modified mapgen to generate less lava
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@ -1818,7 +1818,7 @@ void make_block(BlockMakeData *data)
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vmanip.m_data[i] = MapNode(CONTENT_GRAVEL);
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}
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else if(noisebuf_ground_crumbleness.get(x,y,z) <
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-2.3 + MYMIN(0.1 * sqrt(MYMAX(0, -y)), 1.5))
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-3.0 + MYMIN(0.1 * sqrt(MYMAX(0, -y)), 1.5))
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{
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vmanip.m_data[i] = MapNode(CONTENT_LAVASOURCE);
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for(s16 x1=-1; x1<=1; x1++)
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