Cleanup some header inclusions to improve compilation times

This commit is contained in:
Loic Blot 2017-01-11 09:03:07 +01:00 committed by Ner'zhul
parent 6647939403
commit 430d3b28e4
10 changed files with 22 additions and 13 deletions

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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "localplayer.h" #include "localplayer.h"
#include "hud.h" #include "hud.h"
#include "particles.h" #include "particles.h"
#include "mapnode.h"
struct MeshMakeData; struct MeshMakeData;
class MapBlockMesh; class MapBlockMesh;

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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "profiler.h" #include "profiler.h"
#include "raycast.h" #include "raycast.h"
#include "voxelalgorithms.h" #include "voxelalgorithms.h"
#include "settings.h"
/* /*
ClientEnvironment ClientEnvironment

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@ -36,12 +36,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h" #include "irr_v3d.h"
#include "activeobject.h" #include "activeobject.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "mapnode.h"
#include "mapblock.h"
#include "threading/mutex.h" #include "threading/mutex.h"
#include "threading/atomic.h" #include "threading/atomic.h"
#include "network/networkprotocol.h" // for AccessDeniedCode #include "network/networkprotocol.h" // for AccessDeniedCode
class Map;
class Environment class Environment
{ {
public: public:

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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <stack> #include <stack>
#include "irrlichttypes_extrabloated.h" #include "irrlichttypes_extrabloated.h"
#include "inventory.h"
#include "inventorymanager.h" #include "inventorymanager.h"
#include "modalMenu.h" #include "modalMenu.h"
#include "guiTable.h" #include "guiTable.h"

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@ -655,6 +655,17 @@ v3s16 LocalPlayer::getStandingNodePos()
return floatToInt(getPosition() - v3f(0, BS, 0), BS); return floatToInt(getPosition() - v3f(0, BS, 0), BS);
} }
v3s16 LocalPlayer::getLightPosition() const
{
return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
}
v3f LocalPlayer::getEyeOffset() const
{
float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
return v3f(0, BS * eye_height, 0);
}
// Horizontal acceleration (X and Z), Y direction is ignored // Horizontal acceleration (X and Z), Y direction is ignored
void LocalPlayer::accelerateHorizontal(const v3f &target_speed, const f32 max_increase) void LocalPlayer::accelerateHorizontal(const v3f &target_speed, const f32 max_increase)
{ {

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@ -105,10 +105,7 @@ public:
u16 getBreath() const { return m_breath; } u16 getBreath() const { return m_breath; }
void setBreath(u16 breath) { m_breath = breath; } void setBreath(u16 breath) { m_breath = breath; }
v3s16 getLightPosition() const v3s16 getLightPosition() const;
{
return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
}
void setYaw(f32 yaw) void setYaw(f32 yaw)
{ {
@ -131,11 +128,7 @@ public:
v3f getPosition() const { return m_position; } v3f getPosition() const { return m_position; }
v3f getEyePosition() const { return m_position + getEyeOffset(); } v3f getEyePosition() const { return m_position + getEyeOffset(); }
v3f getEyeOffset() const v3f getEyeOffset() const;
{
float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
return v3f(0, BS * eye_height, 0);
}
private: private:
void accelerateHorizontal(const v3f &target_speed, const f32 max_increase); void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
void accelerateVertical(const v3f &target_speed, const f32 max_increase); void accelerateVertical(const v3f &target_speed, const f32 max_increase);

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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h" #include "porting.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "util/string.h" #include "util/string.h"
#include "mapblock.h"
#include <math.h> #include <math.h>

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_abm.h" #include "content_abm.h"
#include "content_sao.h" #include "content_sao.h"
#include "emerge.h" #include "emerge.h"
#include "mapblock.h"
#include "nodedef.h" #include "nodedef.h"
#include "player.h" #include "player.h"
#include "rollback_interface.h" #include "rollback_interface.h"

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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include "inventory.h" #include "inventory.h"
#include "constants.h" // BS
#include "threading/mutex.h" #include "threading/mutex.h"
#include <list> #include <list>

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@ -21,6 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define SERVER_ENVIRONMENT_HEADER #define SERVER_ENVIRONMENT_HEADER
#include "environment.h" #include "environment.h"
#include "mapnode.h"
#include "mapblock.h"
#include <set>
class IGameDef; class IGameDef;
class ServerMap; class ServerMap;