PerlinNoise for Lua.
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@ -648,6 +648,8 @@ methods:
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- get_timeofday()
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- find_node_near(pos, radius, nodenames) -> pos or nil
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^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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- get_perlin(seeddiff, octaves, persistence, scale)
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^ Return world-specific perlin noise (int(worldseed)+seeddiff)
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Deprecated:
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- add_rat(pos): Add C++ rat object (no-op)
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- add_firefly(pos): Add C++ firefly object (no-op)
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@ -768,6 +770,13 @@ methods:
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(max - min) must be 32767 or <= 6553 due to the simple
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implementation making bad distribution otherwise.
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PerlinNoise: A perlin noise generator
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- Can be created via PerlinNoise(seed, octaves, persistence, scale)
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- Also minetest.env:get_perlin(seeddiff, octaves, persistence, scale)
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methods:
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- get2d(pos) -> 2d noise value at pos={x=,y=}
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- get3d(pos) -> 3d noise value at pos={x=,y=,z=}
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Registered entities
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--------------------
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- Functions receive a "luaentity" as self:
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@ -2877,6 +2877,120 @@ static void objectref_get_or_create(lua_State *L,
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}
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}
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/*
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PerlinNoise
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*/
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class LuaPerlinNoise
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{
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private:
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int seed;
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int octaves;
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double persistence;
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double scale;
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static const char className[];
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static const luaL_reg methods[];
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// Exported functions
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// garbage collector
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static int gc_object(lua_State *L)
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{
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LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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static int l_get2d(lua_State *L)
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{
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LuaPerlinNoise *o = checkobject(L, 1);
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v2f pos2d = read_v2f(L,2);
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lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
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lua_pushnumber(L, val);
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return 1;
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}
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static int l_get3d(lua_State *L)
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{
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LuaPerlinNoise *o = checkobject(L, 1);
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v3f pos3d = read_v3f(L,2);
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lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
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lua_pushnumber(L, val);
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return 1;
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}
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public:
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LuaPerlinNoise(int a_seed, int a_octaves, double a_persistence,
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double a_scale):
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seed(a_seed),
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octaves(a_octaves),
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persistence(a_persistence),
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scale(a_scale)
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{
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}
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~LuaPerlinNoise()
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{
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}
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// LuaPerlinNoise(seed, octaves, persistence, scale)
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// Creates an LuaPerlinNoise and leaves it on top of stack
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static int create_object(lua_State *L)
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{
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int seed = luaL_checkint(L, 1);
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int octaves = luaL_checkint(L, 2);
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double persistence = luaL_checknumber(L, 3);
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double scale = luaL_checknumber(L, 4);
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LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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return 1;
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}
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static LuaPerlinNoise* checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(LuaPerlinNoise**)ud; // unbox pointer
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}
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static void Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Can be created from Lua (PerlinNoise(seed, octaves, persistence)
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lua_register(L, className, create_object);
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}
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};
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const char LuaPerlinNoise::className[] = "PerlinNoise";
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const luaL_reg LuaPerlinNoise::methods[] = {
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method(LuaPerlinNoise, get2d),
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method(LuaPerlinNoise, get3d),
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{0,0}
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};
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/*
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EnvRef
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*/
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@ -3190,6 +3304,7 @@ private:
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return 1;
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}
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// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_node_near(lua_State *L)
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@ -3231,6 +3346,26 @@ private:
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return 0;
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}
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// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
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// returns world-specific PerlinNoise
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static int l_get_perlin(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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int seeddiff = luaL_checkint(L, 2);
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int octaves = luaL_checkint(L, 3);
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double persistence = luaL_checknumber(L, 4);
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double scale = luaL_checknumber(L, 5);
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LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
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luaL_getmetatable(L, "PerlinNoise");
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lua_setmetatable(L, -2);
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return 1;
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}
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public:
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EnvRef(ServerEnvironment *env):
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m_env(env)
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@ -3306,6 +3441,7 @@ const luaL_reg EnvRef::methods[] = {
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method(EnvRef, set_timeofday),
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method(EnvRef, get_timeofday),
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method(EnvRef, find_node_near),
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method(EnvRef, get_perlin),
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{0,0}
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};
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@ -3313,6 +3449,7 @@ const luaL_reg EnvRef::methods[] = {
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LuaPseudoRandom
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*/
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class LuaPseudoRandom
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{
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private:
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{0,0}
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};
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/*
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LuaABM
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*/
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@ -4129,6 +4268,7 @@ void scriptapi_export(lua_State *L, Server *server)
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ObjectRef::Register(L);
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EnvRef::Register(L);
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LuaPseudoRandom::Register(L);
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LuaPerlinNoise::Register(L);
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}
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bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
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