Fix MSVC ambiguous fabs() call errors
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@ -934,7 +934,7 @@ public:
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updateTextures("");
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}
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}
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if(fabs(m_prop.automatic_rotate > 0.001)){
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if(fabs(m_prop.automatic_rotate > 0.001f)){
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m_yaw += dtime * m_prop.automatic_rotate * 180 / PI;
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updateNodePos();
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}
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@ -1086,7 +1086,7 @@ public:
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m_position = readV3F1000(is);
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m_velocity = readV3F1000(is);
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m_acceleration = readV3F1000(is);
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if(fabs(m_prop.automatic_rotate < 0.001))
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if(fabs(m_prop.automatic_rotate < 0.001f))
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m_yaw = readF1000(is);
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bool do_interpolate = readU8(is);
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bool is_end_position = readU8(is);
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