Dungeongen: Fix rarely triggered segfault
A segfault exposed a missing 'vm->m_area.contains()' check in makeCorridor that allowed the calculation of vm index for a node outside the vm area. The huge and invalid index number caused getContent to fail
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@ -392,7 +392,8 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir,
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if (partcount != 0)
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p.Y += make_stairs;
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if (vm->m_area.contains(p) && vm->m_area.contains(p + v3s16(0, 1, 0))) {
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if (vm->m_area.contains(p) && vm->m_area.contains(p + v3s16(0, 1, 0)) &&
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vm->m_area.contains(v3s16(p.X - dir.X, p.Y - 1, p.Z - dir.Z))) {
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if (make_stairs) {
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makeFill(p + v3s16(-1, -1, -1),
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dp.holesize + v3s16(2, 3, 2),
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