diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua index cd38b9065..c39f3d140 100644 --- a/builtin/mainmenu/textures.lua +++ b/builtin/mainmenu/textures.lua @@ -173,5 +173,5 @@ end function mm_texture.set_dirt_bg() -- Use universal fallback texture in textures/base/pack local minimalpath = defaulttexturedir .. "bg.png" - core.set_background("background", minimalpath, true, 64) + core.set_background("background", minimalpath, true, 256) end diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index fccf62671..68250d4b6 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -347,7 +347,7 @@ void set_default_settings(Settings *settings) settings->setDefault("liquid_update", "1.0"); // Mapgen - settings->setDefault("mg_name", "v6"); + settings->setDefault("mg_name", "v7p"); settings->setDefault("water_level", "1"); settings->setDefault("mapgen_limit", "31000"); settings->setDefault("chunksize", "5"); @@ -445,22 +445,22 @@ void set_default_settings(Settings *settings) } else if ([SDVersion deviceSize] == Screen4inch) { // 4" (iPhone 5) settings->setDefault("hud_scaling", "0.5"); - settings->setDefault("gui_scaling", "1.2"); + settings->setDefault("gui_scaling", "1.1"); settings->setDefault("mouse_sensitivity", "0.23"); } else if ([SDVersion deviceSize] == Screen4Dot7inch) { // 4.7" (iPhone) settings->setDefault("hud_scaling", "0.6"); - settings->setDefault("gui_scaling", "1.2"); + settings->setDefault("gui_scaling", "1.1"); settings->setDefault("mouse_sensitivity", "0.25"); } else if ([SDVersion deviceSize] == Screen5Dot5inch) { // 5.5" (iPhone Plus) settings->setDefault("hud_scaling", "0.7"); - settings->setDefault("gui_scaling", "1.3"); + settings->setDefault("gui_scaling", "1.2"); settings->setDefault("mouse_sensitivity", "0.3"); } else if ([SDVersion deviceSize] == Screen5Dot8inch) { // 5.8" (iPhone X) - settings->setDefault("hud_scaling", "0.7"); - settings->setDefault("gui_scaling", "1.3"); + settings->setDefault("hud_scaling", "0.8"); + settings->setDefault("gui_scaling", "1.2"); settings->setDefault("mouse_sensitivity", "0.3"); settings->setDefault("hud_move_upwards", "15"); } else { diff --git a/src/drawscene.cpp b/src/drawscene.cpp index 5bb99b28d..e4ecc71e2 100644 --- a/src/drawscene.cpp +++ b/src/drawscene.cpp @@ -619,10 +619,10 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device, driver->beginScene(true, true, video::SColor(255, 0, 0, 0)); video::ITexture *background_image = driver->getTexture((porting::path_share + "/textures/base/bg.png").c_str()); driver->draw2DImage(background_image, - irr::core::rect(0, 0, screensize.X, screensize.Y), + irr::core::rect(0, 0, screensize.X * 3, screensize.Y * 3), irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, false); } - + // draw progress bar if ((percent >= 0) && (percent <= 100)) { diff --git a/src/touchscreengui.cpp b/src/touchscreengui.cpp index 685a9ac81..1f6dea9d5 100644 --- a/src/touchscreengui.cpp +++ b/src/touchscreengui.cpp @@ -46,8 +46,8 @@ const char *touchgui_button_imagenames[][2] = { {"down_one.png", "down_one_press.png"}, {"down_two.png", "down_two_press.png"}, {"down_three.png", "down_three_press.png"}, - {"left.png", "left_press_press.png"}, - {"right.png", "right_press_press.png"}, + {"left.png", "left_press.png"}, + {"right.png", "right_press.png"}, {"inventory.png", "inventory.png"}, {"drop.png", "drop.png"}, {"jump.png", "jump.png"}, diff --git a/textures/base/bg_local.png b/textures/base/bg_local.png index e296ba7ac..dca16eb6e 100644 Binary files a/textures/base/bg_local.png and b/textures/base/bg_local.png differ