Cleanup some header inclusions to improve compilation times
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6647939403
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430d3b28e4
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "localplayer.h"
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#include "localplayer.h"
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#include "hud.h"
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#include "hud.h"
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#include "particles.h"
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#include "particles.h"
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#include "mapnode.h"
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struct MeshMakeData;
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struct MeshMakeData;
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class MapBlockMesh;
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class MapBlockMesh;
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "profiler.h"
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#include "profiler.h"
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#include "raycast.h"
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#include "raycast.h"
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#include "voxelalgorithms.h"
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#include "voxelalgorithms.h"
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#include "settings.h"
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/*
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/*
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ClientEnvironment
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ClientEnvironment
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@ -36,12 +36,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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#include "irr_v3d.h"
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#include "activeobject.h"
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#include "activeobject.h"
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#include "util/numeric.h"
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#include "util/numeric.h"
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#include "mapnode.h"
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#include "mapblock.h"
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#include "threading/mutex.h"
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#include "threading/mutex.h"
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#include "threading/atomic.h"
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#include "threading/atomic.h"
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#include "network/networkprotocol.h" // for AccessDeniedCode
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#include "network/networkprotocol.h" // for AccessDeniedCode
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class Map;
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class Environment
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class Environment
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{
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{
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public:
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public:
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <stack>
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#include <stack>
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#include "irrlichttypes_extrabloated.h"
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#include "irrlichttypes_extrabloated.h"
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#include "inventory.h"
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#include "inventorymanager.h"
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#include "inventorymanager.h"
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#include "modalMenu.h"
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#include "modalMenu.h"
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#include "guiTable.h"
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#include "guiTable.h"
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@ -655,6 +655,17 @@ v3s16 LocalPlayer::getStandingNodePos()
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return floatToInt(getPosition() - v3f(0, BS, 0), BS);
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return floatToInt(getPosition() - v3f(0, BS, 0), BS);
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}
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}
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v3s16 LocalPlayer::getLightPosition() const
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{
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return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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}
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v3f LocalPlayer::getEyeOffset() const
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{
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float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
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return v3f(0, BS * eye_height, 0);
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}
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// Horizontal acceleration (X and Z), Y direction is ignored
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// Horizontal acceleration (X and Z), Y direction is ignored
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void LocalPlayer::accelerateHorizontal(const v3f &target_speed, const f32 max_increase)
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void LocalPlayer::accelerateHorizontal(const v3f &target_speed, const f32 max_increase)
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{
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{
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@ -105,10 +105,7 @@ public:
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u16 getBreath() const { return m_breath; }
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u16 getBreath() const { return m_breath; }
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void setBreath(u16 breath) { m_breath = breath; }
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void setBreath(u16 breath) { m_breath = breath; }
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v3s16 getLightPosition() const
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v3s16 getLightPosition() const;
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{
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return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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}
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void setYaw(f32 yaw)
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void setYaw(f32 yaw)
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{
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{
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@ -131,11 +128,7 @@ public:
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v3f getPosition() const { return m_position; }
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v3f getPosition() const { return m_position; }
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v3f getEyePosition() const { return m_position + getEyeOffset(); }
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v3f getEyePosition() const { return m_position + getEyeOffset(); }
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v3f getEyeOffset() const
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v3f getEyeOffset() const;
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{
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float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
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return v3f(0, BS * eye_height, 0);
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}
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private:
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private:
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void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
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void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
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void accelerateVertical(const v3f &target_speed, const f32 max_increase);
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void accelerateVertical(const v3f &target_speed, const f32 max_increase);
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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#include "porting.h"
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#include "util/numeric.h"
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#include "util/numeric.h"
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#include "util/string.h"
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#include "util/string.h"
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#include "mapblock.h"
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#include <math.h>
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#include <math.h>
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_abm.h"
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#include "content_abm.h"
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#include "content_sao.h"
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#include "content_sao.h"
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#include "emerge.h"
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#include "emerge.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "nodedef.h"
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#include "player.h"
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#include "player.h"
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#include "rollback_interface.h"
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#include "rollback_interface.h"
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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_bloated.h"
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#include "irrlichttypes_bloated.h"
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#include "inventory.h"
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#include "inventory.h"
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#include "constants.h" // BS
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#include "threading/mutex.h"
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#include "threading/mutex.h"
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#include <list>
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#include <list>
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@ -21,6 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define SERVER_ENVIRONMENT_HEADER
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#define SERVER_ENVIRONMENT_HEADER
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#include "environment.h"
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#include "environment.h"
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#include "mapnode.h"
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#include "mapblock.h"
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#include <set>
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class IGameDef;
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class IGameDef;
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class ServerMap;
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class ServerMap;
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