Make GUIEngine use pause_fps_max not fps_max
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@ -361,7 +361,7 @@ void GUIEngine::cloudPreProcess()
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/******************************************************************************/
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/******************************************************************************/
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void GUIEngine::cloudPostProcess()
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void GUIEngine::cloudPostProcess()
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{
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{
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float fps_max = g_settings->getFloat("fps_max");
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float fps_max = g_settings->getFloat("pause_fps_max");
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// Time of frame without fps limit
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// Time of frame without fps limit
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u32 busytime_u32;
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u32 busytime_u32;
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