Spaces=>Tabs, 3dmushrooms (thank @VanessaE), update mobs, player_api, minor fixes and improvements

This commit is contained in:
MoNTE48 2019-05-18 20:35:38 +02:00
parent 5ee797e3c7
commit 512c54072f
76 changed files with 1771 additions and 1761 deletions

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@ -6,35 +6,35 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
minetest.register_tool("3d_armor:helmet_leather", {
description = "Leather Helmet",
inventory_image = "3d_armor_inv_helmet_leather.png",
groups = {armor_head=5, armor_heal=0, armor_use=100, combat = 1},
groups = {armor_head=5, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=10, armor_heal=5, armor_use=250, combat = 1},
groups = {armor_head=10, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_gold", {
description = "Golden Helmet",
inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=15, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_head=15, armor_heal=10, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_diamond",{
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=20, armor_heal=15, armor_use=750, combat = 1},
groups = {armor_head=20, armor_heal=15, armor_use=750},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_chain", {
description = "Chain Helmet",
inventory_image = "3d_armor_inv_helmet_chain.png",
groups = {armor_head=15, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_head=15, armor_heal=10, armor_use=500},
wear = 0,
})
@ -43,35 +43,35 @@ minetest.register_tool("3d_armor:helmet_chain", {
minetest.register_tool("3d_armor:chestplate_leather", {
description = "Leather Chestplate",
inventory_image = "3d_armor_inv_chestplate_leather.png",
groups = {armor_torso=15, armor_heal=0, armor_use=100, combat = 1},
groups = {armor_torso=15, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=20, armor_heal=5, armor_use=250, combat = 1},
groups = {armor_torso=20, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_gold", {
description = "Golden Chestplate",
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=25, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_torso=25, armor_heal=10, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_diamond",{
description = "Diamond Chestplate",
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=30, armor_heal=15, armor_use=750, combat = 1},
groups = {armor_torso=30, armor_heal=15, armor_use=750},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_chain", {
description = "Chain Chestplate",
inventory_image = "3d_armor_inv_chestplate_chain.png",
groups = {armor_torso=25, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_torso=25, armor_heal=10, armor_use=500},
wear = 0,
})
@ -80,35 +80,35 @@ minetest.register_tool("3d_armor:chestplate_chain", {
minetest.register_tool("3d_armor:leggings_leather", {
description = "Leather Leggings",
inventory_image = "3d_armor_inv_leggings_leather.png",
groups = {armor_legs=10, armor_heal=0, armor_use=100, combat = 1},
groups = {armor_legs=10, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=15, armor_heal=5, armor_use=250, combat = 1},
groups = {armor_legs=15, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_gold", {
description = "Golden Leggings",
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=20, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_legs=20, armor_heal=10, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_diamond",{
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=25, armor_heal=15, armor_use=750, combat = 1},
groups = {armor_legs=25, armor_heal=15, armor_use=750},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_chain", {
description = "Chain Leggings",
inventory_image = "3d_armor_inv_leggings_chain.png",
groups = {armor_legs=20, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_legs=20, armor_heal=10, armor_use=500},
wear = 0,
})
-- Regisiter Boots
@ -116,35 +116,35 @@ minetest.register_tool("3d_armor:leggings_chain", {
minetest.register_tool("3d_armor:boots_leather", {
description = "Leather Boots",
inventory_image = "3d_armor_inv_boots_leather.png",
groups = {armor_feet=5, armor_heal=0, armor_use=100, combat = 1},
groups = {armor_feet=5, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:boots_steel", {
description = "Steel Boots",
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=10, armor_heal=5, armor_use=250, combat = 1},
groups = {armor_feet=10, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:boots_gold", {
description = "Golden Boots",
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=15, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_feet=15, armor_heal=10, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:boots_diamond",{
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=20, armor_heal=15, armor_use=750, combat = 1},
groups = {armor_feet=20, armor_heal=15, armor_use=750},
wear = 0,
})
minetest.register_tool("3d_armor:boots_chain", {
description = "Chain Boots",
inventory_image = "3d_armor_inv_boots_chain.png",
groups = {armor_feet=15, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_feet=15, armor_heal=10, armor_use=500},
wear = 0,
})

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@ -1,4 +1,4 @@
MultiCraft mod: beds
MultiCraft game mod: beds
=======================
See license.txt for license information.

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@ -37,7 +37,7 @@ local torch_get_input_rules = function(node)
end
minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4',
output = "mesecons_torch:mesecon_torch_on 4",
recipe = {
{"default:bluestone_dust"},
{"default:stick"},}

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@ -1,4 +1,4 @@
MultiCraft mod: boats
MultiCraft game mod: boats
========================
See license.txt for license information.

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@ -1,4 +1,4 @@
MultiCraft mod: bucket
MultiCraft game mod: bucket
=========================
License of source code:

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@ -1,4 +1,4 @@
-- MultiCraft mod: bucket
-- MultiCraft game mod: bucket
-- See README.txt for licensing and other information.
minetest.register_alias("bucket", "bucket:bucket_empty")

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@ -12,7 +12,7 @@ return {
"default:emerald",
"default:quartz_crystal",
"default:sugar",
"default:reeds",
"default:sugarcane",
"default:stick",
"default:gunpowder",
}

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@ -15,4 +15,10 @@ return {
"default:shovel_stone",
"default:axe_wood",
"default:pick_steel",
"farming:hoe_wood",
"farming:hoe_stone",
"farming:hoe_steel",
"farming:hoe_gold",
"farming:hoe_diamond",
"default:pole",
}

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@ -188,7 +188,7 @@ local function get_creative_formspec(player_name, start_i, pagenum, page, pagema
local formspec = "image_button_exit[10.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"background[-0.19,-0.25;11.5,8.5;inventory_creative.png]"..
sfinv.gui_bg..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
sfinv.listcolors..
"label[-5,-5;"..name.."]"..
"image_button[-0.16,-0.15;1,1;"..bg["blocks"]..";build;;;false]".. --build blocks
"image_button[0.87,-0.15;1,1;"..bg["deco"]..";deco;;;false]".. --decoration blocks

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@ -18,7 +18,7 @@ minetest.register_alias("jungletree", "default:jungletree")
minetest.register_alias("junglegrass", "default:junglegrass")
minetest.register_alias("leaves", "default:leaves")
minetest.register_alias("cactus", "default:cactus")
minetest.register_alias("papyrus", "default:papyrus")
minetest.register_alias("papyrus", "default:sugarcane")
minetest.register_alias("bookshelf", "default:bookshelf")
minetest.register_alias("glass", "default:glass")
minetest.register_alias("wooden_fence", "default:fence_wood")
@ -86,3 +86,7 @@ minetest.register_alias("default:haybale", "farming:straw")
-- Ladder
minetest.register_alias("default:ladder", "default:ladder_wood")
-- Ladder
minetest.register_alias("default:reeds", "default:sugarcane")
minetest.register_alias("default:papyrus", "default:sugarcane")

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@ -1,9 +1,5 @@
-- mods/default/crafting.lua
--
-- Crafting definition
--
minetest.register_craft({
output = 'default:wood 4',
recipe = {
@ -387,7 +383,7 @@ minetest.register_craft({
minetest.register_craft({
output = 'default:paper',
recipe = {
{'default:reeds', 'default:reeds', 'default:reeds'},
{'default:sugarcane', 'default:sugarcane', 'default:sugarcane'},
}
})
@ -508,7 +504,7 @@ minetest.register_craft({
minetest.register_craft({
output = "default:sugar",
recipe = {
{"default:reeds"},
{"default:sugarcane"},
}
})

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@ -7,18 +7,17 @@
minetest.register_craftitem("default:stick", {
description = "Stick",
inventory_image = "default_stick.png",
groups = {materials = 1},
groups = {stick = 1, flammable = 2},
})
minetest.register_craftitem("default:paper", {
description = "Paper",
inventory_image = "default_paper.png",
groups = {misc = 1},
groups = {flammable = 3},
})
local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
@ -178,67 +177,58 @@ minetest.register_craftitem("default:book_written", {
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
inventory_image = "default_coal_lump.png",
groups = {materials = 1},
groups = {coal = 1, flammable = 1}
})
minetest.register_craftitem("default:charcoal_lump", {
description = "Charcoal Lump",
inventory_image = "default_charcoal_lump.png",
groups = {materials = 1},
groups = {coal = 1, flammable = 1}
})
minetest.register_craftitem("default:diamond", {
description = "Diamond",
inventory_image = "default_diamond.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:clay_lump", {
description = "Clay Lump",
inventory_image = "default_clay_lump.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:steel_ingot", {
description = "Steel Ingot",
inventory_image = "default_steel_ingot.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:gold_ingot", {
description = "Gold Ingot",
inventory_image = "default_gold_ingot.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:emerald", {
description = "Emerald",
inventory_image = "default_emerald.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:clay_brick", {
description = "Clay Brick",
inventory_image = "default_clay_brick.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:gunpowder", {
description = "Gunpowder",
inventory_image = "default_gunpowder.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:bone", {
description = "Bone",
inventory_image = "default_bone.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:glowstone_dust", {
description = "Glowstone Dust",
inventory_image = "default_glowstone_dust.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:fish_raw", {
@ -246,7 +236,6 @@ minetest.register_craftitem("default:fish_raw", {
groups = {},
inventory_image = "default_fish.png",
on_use = minetest.item_eat(2),
groups = {foodstuffs = 1},
})
minetest.register_craftitem("default:fish", {
@ -254,17 +243,14 @@ minetest.register_craftitem("default:fish", {
groups = {},
inventory_image = "default_fish_cooked.png",
on_use = minetest.item_eat(4),
groups = {foodstuffs = 1},
})
minetest.register_craftitem("default:sugar", {
description = "Sugar",
inventory_image = "default_sugar.png",
groups = {materials = 1},
})
minetest.register_craftitem("default:quartz_crystal", {
description = "Quartz Crystal",
inventory_image = "default_quartz_crystal.png",
groups = {materials = 1},
})

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@ -206,7 +206,7 @@ function default.grow_papyrus(pos, node)
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:papyrus" and height < 4 do
while node.name == "default:sugarcane" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
@ -217,7 +217,7 @@ function default.grow_papyrus(pos, node)
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, {name = "default:papyrus"})
minetest.set_node(pos, {name = "default:sugarcane"})
return true
end
@ -234,7 +234,7 @@ minetest.register_abm({
minetest.register_abm({
label = "Grow papyrus",
nodenames = {"default:papyrus"},
nodenames = {"default:sugarcane"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand"},
interval = 14,
chance = 71,

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@ -6,15 +6,17 @@
local function active_formspec(fuel_percent, item_percent)
local formspec =
"size[9,8.75]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"background[-0.19,-0.25;9.41,9.49;formspec_furnace.png]"..
sfinv.gui_bg..
"background[-0.2,-0.26;9.41,9.49;formspec_inventory.png]"..
"background[-0.2,-0.26;9.41,9.49;formspec_furnace.png]"..
"bgcolor[#08080880;true]"..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"list[current_name;src;3,0.5;1,1;]"..
"list[current_name;fuel;3,2.5;1,1;]"..
"list[current_name;dst;5,1.5;1,1;]"..
"list[detached:split;main;8,3.14;1,1;]"..
"image[3,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"
return formspec
@ -22,15 +24,30 @@ end
local inactive_formspec =
"size[9,8.75]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"background[-0.19,-0.25;9.41,9.49;formspec_furnace.png]"..
"background[-0.2,-0.26;9.41,9.49;formspec_inventory.png]"..
"background[-0.2,-0.26;9.41,9.49;formspec_furnace.png]"..
"bgcolor[#08080880;true]"..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"list[current_name;src;3,0.5;1,1;]"..
"list[current_name;fuel;3,2.5;1,1;]"..
"list[current_name;dst;5,1.5;1,1;]"
"list[current_name;dst;5,1.5;1,1;]"..
"list[detached:split;main;8,3.14;1,1;]"
local split_inv = minetest.create_detached_inventory("split", {
allow_move = function(_, _, _, _, _, count, _)
return count
end,
allow_put = function(_, _, _, stack, _)
return stack:get_count() / 2
end,
allow_take = function(_, _, _, stack, _)
return stack:get_count()
end,
})
split_inv:set_size("main", 1)
--
-- Node callback functions that are the same for active and inactive furnace

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@ -1,4 +1,4 @@
-- MultiCraft mod: default
-- MultiCraft game mod: default
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into doc/lua_api.txt

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@ -915,7 +915,7 @@ function default.register_mgv6_decorations()
decoration = {"bonusbox:chest"},
})
-- Papyrus
-- Sugar Cane
minetest.register_decoration({
deco_type = "simple",
@ -931,7 +931,7 @@ function default.register_mgv6_decorations()
},
y_min = 1,
y_max = 1,
decoration = "default:papyrus",
decoration = "default:sugarcane",
height = 2,
y_max = 4,
spawn_by = "default:water_source",

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@ -7,7 +7,7 @@
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
groups = {cracky = 3, stone = 1, building = 1, decorative = 1},
groups = {cracky = 3, stone = 1},
drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
@ -16,7 +16,7 @@ minetest.register_node("default:stone", {
minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
groups = {cracky = 3, stone = 2, building = 1, decorative = 1},
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -26,7 +26,7 @@ minetest.register_node("default:stonebrick", {
place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1, building = 1, decorative = 1},
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
@ -34,63 +34,63 @@ minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, building = 1, decorative = 1},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrickcarved", {
description = "Stone Brick Carved",
tiles = {"default_stonebrick_carved.png"},
groups = {cracky = 3, stone = 1, building = 1, decorative = 1},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrickcracked", {
description = "Stone Brick Cracked",
tiles = {"default_stonebrick_cracked.png"},
groups = {cracky = 3, stone = 1, building = 1, decorative = 1},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrickmossy", {
description = "Mossy Stone Brick",
tiles = {"default_stonebrick_mossy.png"},
groups = {cracky = 3, stone = 1, building = 1, decorative = 1},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
groups = {crumbly = 1, cracky = 3, building = 1},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstonesmooth", {
description = "Smooth Sandstone",
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"},
groups = {crumbly = 2, cracky = 2, building = 1},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:redsandstone", {
description = "Red SandStone",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
groups = {crumbly = 2, cracky = 2, building = 1},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:redsandstonesmooth", {
description = "Red SandStone Smooth",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"},
groups = {crumbly = 2, cracky = 2, building = 1},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:redsandstonecarved", {
description = "Red SandStone Carved",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"},
groups = {crumbly = 2, cracky = 2, building = 1},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -105,7 +105,7 @@ minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 4, level = 2, oddly_breakable_by_hand = 3, building = 1},
groups = {cracky = 4, level = 2, oddly_breakable_by_hand = 3},
})
--
-- Soft / Non-Stone
@ -114,14 +114,14 @@ minetest.register_node("default:obsidian", {
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
groups = {crumbly = 3, soil = 1, building = 1},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"},
groups = {crumbly = 3, soil = 1, building = 1, spreading_dirt_type = 1},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain = 0.4},
@ -142,7 +142,7 @@ minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png", "default_dirt.png",
"default_dry_grass_side.png"},
groups = {crumbly = 3, soil = 1, building = 1, spreading_dirt_type = 1},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
@ -154,7 +154,7 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, building = 1, spreading_dirt_type = 1, snowy = 1},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.4},
@ -164,7 +164,7 @@ minetest.register_node("default:dirt_with_snow", {
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1, building = 1},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
@ -172,7 +172,7 @@ minetest.register_node("default:sand", {
minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1, building = 1},
groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain = 0.45},
}),
@ -183,20 +183,19 @@ minetest.register_node("default:gravel", {
{items = {'default:gravel'}}
}
},
})
minetest.register_node("default:redsand", {
description = "Red Sand",
tiles = {"default_red_sand.png"},
groups = {crumbly = 3, falling_node = 1, redsand=1, building = 1},
groups = {crumbly = 3, falling_node = 1, redsand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
groups = {crumbly = 3, building = 1},
groups = {crumbly = 3},
drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults(),
})
@ -232,7 +231,7 @@ minetest.register_node("default:snow", {
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly = 3, building = 1},
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.4},
dug = {name = "default_snow_footstep", gain = 0.75},
@ -248,7 +247,7 @@ minetest.register_node("default:ice", {
is_ground_content = false,
paramtype = "light",
use_texture_alpha = true,
groups = {cracky = 3, puts_out_fire = 1, oddly_breakable_by_hand = 2, building = 1},
groups = {cracky = 3, puts_out_fire = 1, oddly_breakable_by_hand = 2},
sounds = default.node_sound_glass_defaults(),
})
@ -258,7 +257,7 @@ minetest.register_node("default:packedice", {
tiles = {"default_ice_packed.png"},
paramtype = "light",
use_texture_alpha = true,
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
sounds = default.node_sound_glass_defaults(),
})
@ -284,7 +283,7 @@ minetest.register_node("default:wood", {
tiles = {"default_wood.png"},
is_ground_content = false,
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1, building = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
@ -701,7 +700,7 @@ minetest.register_node("default:aspen_sapling", {
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3, building = 1},
groups = {cracky = 3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
@ -709,7 +708,7 @@ minetest.register_node("default:stone_with_coal", {
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = 'default:stone_with_iron',
sounds = default.node_sound_stone_defaults(),
})
@ -717,21 +716,21 @@ minetest.register_node("default:stone_with_iron", {
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
groups = {cracky = 1,level = 2, building = 1},
groups = {cracky = 1,level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:lapisblock", {
description = "Lapis Lazul Block",
tiles = {"default_lapis_block.png"},
groups = {cracky = 1, building = 1},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_bluestone", {
description = "Bluestone Ore",
tiles = {"default_stone.png^default_mineral_bluestone.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = "mesecons:wire_00000000_off 5",
sounds = default.node_sound_stone_defaults(),
})
@ -739,7 +738,7 @@ minetest.register_node("default:stone_with_bluestone", {
minetest.register_node("default:stone_with_lapis", {
description = "Lapis Lazuli Ore",
tiles = {"default_stone.png^default_mineral_lapis.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = {
max_items = 2,
items = {
@ -757,7 +756,7 @@ minetest.register_node("default:stone_with_lapis", {
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = "default:stone_with_gold",
sounds = default.node_sound_stone_defaults(),
})
@ -766,14 +765,14 @@ minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1, building = 1},
groups = {cracky = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_emerald", {
description = "Emerald Ore",
tiles = {"default_stone.png^default_mineral_emerald.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = "default:emerald",
sounds = default.node_sound_stone_defaults(),
})
@ -781,14 +780,14 @@ minetest.register_node("default:stone_with_emerald", {
minetest.register_node("default:emeraldblock", {
description = "Emerald Block",
tiles = {"default_emerald_block.png"},
groups = {cracky = 1, building = 1},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamonds in Stone",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1, building = 1},
groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
@ -797,7 +796,7 @@ minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3, building = 1},
groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults(),
})
@ -813,7 +812,7 @@ minetest.register_node("default:dry_shrub", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node=1, decorative = 1},
groups = {snappy = 3, flammable = 3, attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
@ -864,7 +863,7 @@ minetest.register_node("default:grass", {
},
paramtype = "light",
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
flammable = 1, dig_immediate = 3, decorative = 1},
flammable = 1, dig_immediate = 3},
sounds = default.node_sound_leaves_defaults(),
})
@ -881,7 +880,7 @@ minetest.register_node("default:dry_grass", {
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1, dry_grass = 1, dig_immediate = 3, decorative = 1},
not_in_creative_inventory=1, dry_grass = 1, dig_immediate = 3},
sounds = default.node_sound_leaves_defaults(),
})
@ -1221,7 +1220,7 @@ minetest.register_node("default:bookshelf", {
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, building = 1},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@ -1274,7 +1273,7 @@ minetest.register_node("default:cactus", {
description = "Cactus",
drawtype = "nodebox",
tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"},
groups = {snappy = 1, choppy = 3, flammable = 2, decorative = 1},
groups = {snappy = 1, choppy = 3, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
node_box = {
@ -1297,12 +1296,12 @@ minetest.register_node("default:cactus", {
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
minetest.register_node("default:sugarcane", {
description = "Sugarcane",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
tiles = {"default_sugarcane.png"},
inventory_image = "default_sugarcane_inv.png",
wield_image = "default_sugarcane_inv.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
@ -1312,40 +1311,11 @@ minetest.register_node("default:papyrus", {
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:reeds", {
description = "Sugarcane",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_sugar_cane.png",
wield_image = "default_sugar_cane.png",
paramtype = "light",
walkable = false,
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes
{7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes
},
},
selection_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
},
},
groups = {snappy = 3, flammable = 2, materials = 1},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Quartz
--
@ -1353,7 +1323,7 @@ minetest.register_node("default:reeds", {
minetest.register_node("default:quartz_ore", {
description = "Quartz Ore",
tiles = {"default_quartz_ore.png"},
groups = {cracky = 3, stone = 1, building = 1},
groups = {cracky = 3, stone = 1},
drop = 'default:quartz_crystal',
sounds = default.node_sound_stone_defaults(),
})
@ -1361,14 +1331,14 @@ minetest.register_node("default:quartz_ore", {
minetest.register_node("default:quartz_block", {
description = "Quartz Block",
tiles = {"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"},
groups = {snappy = 1, bendy = 2,cracky = 1,level = 2, building = 1},
groups = {snappy = 1, bendy = 2,cracky = 1,level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:quartz_chiseled", {
description = "Chiseled Quartz",
tiles = {"default_quartz_chiseled_top.png", "default_quartz_chiseled_top.png", "default_quartz_chiseled_side.png"},
groups = {snappy = 1,bendy=2,cracky = 1,level = 2, building = 1},
groups = {snappy = 1,bendy=2,cracky = 1,level = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -1377,7 +1347,7 @@ minetest.register_node("default:quartz_pillar", {
paramtype2 = "facedir",
on_place = minetest.rotate_node,
tiles = {"default_quartz_pillar_top.png", "default_quartz_pillar_top.png", "default_quartz_pillar_side.png"},
groups = {snappy = 1,bendy=2,cracky = 1,level = 2, building = 1},
groups = {snappy = 1,bendy=2,cracky = 1,level = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -1397,7 +1367,7 @@ minetest.register_node("default:slimeblock", {
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
groups = {oddly_breakable_by_hand = 3,dig_immediate = 2,bouncy=70,disable_jump=1, fall_damage_add_percent=-100, building = 1},
groups = {oddly_breakable_by_hand = 3,dig_immediate = 2,bouncy=70,disable_jump=1, fall_damage_add_percent=-100},
})
minetest.register_node("default:ladder_wood", {
@ -1418,7 +1388,7 @@ minetest.register_node("default:ladder_wood", {
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, decorative = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
@ -1436,7 +1406,7 @@ minetest.register_node("default:vine", {
selection_box = {
type = "wallmounted",
},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, decorative = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_leaves_defaults(),
drop = "",
@ -1475,7 +1445,7 @@ minetest.register_node("default:glass", {
tiles = {"default_glass.png"},
paramtype = "light",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, building = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drop = "",
})
@ -1486,14 +1456,14 @@ minetest.register_node("default:brick", {
place_param2 = 0,
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3, building = 1},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:glowstone", {
description = "Glowstone",
tiles = {"default_glowstone.png"},
groups = {cracky = 3, building = 1},
groups = {cracky = 3},
--[[ drop = {
max_items = 1,
items = {
@ -1516,7 +1486,7 @@ minetest.register_node("default:sponge", {
pointable = true,
diggable = true,
buildable_to = false,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3, building = 1},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3},
on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name()
if pointed_thing.type ~= "node" then
@ -1649,7 +1619,7 @@ function AddGlass(desc, recipeitem, color)
tiles = {"xpanes_pane_glass"..color..".png"},
paramtype = "light",
use_texture_alpha = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, building = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drop = "",
})

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@ -240,7 +240,6 @@ minetest.register_tool("default:sword_wood", {
},
damage_groups = {fleshy=2},
},
groups = {combat=1},
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
@ -253,7 +252,6 @@ minetest.register_tool("default:sword_stone", {
},
damage_groups = {fleshy=4},
},
groups = {combat=1},
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
@ -266,7 +264,6 @@ minetest.register_tool("default:sword_steel", {
},
damage_groups = {fleshy=6},
},
groups = {combat=1},
})
minetest.register_tool("default:sword_gold", {
description = "Gold Sword",
@ -279,7 +276,6 @@ minetest.register_tool("default:sword_gold", {
},
damage_groups = {fleshy=4},
},
groups = {combat=1},
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
@ -292,7 +288,6 @@ minetest.register_tool("default:sword_diamond", {
},
damage_groups = {fleshy=7},
},
groups = {combat=1},
})
-- Fishing Pole

View File

@ -244,9 +244,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,

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@ -1,4 +1,4 @@
MultiCraft mod: dye
MultiCraft game mod: dye
======================
See license.txt for license information.
See init.lua for documentation.

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@ -20,7 +20,7 @@ farming.register_hoe(":farming:hoe_steel", {
material = "default:steel_ingot"
})
farming.register_hoe(":farming:gold_mese", {
farming.register_hoe(":farming:hoe_gold", {
description = "Gold Hoe",
inventory_image = "farming_tool_goldhoe.png",
max_uses = 350,
@ -32,5 +32,4 @@ farming.register_hoe(":farming:hoe_diamond", {
inventory_image = "farming_tool_diamondhoe.png",
max_uses = 1000,
material = "default:diamond"
})

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@ -6,3 +6,8 @@ Authors of source code
----------------------
Originally by Ironzorg (MIT) and VanessaE (MIT)
Various Minetest developers and contributors (MIT)
----------------------
3dmushrooms based on old version of VanessaE mod plantlife_modpack
https://gitlab.com/VanessaE/plantlife_modpack/tree/f11fa6e6fe12bde9c964c20e0e87906f8149485d/3dmushrooms
License for media and all other assets: WTFPL

View File

@ -1,4 +1,4 @@
-- MultiCraft mod: default
-- MultiCraft game mod: default
-- See README.txt for licensing and other information.
@ -173,10 +173,10 @@ minetest.register_abm({
minetest.register_node("flowers:mushroom_red", {
description = "Red Mushroom",
tiles = {"flowers_mushroom_red.png"},
inventory_image = "flowers_mushroom_red.png",
wield_image = "flowers_mushroom_red.png",
drawtype = "plantlike",
tiles = {"3dmushrooms_red.png"},
inventory_image = "3dmushrooms_red_inv.png",
drawtype = "mesh",
mesh = "3dmushrooms.obj",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
@ -186,16 +186,16 @@ minetest.register_node("flowers:mushroom_red", {
on_use = minetest.item_eat(-5),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
})
minetest.register_node("flowers:mushroom_brown", {
description = "Brown Mushroom",
tiles = {"flowers_mushroom_brown.png"},
inventory_image = "flowers_mushroom_brown.png",
wield_image = "flowers_mushroom_brown.png",
drawtype = "plantlike",
tiles = {"3dmushrooms_brown.png"},
inventory_image = "3dmushrooms_brown_inv.png",
drawtype = "mesh",
mesh = "3dmushrooms.obj",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
@ -205,8 +205,8 @@ minetest.register_node("flowers:mushroom_brown", {
on_use = minetest.item_eat(1),
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
}
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
})

View File

@ -0,0 +1,329 @@
# Blender v2.73 (sub 0) OBJ File: 'plantlife_mushroom.blend'
# www.blender.org
o Cylinder
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s 1
f 23/1/1 24/2/2 20/3/3 19/4/4
f 29/5/5 1/6/6 45/7/7 46/8/8
f 12/9/9 8/5/10 7/10/11 11/11/12
f 24/12/2 28/13/13 25/14/14 21/15/15
f 12/16/9 16/17/16 13/18/17 9/19/18
f 4/20/19 8/15/10 5/21/20 1/22/6
f 16/23/16 12/9/9 11/11/12 15/24/21
f 28/25/13 24/2/2 23/1/1 27/26/22
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f 10/29/26 11/11/12 7/10/11 6/30/27
f 18/31/28 19/4/4 15/24/21 14/32/29
f 4/6/19 32/33/30 31/34/31 3/35/32
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f 32/18/30 4/20/19 1/22/6 29/37/5
f 8/5/10 4/6/19 3/35/32 7/10/11
f 8/15/10 12/14/9 9/38/18 5/21/20
f 25/9/14 29/5/5 46/8/8 43/39/34
f 6/30/27 7/10/11 3/35/32 2/40/35
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f 41/42/36 35/44/38 34/45/39 42/43/37
f 15/24/21 11/11/12 10/29/26 14/32/29
f 20/41/3 24/12/2 21/15/15 17/20/23
f 1/6/6 5/33/20 42/43/37 45/7/7
f 19/4/4 20/3/3 16/23/16 15/24/21
f 28/19/13 32/18/30 29/37/5 25/46/14
f 26/47/40 27/26/22 23/1/1 22/48/41
f 21/23/15 25/9/14 43/39/34 44/36/33
f 9/25/18 13/2/17 48/28/25 41/42/36
f 23/1/1 19/4/4 18/31/28 22/48/41
f 2/40/35 3/35/32 31/34/31 30/49/42
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f 79/65/66 65/66/53 66/67/51 80/64/50

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@ -1,4 +1,5 @@
local clay = {}
clay.dyes = {
{"white", "White", "white"},
{"grey", "Grey", "dark_grey"},
@ -55,4 +56,3 @@ for _, row in ipairs(clay.dyes) do
})
end
end

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@ -1,4 +1,4 @@
Minetest mod "Better HUD"
MultiCraft game mod: Better HUD
=========================
Version: 2.1.5

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@ -1,4 +1,4 @@
Minetest mod "Hunger"
MultiCraft game mod: Hunger
=====================
Version: 1.1.3

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@ -39,14 +39,15 @@ sfinv.override_page("sfinv:inventory", {
title = "Inventory",
get = function(self, player, context)
local form = [[
background[-0.19,-0.25;9.41,9.49;formspec_inventory.png]
background[-0.2,-0.26;9.41,9.49;formspec_inventory.png]
background[-0.2,-0.26;9.41,9.49;formspec_inventory_inventory.png]
image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]
listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]
list[current_player;craft;4,1;2,1;1]
list[current_player;craft;4,2;2,1;4]
list[current_player;craftpreview;7.05,1.54;1,1;]
list[detached:split;main;7.99,3.15;1,1;]
list[current_player;craftpreview;7.05,1.53;1,1;]
list[detached:split;main;8,3.14;1,1;]
image[1.5,0;2,4;default_player2d.png]
image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true]
]]
if show_armor then
local player_name = player:get_player_name()

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@ -22,6 +22,7 @@ mobs:register_mob("mobs_animal:bunny", {
walk_velocity = 1,
run_velocity = 2,
runaway = true,
runaway_from = {"mobs_animal:pumba", "player"},
jump = true,
jump_height = 6,
drops = {

View File

@ -25,11 +25,11 @@ mobs:register_mob("mobs_animal:cow", {
jump_height = 6,
pushable = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:leather", chance = 2, min = 1, max = 1},
{name = "mobs:leather", chance = 2, min = 1, max = 1}
{name = "mobs:meat_raw", chance = 1},
{name = "mobs:meat_raw", chance = 2},
{name = "mobs:meat_raw", chance = 2},
{name = "mobs:leather", chance = 2},
{name = "mobs:leather", chance = 2}
},
water_damage = 0,
lava_damage = 5,

View File

@ -19,9 +19,10 @@ local all_colours = {
-- Sheep by PilzAdam
for _, col in pairs(all_colours) do
for _, col in ipairs(all_colours) do
mobs:register_mob("mobs_animal:sheep_"..col[1], {
stay_near = {"farming:straw", 10},
stepheight = 0.6,
type = "animal",
passive = true,

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@ -69,7 +69,7 @@ mobs:spawn({
max_height = 31000,
})
mobs:register_egg("mobs_monster:spider", "Spider", "mobs_cobweb.png", 1)
mobs:register_egg("mobs_monster:spider", "Spider", "mobs_chicken_egg.png^mobs_cobweb.png", 1)
mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility

View File

@ -5,7 +5,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20190402",
version = "20190513",
invis = minetest.global_exists("invisibility") and invisibility or {},
}
@ -104,6 +104,7 @@ local mob_class = {
jump = true,
knock_back = true,
walk_chance = 50,
stand_chance = 30,
attack_chance = 5,
passive = false,
blood_amount = 5,
@ -275,15 +276,15 @@ end
-- set defined animation
function mob_class:set_animation(anim)
function mob_class:set_animation(anim, force)
if not self.animation
or not anim then return end
self.animation.current = self.animation.current or ""
-- only set different animation for attacks when setting to same set
if anim ~= "punch" and anim ~= "shoot"
-- only set different animation for attacks when using same set
if force ~= true and anim ~= "punch" and anim ~= "shoot"
and string.find(self.animation.current, anim) then
return
end
@ -327,7 +328,7 @@ end
-- check line of sight (BrunoMine)
function mob_class:line_of_sight(pos1, pos2, stepsize)
local line_of_sight = function(self, pos1, pos2, stepsize)
stepsize = stepsize or 1
@ -398,7 +399,7 @@ end
-- check line of sight (by BrunoMine, tweaked by Astrobe)
function mob_class:NEW_line_of_sight(pos1, pos2, stepsize)
local new_line_of_sight = function(self, pos1, pos2, stepsize)
if not pos1 or not pos2 then return end
@ -444,12 +445,49 @@ function mob_class:NEW_line_of_sight(pos1, pos2, stepsize)
return false
end
-- check line of sight using raycasting (thanks Astrobe)
local ray_line_of_sight = function(self, pos1, pos2)
local ray = minetest.raycast(pos1, pos2, true, false)
local thing = ray:next()
while thing do
if thing.type == "object"
and thing.ref ~= self.object
and not thing.ref:is_player() then return false end
if thing.type == "node" then
local name = minetest.get_node(thing.under).name
if minetest.registered_items[name].walkable then return false end
end
thing = ray:next()
end
return true
end
-- detect if using minetest 5.0 by searching for permafrost node
local is_50 = minetest.registered_nodes["default:permafrost"]
function mob_class:line_of_sight(pos1, pos2, stepsize)
if is_50 then -- only use if minetest 5.0 is detected
return ray_line_of_sight(self, pos1, pos2)
end
return line_of_sight(self, pos1, pos2, stepsize)
end
-- global function
function mobs:line_of_sight(entity, pos1, pos2, stepsize)
return mob_class.line_of_sight(entity, pos1, pos2, stepsize)
return entity:line_of_sight(pos1, pos2, stepsize)
end
function mob_class:attempt_flight_correction()
if self:flight_check() then return true end
@ -464,8 +502,8 @@ function mob_class:attempt_flight_correction()
end
local flyable_nodes = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
searchnodes)
if #flyable_nodes < 1 then
@ -481,6 +519,7 @@ function mob_class:attempt_flight_correction()
return true
end
-- are we flying in what we are suppose to? (taikedz)
function mob_class:flight_check()
@ -1573,7 +1612,7 @@ function mob_class:smart_mobs(s, p, dist, dtime)
self.path.stuck_timer = stuck_timeout - 2
-- frustration! cant find the damn path :(
self:mob_sound(self.sounds.random)
--self:mob_sound(self.sounds.random)
else
-- yay i found path
self:mob_sound(self.sounds.war_cry)
@ -2068,11 +2107,11 @@ function mob_class:do_states(dtime)
if self.facing_fence == true
or temp_is_cliff
or random(1, 100) <= 30 then
or random(1, 100) <= self.stand_chance then
self:set_velocity(0)
self.state = "stand"
self:set_animation("stand")
self:set_animation("stand", true)
else
self:set_velocity(self.walk_velocity)
@ -2231,7 +2270,7 @@ function mob_class:do_states(dtime)
minetest.sound_play(self.sounds.explode, {
pos = pos,
gain = 1.0,
max_hear_distance = self.sounds.distance or 16
max_hear_distance = self.sounds.distance or 32
})
entity_physics(pos, entity_damage_radius)
@ -3272,11 +3311,12 @@ minetest.register_entity(name, setmetatable({
follow = def.follow,
jump = def.jump,
walk_chance = def.walk_chance,
stand_chance = def.stand_chance,
attack_chance = def.attack_chance,
passive = def.passive,
knock_back = def.knock_back,
blood_amount = def.blood_amount or 5,
blood_texture = def.blood_texture or "mobs_blood.png",
blood_amount = def.blood_amount,
blood_texture = def.blood_texture,
shoot_offset = def.shoot_offset,
floats = def.floats,
replace_rate = def.replace_rate,
@ -3728,14 +3768,14 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
local invimg = background
if addegg == 1 then
invimg = "mobs_chicken_egg.png^(" .. invimg ..
"^[mask:mobs_chicken_egg_overlay.png)"
invimg = "(" .. invimg ..
"^[mask:mobs_egg_overlay.png)"
end
-- register new spawn egg containing mob information
minetest.register_craftitem(mob .. "_set", {
description = "@1 (Tamed)", desc,
description = desc.." (Tamed)",
inventory_image = invimg,
groups = {spawn_egg = 2, not_in_creative_inventory = 1},
stack_max = 1,
@ -3905,7 +3945,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
if self.owner ~= name
and force_take == false then
minetest.chat_send_player(name, "@1 is owner!", self.owner)
minetest.chat_send_player(name, self.owner.." is owner!")
return false
end
@ -4063,8 +4103,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
if self.htimer < 1 then
minetest.chat_send_player(clicker:get_player_name(),
"@1 at full health (@2)",
self.name:split(":")[2], tostring(self.health))
self.name:split(":")[2]
.. " at full health (" .. tostring(self.health) .. ")")
self.htimer = 5
end
@ -4097,8 +4137,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
if self.tamed == false then
minetest.chat_send_player(clicker:get_player_name(),
"@1 has been tamed!",
self.name:split(":")[2])
self.name:split(":")[2]
.. " has been tamed!")
end
self.tamed = true

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@ -1,4 +1,4 @@
-- MultiCraft mod: player
-- MultiCraft game mod: player
-- See README.txt for licensing and other information.
player_api = {}

View File

@ -1,7 +1,9 @@
PlayerPlus mod for minetest
MultiCraft game mod: PlayerPlus
Removed POVA, monoids support, knock-back, glitch.
This mod lets the player move faster when walking on ice, slows down the player
when walking on snow or in water, and makes touching a cactus hurt... enjoy!
when walking on snow, makes touching a cactus hurt and suffocates player when
their head is inside a solid node... enjoy!
https://forum.minetest.net/viewtopic.php?t=10090&p=153667
@ -12,7 +14,12 @@ https://forum.minetest.net/viewtopic.php?t=10090&p=153667
- 0.5 - Slow down when walking in water
- 0.6 - Code tidy and tweak, increased damage by cactus and suffocation
- 0.7 - Added global 'playerplus' table to hold node names gathered around player
- 0.8 - Player knock-back added
- 0.9 - 'on_walk_over' function support added for nodes
- 1.0 - Update to newer functions, requires Minetest 0.4.16 and above to run
- 1.1 - Added support for player_monoids mod (thanks tacotexmex)
- 1.2 - Added POVA support, tweaked code slightly
- 1.3 - Add setting under Advances to enable older sneak glitch movement
API:

View File

@ -2,7 +2,7 @@
walking on ice makes player walk faster,
stepping through snow or water slows player down,
touching a cactus hurts player,
and if head stuck inside a solid node suffocates player.
and suffocation when head is inside solid node,.
PlayerPlus by TenPlus1
]]
@ -25,7 +25,7 @@ end
local armor_mod = minetest.get_modpath("3d_armor")
local def = {}
--local def = {}
local time = 0
@ -82,18 +82,42 @@ minetest.register_globalstep(function(dtime)
end
-- are we standing on any nodes that speed player up?
--nfast = nil
nfast = nil
if playerplus[name].nod_stand == "default:ice" then
def.speed = def.speed + 0.4
nfast = true
end
-- are we standing on any nodes that slow player down?
--nslow = nil
nslow = nil
if playerplus[name].nod_stand == "default:snow"
or playerplus[name].nod_stand == "default:snowblock"
-- wading in water? if so walk slower
-- The probable cause of the bug when swimming under water on the server!
or minetest.registered_nodes[ playerplus[name].nod_feet ].groups.water then
nslow = true
end
-- apply speed changes
if nfast and not playerplus[name].nfast then
def.speed = def.speed + 0.4
playerplus[name].nfast = true
elseif not nfast and playerplus[name].nfast then
def.speed = def.speed - 0.4
playerplus[name].nfast = nil
end
-- apply slowdown changes
if nslow and not playerplus[name].nslow then
def.speed = def.speed - 0.3
playerplus[name].nslow = true
elseif not nslow and playerplus[name].nslow then
def.speed = def.speed + 0.3
playerplus[name].nslow = nil
end
-- set player physics

View File

@ -4,6 +4,7 @@ sfinv = {
contexts = {},
enabled = true,
gui_bg = "bgcolor[#08080880;true]",
listcolors = "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]",
gui_bg_img = "",
gui_slots = "",
}

View File

@ -487,7 +487,8 @@ stairs.register_all("steelblock", "default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel",
stairs.stone)
stairs.metal)
minetest.register_alias("stairs:steel", "stairs:steelblock")
@ -498,6 +499,7 @@ stairs.register_all("goldblock", "default:goldblock",
stairs.metal)
minetest.register_alias("stairs:gold", "stairs:goldblock")
minetest.register_alias("stairs:corner_gold", "stairs:goldblock")
stairs.register_all("diamondblock", "default:diamondblock",
{cracky = 1, level=3},
@ -541,12 +543,6 @@ stairs.register_all("ice", "default:ice",
default.node_sound_glass_defaults())
stairs.register_all("glass", "default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{"default_glass.png"},
"Glass",
stairs.glass)
local colours = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},

View File

@ -1,23 +1,16 @@
=== THROWING-MOD for multicraft-C55 ===
MultiCraft game mod: throwing
by PilzAdam
Inroduction:
This mod adds bows and arrows to minetest.
This mod adds bows and arrows to Minetest.
How to install:
Unzip the archive an place it in multicraft-base-directory/mods/multicraft/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.multicraft/mods/multicraft/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
Craft a bow with the strings from the farming mod:
wood string
wood string
wood string
stick string
stick string
stick string
Craft arrows with:
flint
stick

View File

@ -1,7 +1,6 @@
minetest.register_craftitem("throwing:arrow", {
description = "Arrow",
inventory_image = "throwing_arrow_inv.png",
groups = {combat = 1},
})
minetest.register_node("throwing:arrow_box", {
@ -34,9 +33,8 @@ local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.4, y=0.4},
--textures = {"throwing:arrow_box"},
textures = {"throwing_arrow_back.png"},
visual_size = {x=0.3, y=0.3},
textures = {"throwing:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}

View File

@ -1,15 +1,15 @@
dofile(minetest.get_modpath("throwing").."/arrow.lua")
arrows = {
{"throwing:arrow", "throwing:arrow_entity"},
}
local creative = minetest.settings:get_bool("creative_mode")
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not creative then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:get_pos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()
@ -31,7 +31,6 @@ minetest.register_tool("throwing:bow", {
description = "Bow",
inventory_image = "throwing_bow.png",
stack_max = 1,
groups = {combat = 1},
on_place = function(itemstack, placer, pointed_thing)
wear = itemstack:get_wear()
itemstack:replace("throwing:bow_0")
@ -42,7 +41,7 @@ minetest.register_tool("throwing:bow", {
wear = itemstack:get_wear()
itemstack:add_wear(wear)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
if not creative then
itemstack:add_wear(65535/385)
end
end
@ -65,7 +64,7 @@ minetest.register_tool("throwing:bow_0", {
wear = itemstack:get_wear()
itemstack:add_wear(wear)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
if not creative then
itemstack:add_wear(65535/385)
end
end
@ -88,7 +87,7 @@ minetest.register_tool("throwing:bow_1", {
wear = itemstack:get_wear()
itemstack:add_wear(wear)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
if not creative then
itemstack:add_wear(65535/385)
end
end
@ -106,7 +105,7 @@ minetest.register_tool("throwing:bow_2", {
itemstack:replace("throwing:bow")
itemstack:add_wear(wear)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
if not creative then
itemstack:add_wear(65535/385)
end
end
@ -123,3 +122,4 @@ minetest.register_craft({
}
})
dofile(minetest.get_modpath("throwing").."/arrow.lua")

View File

@ -1,359 +0,0 @@
xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cube {
FrameTransformMatrix {
0.056399, 0.000000, 0.000000, 0.000000,
0.000000, 0.056399, 0.000000, 0.000000,
0.000000, 0.000000, 0.056399, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh { // Cube mesh
104;
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1.000000;-0.000000; 0.000000;,
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3;91,90,89;,
3;94,93,92;,
3;97,96,95;,
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4;6,6,6,6;,
4;7,7,7,7;,
4;8,8,8,8;,
4;9,9,9,9;,
4;10,10,10,10;,
4;11,11,11,11;,
4;12,12,12,12;,
4;13,13,13,13;,
3;14,14,14;,
3;15,15,15;,
4;16,16,16,16;,
4;17,17,17,17;,
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@ -1,4 +1,4 @@
MultiCraft mod: wool
MultiCraft game mod: wool
=======================
See license.txt for license information.
Authors of source code

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@ -124,7 +124,7 @@ local formspecs = {
image[0,1.52;1,1;workbench_anvil.png]
list[context;tool;1.195,1.505;1,1;]
image[4.04,1.55;1,1;hammer_layout.png]
list[context;hammer;4.065,1.505;1,1;] ]],
list[context;hammer;4.06,1.50;1,1;] ]],
}
local split_inv = minetest.create_detached_inventory("split", {
@ -170,10 +170,10 @@ end
function workbench:set_formspec(meta, id)
meta:set_string("formspec", "size[9,8.75;]"..
"bgcolor[#08080880;true]" ..
"background[-0.2,-0.26;9.41,9.49;formspec_workbench.png]" ..
"background[-0.2,-0.26;9.41,9.49;formspec_inventory.png]" ..
sfinv.gui_bg..
sfinv.listcolors..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]" ..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]" ..
"list[detached:split;main;8,3.14;1,1;]"..
"list[current_player;main;0.01,4.51;9,3;9]"..
"list[current_player;main;0.01,7.75;9,1;]"..

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