Fix regression (increase/decrease viewing range with +/- keys)

This commit is contained in:
Craig Robbins 2014-12-07 18:21:13 +10:00
parent 2f134ce24f
commit 500f691426
2 changed files with 2 additions and 6 deletions

View File

@ -109,8 +109,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
*/
m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
m_cache_viewing_range_min = g_settings->getFloat("viewing_range_nodes_min");
m_cache_viewing_range_max = g_settings->getFloat("viewing_range_nodes_max");
m_cache_wanted_fps = g_settings->getFloat("wanted_fps");
m_cache_fov = g_settings->getFloat("fov");
m_cache_view_bobbing = g_settings->getBool("view_bobbing");
@ -539,10 +537,10 @@ void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in)
<<std::endl;*/
// Get current viewing range and FPS settings
f32 viewing_range_min = m_cache_viewing_range_min;
f32 viewing_range_min = g_settings->getFloat("viewing_range_nodes_min");
viewing_range_min = MYMAX(15.0, viewing_range_min);
f32 viewing_range_max = m_cache_viewing_range_max;
f32 viewing_range_max = g_settings->getFloat("viewing_range_nodes_max");
viewing_range_max = MYMAX(viewing_range_min, viewing_range_max);
// Immediately apply hard limits

View File

@ -212,8 +212,6 @@ private:
f32 m_cache_fall_bobbing_amount;
f32 m_cache_view_bobbing_amount;
f32 m_cache_viewing_range_min;
f32 m_cache_viewing_range_max;
f32 m_cache_wanted_fps;
f32 m_cache_fov;
bool m_cache_view_bobbing;