run in place
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@ -81,7 +81,7 @@ cmake .. \
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-DCMAKE_INSTALL_PREFIX=/tmp \
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-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
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-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
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-DRUN_IN_PLACE=1 \
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-DRUN_IN_PLACE=0 \
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\
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-DENABLE_SOUND=1 \
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-DENABLE_CURL=1 \
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@ -81,7 +81,7 @@ cmake .. \
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-DCMAKE_INSTALL_PREFIX=/tmp \
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-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
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-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
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-DRUN_IN_PLACE=1 \
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-DRUN_IN_PLACE=0 \
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\
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-DENABLE_SOUND=1 \
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-DENABLE_CURL=1 \
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@ -1940,7 +1940,7 @@
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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__IOS__,
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"RUN_IN_PLACE=1",
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"RUN_IN_PLACE=0",
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"USE_GETTEXT=1",
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"USE_CURL=1",
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"USE_SOUND=1",
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@ -2035,7 +2035,7 @@
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"$(inherited)",
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"NDEBUG=1",
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__IOS__,
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"RUN_IN_PLACE=1",
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"RUN_IN_PLACE=0",
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"USE_GETTEXT=1",
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"USE_CURL=1",
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"USE_SOUND=1",
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@ -30,10 +30,14 @@ the `init.lua` scripts in a shared environment.
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Paths
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-----
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* `RUN_IN_PLACE=1`
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* `RUN_IN_PLACE=1` (Windows release, local build)
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* `$path_share`
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* Linux: `<build directory>`
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* Windows: `<build directory>`
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* `RUN_IN_PLACE=0`: (Linux release)
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* `$path_share`
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* Linux: `/usr/share/minetest`
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* Windows: `<install directory>/minetest-0.4.x`
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Games
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-----
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