Split ObjDef/ObjDefManager out to objdef.cpp
This commit is contained in:
parent
f9e1035882
commit
49087eab2f
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@ -182,6 +182,7 @@ LOCAL_SRC_FILES := \
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jni/src/nodemetadata.cpp \
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jni/src/nodetimer.cpp \
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jni/src/noise.cpp \
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jni/src/objdef.cpp \
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jni/src/object_properties.cpp \
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jni/src/particles.cpp \
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jni/src/pathfinder.cpp \
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@ -330,6 +330,7 @@ set(common_SRCS
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nodemetadata.cpp
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nodetimer.cpp
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noise.cpp
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objdef.cpp
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object_properties.cpp
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pathfinder.cpp
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player.cpp
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170
src/mapgen.cpp
170
src/mapgen.cpp
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@ -1,6 +1,7 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -427,175 +428,8 @@ void GenerateNotifier::getEvents(
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m_notify_events.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
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{
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m_objtype = type;
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m_ndef = gamedef ? gamedef->getNodeDefManager() : NULL;
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}
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ObjDefManager::~ObjDefManager()
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{
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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}
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ObjDefHandle ObjDefManager::add(ObjDef *obj)
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{
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assert(obj);
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if (obj->name.length() && getByName(obj->name))
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return OBJDEF_INVALID_HANDLE;
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u32 index = addRaw(obj);
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if (index == OBJDEF_INVALID_INDEX)
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return OBJDEF_INVALID_HANDLE;
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obj->handle = createHandle(index, m_objtype, obj->uid);
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return obj->handle;
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}
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ObjDef *ObjDefManager::get(ObjDefHandle handle) const
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
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}
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ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
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{
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u32 index = validateHandle(handle);
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if (index == OBJDEF_INVALID_INDEX)
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return NULL;
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ObjDef *oldobj = setRaw(index, obj);
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obj->uid = oldobj->uid;
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obj->index = oldobj->index;
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obj->handle = oldobj->handle;
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return oldobj;
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}
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u32 ObjDefManager::addRaw(ObjDef *obj)
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{
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size_t nobjects = m_objects.size();
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if (nobjects >= OBJDEF_MAX_ITEMS)
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return -1;
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obj->index = nobjects;
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// Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
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// is not possible. The slight randomness bias isn't very significant.
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obj->uid = myrand() & OBJDEF_UID_MASK;
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if (obj->uid == 0)
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obj->uid = 1;
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m_objects.push_back(obj);
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infostream << "ObjDefManager: added " << getObjectTitle()
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<< ": name=\"" << obj->name
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<< "\" index=" << obj->index
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<< " uid=" << obj->uid
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<< std::endl;
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return nobjects;
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}
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ObjDef *ObjDefManager::getRaw(u32 index) const
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{
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return m_objects[index];
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}
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ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
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{
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ObjDef *old_obj = m_objects[index];
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m_objects[index] = obj;
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return old_obj;
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}
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ObjDef *ObjDefManager::getByName(const std::string &name) const
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{
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for (size_t i = 0; i != m_objects.size(); i++) {
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ObjDef *obj = m_objects[i];
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if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
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return obj;
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}
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return NULL;
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}
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void ObjDefManager::clear()
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{
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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m_objects.clear();
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}
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u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
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{
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ObjDefType type;
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u32 index;
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u32 uid;
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bool is_valid =
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(handle != OBJDEF_INVALID_HANDLE) &&
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decodeHandle(handle, &index, &type, &uid) &&
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(type == m_objtype) &&
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(index < m_objects.size()) &&
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(m_objects[index]->uid == uid);
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return is_valid ? index : -1;
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}
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ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
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{
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ObjDefHandle handle = 0;
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set_bits(&handle, 0, 18, index);
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set_bits(&handle, 18, 6, type);
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set_bits(&handle, 24, 7, uid);
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u32 parity = calc_parity(handle);
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set_bits(&handle, 31, 1, parity);
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return handle ^ OBJDEF_HANDLE_SALT;
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}
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bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
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ObjDefType *type, u32 *uid)
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{
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handle ^= OBJDEF_HANDLE_SALT;
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u32 parity = get_bits(handle, 31, 1);
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set_bits(&handle, 31, 1, 0);
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if (parity != calc_parity(handle))
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return false;
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*index = get_bits(handle, 0, 18);
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*type = (ObjDefType)get_bits(handle, 18, 6);
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*uid = get_bits(handle, 24, 7);
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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void MapgenParams::load(const Settings &settings)
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{
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std::string seed_str;
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68
src/mapgen.h
68
src/mapgen.h
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@ -186,72 +186,4 @@ struct MapgenFactory {
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virtual ~MapgenFactory() {}
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};
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typedef std::map<std::string, std::string> StringMap;
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typedef u32 ObjDefHandle;
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#define OBJDEF_INVALID_INDEX ((u32)(-1))
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#define OBJDEF_INVALID_HANDLE 0
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#define OBJDEF_HANDLE_SALT 0x00585e6fu
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#define OBJDEF_MAX_ITEMS (1 << 18)
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#define OBJDEF_UID_MASK ((1 << 7) - 1)
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enum ObjDefType {
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OBJDEF_GENERIC,
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OBJDEF_BIOME,
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OBJDEF_ORE,
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OBJDEF_DECORATION,
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OBJDEF_SCHEMATIC,
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};
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class ObjDef {
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public:
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virtual ~ObjDef() {}
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u32 index;
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u32 uid;
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ObjDefHandle handle;
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std::string name;
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};
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// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
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// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
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// so the same ObjDef instance must not be referenced multiple
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class ObjDefManager {
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public:
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ObjDefManager(IGameDef *gamedef, ObjDefType type);
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virtual ~ObjDefManager();
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virtual const char *getObjectTitle() const { return "ObjDef"; }
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virtual void clear();
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virtual ObjDef *getByName(const std::string &name) const;
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//// Add new/get/set object definitions by handle
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virtual ObjDefHandle add(ObjDef *obj);
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virtual ObjDef *get(ObjDefHandle handle) const;
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virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
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//// Raw variants that work on indexes
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virtual u32 addRaw(ObjDef *obj);
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// It is generally assumed that getRaw() will always return a valid object
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// This won't be true if people do odd things such as call setRaw() with NULL
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virtual ObjDef *getRaw(u32 index) const;
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virtual ObjDef *setRaw(u32 index, ObjDef *obj);
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size_t getNumObjects() const { return m_objects.size(); }
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ObjDefType getType() const { return m_objtype; }
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INodeDefManager *getNodeDef() const { return m_ndef; }
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u32 validateHandle(ObjDefHandle handle) const;
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static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
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static bool decodeHandle(ObjDefHandle handle, u32 *index,
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ObjDefType *type, u32 *uid);
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protected:
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INodeDefManager *m_ndef;
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std::vector<ObjDef *> m_objects;
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ObjDefType m_objtype;
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};
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#endif
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@ -20,9 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef MG_BIOME_HEADER
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#define MG_BIOME_HEADER
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#include "mapgen.h"
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struct NoiseParams;
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#include "objdef.h"
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#include "nodedef.h"
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enum BiomeType
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{
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@ -21,9 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_DECORATION_HEADER
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#include <set>
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#include "mapgen.h"
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#include "objdef.h"
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#include "noise.h"
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#include "nodedef.h"
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struct NoiseParams;
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class Mapgen;
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class MMVManip;
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class PseudoRandom;
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@ -20,10 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef MG_ORE_HEADER
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#define MG_ORE_HEADER
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#include "util/string.h"
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#include "mapgen.h"
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#include "objdef.h"
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#include "noise.h"
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#include "nodedef.h"
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struct NoiseParams;
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class Noise;
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class Mapgen;
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class MMVManip;
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@ -0,0 +1,185 @@
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/*
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Minetest
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "objdef.h"
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#include "util/numeric.h"
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#include "debug.h"
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#include "log.h"
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#include "gamedef.h"
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ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
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{
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m_objtype = type;
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m_ndef = gamedef ? gamedef->getNodeDefManager() : NULL;
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}
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ObjDefManager::~ObjDefManager()
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{
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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}
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ObjDefHandle ObjDefManager::add(ObjDef *obj)
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{
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assert(obj);
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if (obj->name.length() && getByName(obj->name))
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return OBJDEF_INVALID_HANDLE;
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u32 index = addRaw(obj);
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if (index == OBJDEF_INVALID_INDEX)
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return OBJDEF_INVALID_HANDLE;
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obj->handle = createHandle(index, m_objtype, obj->uid);
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return obj->handle;
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}
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ObjDef *ObjDefManager::get(ObjDefHandle handle) const
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
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}
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ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
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{
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u32 index = validateHandle(handle);
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if (index == OBJDEF_INVALID_INDEX)
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return NULL;
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ObjDef *oldobj = setRaw(index, obj);
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obj->uid = oldobj->uid;
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obj->index = oldobj->index;
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obj->handle = oldobj->handle;
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return oldobj;
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}
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u32 ObjDefManager::addRaw(ObjDef *obj)
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{
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size_t nobjects = m_objects.size();
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if (nobjects >= OBJDEF_MAX_ITEMS)
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return -1;
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obj->index = nobjects;
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// Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
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// is not possible. The slight randomness bias isn't very significant.
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obj->uid = myrand() & OBJDEF_UID_MASK;
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if (obj->uid == 0)
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obj->uid = 1;
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m_objects.push_back(obj);
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infostream << "ObjDefManager: added " << getObjectTitle()
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<< ": name=\"" << obj->name
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<< "\" index=" << obj->index
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<< " uid=" << obj->uid
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<< std::endl;
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return nobjects;
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}
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ObjDef *ObjDefManager::getRaw(u32 index) const
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{
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return m_objects[index];
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}
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ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
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{
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ObjDef *old_obj = m_objects[index];
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m_objects[index] = obj;
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return old_obj;
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}
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ObjDef *ObjDefManager::getByName(const std::string &name) const
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{
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for (size_t i = 0; i != m_objects.size(); i++) {
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ObjDef *obj = m_objects[i];
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if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
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return obj;
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}
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return NULL;
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}
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void ObjDefManager::clear()
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{
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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m_objects.clear();
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}
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u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
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{
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ObjDefType type;
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u32 index;
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u32 uid;
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bool is_valid =
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(handle != OBJDEF_INVALID_HANDLE) &&
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decodeHandle(handle, &index, &type, &uid) &&
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(type == m_objtype) &&
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(index < m_objects.size()) &&
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(m_objects[index]->uid == uid);
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return is_valid ? index : -1;
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}
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ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
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{
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ObjDefHandle handle = 0;
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set_bits(&handle, 0, 18, index);
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set_bits(&handle, 18, 6, type);
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set_bits(&handle, 24, 7, uid);
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u32 parity = calc_parity(handle);
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set_bits(&handle, 31, 1, parity);
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return handle ^ OBJDEF_HANDLE_SALT;
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}
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bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
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ObjDefType *type, u32 *uid)
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{
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handle ^= OBJDEF_HANDLE_SALT;
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u32 parity = get_bits(handle, 31, 1);
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set_bits(&handle, 31, 1, 0);
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if (parity != calc_parity(handle))
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return false;
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*index = get_bits(handle, 0, 18);
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*type = (ObjDefType)get_bits(handle, 18, 6);
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*uid = get_bits(handle, 24, 7);
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return true;
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}
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@ -0,0 +1,97 @@
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/*
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Minetest
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef OBJDEF_HEADER
|
||||
#define OBJDEF_HEADER
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "irrlichttypes.h"
|
||||
|
||||
class IGameDef;
|
||||
class INodeDefManager;
|
||||
|
||||
#define OBJDEF_INVALID_INDEX ((u32)(-1))
|
||||
#define OBJDEF_INVALID_HANDLE 0
|
||||
#define OBJDEF_HANDLE_SALT 0x00585e6fu
|
||||
#define OBJDEF_MAX_ITEMS (1 << 18)
|
||||
#define OBJDEF_UID_MASK ((1 << 7) - 1)
|
||||
|
||||
typedef u32 ObjDefHandle;
|
||||
|
||||
enum ObjDefType {
|
||||
OBJDEF_GENERIC,
|
||||
OBJDEF_BIOME,
|
||||
OBJDEF_ORE,
|
||||
OBJDEF_DECORATION,
|
||||
OBJDEF_SCHEMATIC,
|
||||
};
|
||||
|
||||
class ObjDef {
|
||||
public:
|
||||
virtual ~ObjDef() {}
|
||||
|
||||
u32 index;
|
||||
u32 uid;
|
||||
ObjDefHandle handle;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
|
||||
// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
|
||||
// so the same ObjDef instance must not be referenced multiple
|
||||
class ObjDefManager {
|
||||
public:
|
||||
ObjDefManager(IGameDef *gamedef, ObjDefType type);
|
||||
virtual ~ObjDefManager();
|
||||
|
||||
virtual const char *getObjectTitle() const { return "ObjDef"; }
|
||||
|
||||
virtual void clear();
|
||||
virtual ObjDef *getByName(const std::string &name) const;
|
||||
|
||||
//// Add new/get/set object definitions by handle
|
||||
virtual ObjDefHandle add(ObjDef *obj);
|
||||
virtual ObjDef *get(ObjDefHandle handle) const;
|
||||
virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
|
||||
|
||||
//// Raw variants that work on indexes
|
||||
virtual u32 addRaw(ObjDef *obj);
|
||||
|
||||
// It is generally assumed that getRaw() will always return a valid object
|
||||
// This won't be true if people do odd things such as call setRaw() with NULL
|
||||
virtual ObjDef *getRaw(u32 index) const;
|
||||
virtual ObjDef *setRaw(u32 index, ObjDef *obj);
|
||||
|
||||
size_t getNumObjects() const { return m_objects.size(); }
|
||||
ObjDefType getType() const { return m_objtype; }
|
||||
INodeDefManager *getNodeDef() const { return m_ndef; }
|
||||
|
||||
u32 validateHandle(ObjDefHandle handle) const;
|
||||
static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
|
||||
static bool decodeHandle(ObjDefHandle handle, u32 *index,
|
||||
ObjDefType *type, u32 *uid);
|
||||
|
||||
protected:
|
||||
INodeDefManager *m_ndef;
|
||||
std::vector<ObjDef *> m_objects;
|
||||
ObjDefType m_objtype;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -20,8 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "test.h"
|
||||
|
||||
#include "exceptions.h"
|
||||
#include "mapgen.h"
|
||||
|
||||
#include "objdef.h"
|
||||
|
||||
class TestObjDef : public TestBase {
|
||||
public:
|
||||
|
|
|
@ -25,18 +25,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <string>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
|
||||
#define STRINGIFY(x) #x
|
||||
#define TOSTRING(x) STRINGIFY(x)
|
||||
|
||||
typedef std::map<std::string, std::string> StringMap;
|
||||
|
||||
struct FlagDesc {
|
||||
const char *name;
|
||||
u32 flag;
|
||||
};
|
||||
|
||||
|
||||
// You must free the returned string!
|
||||
// The returned string is allocated using new
|
||||
wchar_t *narrow_to_wide_c(const char *str);
|
||||
|
|
Loading…
Reference in New Issue