Fix armor drops
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@ -428,70 +428,25 @@ minetest.register_on_joinplayer(function(player)
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end
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end
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end)
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end)
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if ARMOR_DROP == true or ARMOR_DESTROY == true then
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local pos = player:get_pos()
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local pos = player:get_pos()
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if name and pos then
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if name and pos then
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local drop = {}
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local drop = {}
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local armor_inv = self:get_armor_inventory(player)
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local armor_inv = armor:get_armor_inventory(player)
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if armor_inv then
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if armor_inv then
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for i=1, armor_inv:get_size("armor") do
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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if stack:get_count() > 0 then
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table.insert(drop, stack)
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minetest.item_drop(stack, player, pos)
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armor_inv:set_stack("armor", i, nil)
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armor_inv:set_stack("armor", i, nil)
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end
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end
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end
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end
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end
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end
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armor:save_armor_inventory(player)
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armor:save_armor_inventory(player)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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--[[if unified_inventory then
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unified_inventory.set_inventory_formspec(player, "craft")
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elseif inventory_plus then
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local formspec = inventory_plus.get_formspec(player,"main")
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inventory_plus.set_inventory_formspec(player, formspec)
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else
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armor:update_inventory(player)
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end]]
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if ARMOR_DESTROY == false then
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if minetest.get_modpath("bones") then
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minetest.after(ARMOR_BONES_DELAY, function()
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pos = vector.round(pos)
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local node = minetest.get_node(pos)
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if node.name == "bones:bones" then
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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if name == owner then
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for _,stack in ipairs(drop) do
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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end
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end
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end
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end)
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end
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end
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end)
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else
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for _,stack in ipairs(drop) do
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local obj = minetest.add_item(pos, stack)
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if obj then
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:get_velocity().y, z=1/z})
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end
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end
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end
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end
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end
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end)
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end
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minetest.register_on_player_hpchange(function(player, hp_change)
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minetest.register_on_player_hpchange(function(player, hp_change)
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if player and hp_change < 0 then
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if player and hp_change < 0 then
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