Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
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7dbbbfc665
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@ -459,10 +459,8 @@ function modmgr.dialog_configure_world()
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"checkbox[0,0.8;cb_mod_enabled;enabled;"
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if modmgr.worldconfig.global_mods[shortname] then
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print("checkbox " .. shortname .. " enabled")
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retval = retval .. "true"
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else
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print("checkbox " .. shortname .. " disabled")
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retval = retval .. "false"
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end
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@ -516,7 +514,7 @@ function modmgr.get_dependencys(modfolder)
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end
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dependencyfile:close()
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else
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print(filename .. " not found")
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print("Modmgr:" .. filename .. " not found")
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end
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return toadd
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@ -546,10 +544,8 @@ function modmgr.get_worldconfig(worldpath)
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else
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local key = parts[1]:trim():sub(10)
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if parts[2]:trim() == "true" then
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print("found enabled mod: >" .. key .. "<")
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worldconfig.global_mods[key] = true
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else
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print("found disabled mod: >" .. key .. "<")
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worldconfig.global_mods[key] = false
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end
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end
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@ -557,13 +553,12 @@ function modmgr.get_worldconfig(worldpath)
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end
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worldfile:close()
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else
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print(filename .. " not found")
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print("Modmgr: " .. filename .. " not found")
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end
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--read gamemods
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local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
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print("reading game mods from: " .. dump(gamemodpath))
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get_mods(gamemodpath,worldconfig.game_mods)
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return worldconfig
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@ -642,7 +637,9 @@ function modmgr.installmod(modfilename,basename)
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if clean_path ~= nil then
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local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
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engine.copy_dir(basefolder.path,targetpath)
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if not engine.copy_dir(basefolder.path,targetpath) then
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gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath
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end
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else
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gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack "
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.. modfilename
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@ -1010,7 +1010,7 @@ void GUIFormSpecMenu::parseTextArea(parserData* data,std::vector<std::string>& p
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}
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void GUIFormSpecMenu::parseField(parserData* data,std::string element,std::string type) {
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std::vector<std::string> parts = split(element,';');
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std::vector<std::string> parts = split(element,';',true);
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if (parts.size() == 3) {
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parseSimpleField(data,parts);
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@ -807,9 +807,8 @@ int guiLuaApi::l_set_topleft_text(lua_State *L)
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/******************************************************************************/
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int guiLuaApi::l_get_modpath(lua_State *L)
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{
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//TODO this path may be controversial!
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std::string modpath
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= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods" + DIR_DELIM);
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= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
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lua_pushstring(L, modpath.c_str());
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return 1;
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}
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@ -1009,7 +1008,7 @@ bool guiLuaApi::isMinetestPath(std::string path) {
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return true;
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/* mods */
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if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods")))
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if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
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return true;
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/* worlds */
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