActiveObject *clicker);
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void setHP(s16 hp, bool direct = false);
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void setHP(s16 hp);
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void setHPRaw(s16 hp) { m_hp = hp; }
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s16 readDamage();
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u16 getBreath() const { return m_breath; }
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void setBreath(const u16 breath);
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@ -827,8 +827,8 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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playersao->setBasePosition(position);
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player->setSpeed(speed);
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playersao->setPitch(pitch, false);
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playersao->setYaw(yaw, false);
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playersao->setPitch(pitch);
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playersao->setYaw(yaw);
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player->keyPressed = keyPressed;
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player->control.up = (keyPressed & 1);
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player->control.down = (keyPressed & 2);
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@ -131,9 +131,9 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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if (sao) {
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try {
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sao->setHP(args.getS32("hp"), true);
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sao->setHPRaw(args.getS32("hp"));
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} catch(SettingNotFoundException &e) {
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sao->setHP(PLAYER_MAX_HP, true);
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sao->setHPRaw(PLAYER_MAX_HP);
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}
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try {
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@ -141,10 +141,10 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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} catch (SettingNotFoundException &e) {}
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try {
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sao->setPitch(args.getFloat("pitch"), false);
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sao->setPitch(args.getFloat("pitch"));
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} catch (SettingNotFoundException &e) {}
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try {
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sao->setYaw(args.getFloat("yaw"), false);
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sao->setYaw(args.getFloat("yaw"));
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} catch (SettingNotFoundException &e) {}
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try {
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@ -1090,7 +1090,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
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if (co == NULL) return 0;
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float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setPitch(pitch);
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co->setPitchAndSend(pitch);
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return 1;
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}
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@ -1103,7 +1103,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L)
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if (co == NULL) return 0;
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setYaw(yaw);
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co->setYawAndSend(yaw);
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return 1;
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}
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@ -1121,7 +1121,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
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if (co == NULL) return 0;
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float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setPitch(pitch);
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co->setPitchAndSend(pitch);
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return 1;
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}
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@ -1139,7 +1139,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
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if (co == NULL) return 0;
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setYaw(yaw);
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co->setYawAndSend(yaw);
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return 1;
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}
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@ -50,9 +50,9 @@ void TestPlayer::testSave(IGameDef *gamedef)
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sao.initialize(&rplayer, std::set<std::string>());
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rplayer.setPlayerSAO(&sao);
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sao.setBreath(10);
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sao.setHP(8, true);
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sao.setYaw(0.1f, false);
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sao.setPitch(0.6f, false);
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sao.setHPRaw(8);
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sao.setYaw(0.1f);
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sao.setPitch(0.6f);
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sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
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rplayer.save(".", gamedef);
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UASSERT(fs::PathExists("testplayer_save"));
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@ -65,9 +65,9 @@ void TestPlayer::testLoad(IGameDef *gamedef)
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sao.initialize(&rplayer, std::set<std::string>());
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rplayer.setPlayerSAO(&sao);
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sao.setBreath(10);
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sao.setHP(8, true);
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sao.setYaw(0.1f, false);
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sao.setPitch(0.6f, false);
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sao.setHPRaw(8);
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sao.setYaw(0.1f);
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sao.setPitch(0.6f);
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sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
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rplayer.save(".", gamedef);
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UASSERT(fs::PathExists("testplayer_load"));
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