iOS: scaling improvements
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941b980850
commit
4957add21f
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@ -1912,7 +1912,7 @@
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"\"${PODS_ROOT}/Headers/Public/SDVersion\"",
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"-isystem",
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"\"${PODS_ROOT}/Headers/Public/SSZipArchive\"",
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"-flto=thin",
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"-flto",
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"-fvisibility=hidden",
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"-fdata-sections",
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"-ffunction-sections",
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@ -1995,7 +1995,7 @@
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"\"${PODS_ROOT}/Headers/Public/SDVersion\"",
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"-isystem",
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"\"${PODS_ROOT}/Headers/Public/SSZipArchive\"",
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"-flto=thin",
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"-flto",
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"-fvisibility=hidden",
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"-fdata-sections",
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"-ffunction-sections",
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@ -19,7 +19,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.2.10</string>
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<string>1.2.0</string>
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<key>CFBundleVersion</key>
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<string>44</string>
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<key>LSRequiresIPhoneOS</key>
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@ -6,30 +6,14 @@
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// returns the app version as an integer
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static uint32_t parse_version()
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{
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struct {
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uint8_t major, minor, patch, revision;
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} version;
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NSString *fullver = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleShortVersionString"];
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NSString *revstr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"];
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if([fullver length] != 3 + 2 + 1)
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goto err;
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version.major = [fullver characterAtIndex:0] - '0';
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if([fullver characterAtIndex:1] != '.')
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goto err;
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version.minor = [fullver characterAtIndex:2] - '0';
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if([fullver characterAtIndex:3] != '.')
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goto err;
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version.patch = [fullver characterAtIndex:4] - '0';
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version.revision = [revstr intValue];
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uint32_t ret = version.revision | (version.patch << 8) | (version.minor << 16) | (version.major << 24);
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NSLog(@"App version %@-%@ -> %u", fullver, revstr, ret);
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uint8_t revision = [revstr intValue];
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// compatibility with old versions, DON'T CHANGE
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uint32_t ret = revision | (2 << 24);
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NSLog(@"App revision %@ -> %u", revstr, ret);
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return ret;
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err:
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NSLog(@"VERSION PARSING ERROR: Only versions in the format x.x.x can be used");
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exit(1);
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}
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static uint32_t read_version(NSString *path)
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@ -388,7 +388,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("abm_interval", "2.0");
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settings->setDefault("client_unload_unused_data_timeout", "60");
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settings->setDefault("curl_verify_cert", "false");
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settings->setDefault("mapgens_available", "v6, v7p, flat");
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settings->setDefault("mapgens_available", "v7p, v6, flat");
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#endif
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// Android Settings
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@ -440,9 +440,9 @@ void set_default_settings(Settings *settings)
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// iOS Settings
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#ifdef __IOS__
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settings->setDefault("mg_name", "v7p");
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settings->setDefault("emergequeue_limit_diskonly", "16");
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settings->setDefault("emergequeue_limit_generate", "16");
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settings->setDefault("gui_scaling_filter_txr2img", "false");
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// set font_path
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settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "retrovillenc.ttf"));
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settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "retrovillenc.ttf"));
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@ -451,26 +451,21 @@ void set_default_settings(Settings *settings)
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if ([SDVersion deviceSize] == Screen3Dot5inch) {
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// 3.5" (old iPhone's)
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settings->setDefault("hud_scaling", "0.5");
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settings->setDefault("gui_scaling", "1.0");
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} else if ([SDVersion deviceSize] == Screen4inch) {
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// 4" (iPhone 5)
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settings->setDefault("hud_scaling", "0.5");
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settings->setDefault("gui_scaling", "1.1");
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settings->setDefault("mouse_sensitivity", "0.24");
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settings->setDefault("mouse_sensitivity", "0.25");
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} else if ([SDVersion deviceSize] == Screen4Dot7inch) {
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// 4.7" (iPhone)
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settings->setDefault("hud_scaling", "0.6");
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settings->setDefault("gui_scaling", "1.1");
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settings->setDefault("mouse_sensitivity", "0.25");
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} else if ([SDVersion deviceSize] == Screen5Dot5inch) {
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// 5.5" (iPhone Plus)
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settings->setDefault("hud_scaling", "0.7");
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settings->setDefault("gui_scaling", "1.2");
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settings->setDefault("mouse_sensitivity", "0.3");
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} else if (([SDVersion deviceSize] == Screen5Dot8inch) || ([SDVersion deviceSize] == Screen6Dot1inch) || ([SDVersion deviceSize] == Screen6Dot5inch)) {
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// 5.8+" (iPhone X-series)
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settings->setDefault("hud_scaling", "0.8");
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settings->setDefault("gui_scaling", "1.3");
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settings->setDefault("mouse_sensitivity", "0.35");
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} else {
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// iPad
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14
src/game.cpp
14
src/game.cpp
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@ -548,7 +548,7 @@ public:
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static void playerDamage(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
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sm->m_sound->playSound(SimpleSoundSpec("player_damage", 1.0), false);
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}
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static void playerFallingDamage(MtEvent *e, void *data)
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@ -965,11 +965,7 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
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}
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#if defined(__ANDROID__) || defined(__IOS__)
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#define SIZE_TAG "size[11,5.5]"
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#else
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#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
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#endif
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#define SIZE_TAG "size[11,5.5,true]"
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/******************************************************************************/
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static void updateChat(Client &client, f32 dtime, bool show_debug,
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@ -4759,12 +4755,12 @@ void Game::showPauseMenu()
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<< strgettext("Change Keys") << "]";
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#endif
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os << "button_exit[3.5," << (ypos++) << ";4,0.5;btn_exit_menu;"
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<< strgettext("Save and Exit") << "]"
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<< strgettext("Save and Exit") << "]";
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#ifndef __IOS__
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; // LoL
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os << "button_exit[3.5," << (ypos++) << ";4,0.5;btn_exit_os;"
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<< strgettext("Close game") << "]"
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<< strgettext("Close game") << "]";
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#endif
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/* << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]
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<< "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
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<< "\n"
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@ -2126,10 +2126,10 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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// different and forms should always use the
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// maximum screen space available.
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double prefer_imgsize = mydata.screensize.Y / 10 * gui_scaling;
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double fitx_imgsize = mydata.screensize.X /
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((12.0 / 8.0) * (0.5 + mydata.invsize.X));
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double fity_imgsize = mydata.screensize.Y /
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((15.0 / 11.0) * (0.85 + mydata.invsize.Y));
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double fitx_imgsize = floor(mydata.screensize.X /
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(1.5 * (0.5 + mydata.invsize.X)));
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double fity_imgsize = floor(mydata.screensize.Y /
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(1.15 * (0.85 + mydata.invsize.Y)));
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use_imgsize = MYMIN(prefer_imgsize,
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MYMIN(fitx_imgsize, fity_imgsize));
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#else
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