Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Approved by: @kwoelkr
This commit is contained in:
parent
aa340fd857
commit
470de10de3
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@ -2522,7 +2522,7 @@ void Server::RespawnPlayer(u16 peer_id)
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bool repositioned = m_script->on_respawnplayer(playersao);
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if(!repositioned){
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v3f pos = findSpawnPos(m_env->getServerMap());
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v3f pos = findSpawnPos();
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// setPos will send the new position to client
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playersao->setPos(pos);
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}
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@ -3179,23 +3179,24 @@ std::string Server::getBuiltinLuaPath()
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return porting::path_share + DIR_DELIM + "builtin";
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}
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v3f findSpawnPos(ServerMap &map)
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v3f Server::findSpawnPos()
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{
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//return v3f(50,50,50)*BS;
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ServerMap &map = m_env->getServerMap();
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v3f nodeposf;
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if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
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return nodeposf * BS;
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}
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v3s16 nodepos;
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// Default position is static_spawnpoint
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// We will return it if we don't found a good place
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v3s16 nodepos(nodeposf.X, nodeposf.Y, nodeposf.Z);
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#if 0
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nodepos = v2s16(0,0);
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groundheight = 20;
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#endif
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#if 1
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s16 water_level = map.getWaterLevel();
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bool is_good = false;
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// Try to find a good place a few times
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for(s32 i=0; i<1000; i++)
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{
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for(s32 i = 0; i < 1000 && !is_good; i++) {
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s32 range = 1 + i;
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// We're going to try to throw the player to this position
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v2s16 nodepos2d = v2s16(
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@ -3210,7 +3211,7 @@ v3f findSpawnPos(ServerMap &map)
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continue;
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nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
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bool is_good = false;
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s32 air_count = 0;
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for (s32 i = 0; i < 10; i++) {
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v3s16 blockpos = getNodeBlockPos(nodepos);
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@ -3225,13 +3226,7 @@ v3f findSpawnPos(ServerMap &map)
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}
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nodepos.Y++;
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}
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if(is_good){
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// Found a good place
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//infostream<<"Searched through "<<i<<" places."<<std::endl;
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break;
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}
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}
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#endif
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return intToFloat(nodepos, BS);
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}
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@ -3274,7 +3269,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
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// Set player position
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infostream<<"Server: Finding spawn place for player \""
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<<name<<"\""<<std::endl;
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v3f pos = findSpawnPos(m_env->getServerMap());
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v3f pos = findSpawnPos();
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player->setPosition(pos);
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// Make sure the player is saved
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@ -63,11 +63,6 @@ enum ClientDeletionReason {
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CDR_DENY
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};
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/*
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Some random functions
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*/
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v3f findSpawnPos(ServerMap &map);
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class MapEditEventIgnorer
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{
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public:
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@ -474,6 +469,8 @@ private:
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void DeleteClient(u16 peer_id, ClientDeletionReason reason);
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void UpdateCrafting(Player *player);
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v3f findSpawnPos();
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// When called, connection mutex should be locked
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RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
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RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
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