Add sound volume controls to ingame menu

This commit is contained in:
RealBadAngel 2013-02-23 16:01:35 +01:00
parent f9a8efb992
commit 4d73d99ebc
7 changed files with 268 additions and 1 deletions

View File

@ -297,6 +297,7 @@ set(minetest_SRCS
guiFormSpecMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
guiVolumeChange.cpp
guiDeathScreen.cpp
guiChatConsole.cpp
guiCreateWorld.cpp

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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
#include "guiVolumeChange.h"
#include "guiFormSpecMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
@ -1519,6 +1520,13 @@ void the_game(
g_gamecallback->changepassword_requested = false;
}
if(g_gamecallback->changevolume_requested)
{
(new GUIVolumeChange(guienv, guiroot, -1,
&g_menumgr, &client))->drop();
g_gamecallback->changevolume_requested = false;
}
/* Process TextureSource's queue */
tsrc->processQueue();

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@ -79,6 +79,11 @@ void GUIPauseMenu::removeChildren()
if(e != NULL)
e->remove();
}
{
gui::IGUIElement *e = getElementFromId(262);
if(e != NULL)
e->remove();
}
}
void GUIPauseMenu::regenerateGui(v2u32 screensize)
@ -108,7 +113,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
*/
const s32 btn_height = 30;
const s32 btn_gap = 20;
const s32 btn_num = m_simple_singleplayer_mode ? 3 : 4;
const s32 btn_num = m_simple_singleplayer_mode ? 4 : 5;
s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
changeCtype("");
{
@ -128,6 +133,13 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
}
btn_y += btn_height + btn_gap;
}
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 262,
wgettext("Sound Volume"));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
@ -236,6 +248,10 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
quitMenu();
m_gamecallback->changePassword();
return true;
case 262:
quitMenu();
m_gamecallback->changeVolume();
return true;
case 260: // disconnect
m_gamecallback->disconnect();
quitMenu();

View File

@ -29,6 +29,7 @@ public:
virtual void exitToOS() = 0;
virtual void disconnect() = 0;
virtual void changePassword() = 0;
virtual void changeVolume() = 0;
};
class GUIPauseMenu : public GUIModalMenu

181
src/guiVolumeChange.cpp Normal file
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@ -0,0 +1,181 @@
/*
Part of Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "guiVolumeChange.h"
#include "debug.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIButton.h>
#include <IGUIScrollBar.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "main.h"
#include "gettext.h"
const int ID_soundText1 = 263;
const int ID_soundText2 = 264;
const int ID_soundExitButton = 265;
const int ID_soundSlider = 266;
GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Client* client
):
GUIModalMenu(env, parent, id, menumgr),
m_client(client)
{
}
GUIVolumeChange::~GUIVolumeChange()
{
removeChildren();
}
void GUIVolumeChange::removeChildren()
{
{
gui::IGUIElement *e = getElementFromId(ID_soundText1);
if(e != NULL)
e->remove();
}
{
gui::IGUIElement *e = getElementFromId(ID_soundText2);
if(e != NULL)
e->remove();
}
{
gui::IGUIElement *e = getElementFromId(ID_soundExitButton);
if(e != NULL)
e->remove();
}
{
gui::IGUIElement *e = getElementFromId(ID_soundSlider);
if(e != NULL)
e->remove();
}
}
void GUIVolumeChange::regenerateGui(v2u32 screensize)
{
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
core::rect<s32> rect(
screensize.X/2 - 380/2,
screensize.Y/2 - 200/2,
screensize.X/2 + 380/2,
screensize.Y/2 + 200/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 size = rect.getSize();
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
int volume=(int)(g_settings->getFloat("sound_volume")*100);
/*
Add stuff
*/
changeCtype("");
{
core::rect<s32> rect(0, 0, 120, 20);
rect = rect + v2s32(size.X/2-60, size.Y/2-35);
Environment->addStaticText(wgettext("Sound Volume: "), rect, false,
true, this, ID_soundText1);
}
{
core::rect<s32> rect(0, 0, 30, 20);
rect = rect + v2s32(size.X/2+40, size.Y/2-35);
Environment->addStaticText(core::stringw(volume).c_str(), rect, false,
true, this, ID_soundText2);
}
{
core::rect<s32> rect(0, 0, 80, 30);
rect = rect + v2s32(size.X/2-80/2, size.Y/2+55);
Environment->addButton(rect, this, ID_soundExitButton,
wgettext("Exit"));
}
{
core::rect<s32> rect(0, 0, 300, 20);
rect = rect + v2s32(size.X/2-150, size.Y/2);
gui::IGUIScrollBar *e = Environment->addScrollBar(true,
rect, this, ID_soundSlider);
e->setMax(100);
e->setPos(volume);
}
changeCtype("");
}
void GUIVolumeChange::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
}
bool GUIVolumeChange::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
{
quitMenu();
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
if (event.GUIEvent.Caller->getID() == ID_soundExitButton)
{
quitMenu();
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_SCROLL_BAR_CHANGED)
{
if (event.GUIEvent.Caller->getID() == ID_soundSlider)
{
s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
g_settings->setFloat("sound_volume",(float)pos/100);
gui::IGUIElement *e = getElementFromId(ID_soundText2);
e->setText( core::stringw(pos).c_str() );
return true;
}
}
return Parent ? Parent->OnEvent(event) : false;
}

53
src/guiVolumeChange.h Normal file
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@ -0,0 +1,53 @@
/*
Part of Minetest-c55
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef GUIVOLUMECHANGE_HEADER
#define GUIVOLUMECHANGE_HEADER
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "client.h"
#include <string>
class GUIVolumeChange : public GUIModalMenu
{
public:
GUIVolumeChange(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Client* client);
~GUIVolumeChange();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
bool OnEvent(const SEvent& event);
private:
Client* m_client;
};
#endif

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@ -94,6 +94,7 @@ public:
MainGameCallback(IrrlichtDevice *a_device):
disconnect_requested(false),
changepassword_requested(false),
changevolume_requested(false),
device(a_device)
{
}
@ -113,8 +114,14 @@ public:
changepassword_requested = true;
}
virtual void changeVolume()
{
changevolume_requested = true;
}
bool disconnect_requested;
bool changepassword_requested;
bool changevolume_requested;
IrrlichtDevice *device;
};