Remove busy polling inside minimap thread
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36163d9653
commit
420125debd
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "minimap.h"
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#include "logoutputbuffer.h"
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#include "jthread/jmutexautolock.h"
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#include "jthread/jsemaphore.h"
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#include "clientmap.h"
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#include "settings.h"
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#include "nodedef.h"
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@ -47,16 +48,15 @@ MinimapUpdateQueue::~MinimapUpdateQueue()
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{
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JMutexAutoLock lock(m_mutex);
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for (std::vector<QueuedMinimapUpdate*>::iterator
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for (std::list<QueuedMinimapUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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i != m_queue.end(); ++i) {
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QueuedMinimapUpdate *q = *i;
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delete q;
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}
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}
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void MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
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bool MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
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{
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DSTACK(__FUNCTION_NAME);
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@ -66,15 +66,14 @@ void MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
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Find if block is already in queue.
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If it is, update the data and quit.
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*/
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for (std::vector<QueuedMinimapUpdate*>::iterator
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for (std::list<QueuedMinimapUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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i != m_queue.end(); ++i) {
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QueuedMinimapUpdate *q = *i;
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if (q->pos == pos) {
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delete q->data;
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q->data = data;
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return;
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return false;
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}
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}
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@ -85,16 +84,16 @@ void MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
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q->pos = pos;
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q->data = data;
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m_queue.push_back(q);
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return true;
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}
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QueuedMinimapUpdate * MinimapUpdateQueue::pop()
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{
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JMutexAutoLock lock(m_mutex);
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for (std::vector<QueuedMinimapUpdate*>::iterator
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for (std::list<QueuedMinimapUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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i != m_queue.end(); i++) {
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QueuedMinimapUpdate *q = *i;
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m_queue.erase(i);
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return q;
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@ -106,6 +105,22 @@ QueuedMinimapUpdate * MinimapUpdateQueue::pop()
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Minimap update thread
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*/
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void MinimapUpdateThread::Stop()
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{
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JThread::Stop();
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// give us a nudge
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m_queue_sem.Post();
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}
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void MinimapUpdateThread::enqueue_Block(v3s16 pos, MinimapMapblock *data)
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{
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if (m_queue.addBlock(pos, data))
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// we had to allocate a new block
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m_queue_sem.Post();
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}
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void *MinimapUpdateThread::Thread()
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{
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ThreadStarted();
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@ -120,8 +135,13 @@ void *MinimapUpdateThread::Thread()
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while (!StopRequested()) {
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m_queue_sem.Wait();
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if (StopRequested()) break;
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while (m_queue.size()) {
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QueuedMinimapUpdate *q = m_queue.pop();
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if (!q)
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break;
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std::map<v3s16, MinimapMapblock *>::iterator it;
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it = m_blocks_cache.find(q->pos);
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if (q->data) {
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@ -138,7 +158,6 @@ void *MinimapUpdateThread::Thread()
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data->map_invalidated = false;
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}
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}
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// sleep_ms(10);
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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@ -266,7 +285,7 @@ Mapper::~Mapper()
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void Mapper::addBlock (v3s16 pos, MinimapMapblock *data)
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{
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m_minimap_update_thread->m_queue.addBlock(pos, data);
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m_minimap_update_thread->enqueue_Block(pos, data);
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}
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MinimapMode Mapper::getMinimapMode()
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "voxel.h"
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#include "jthread/jmutex.h"
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#include "jthread/jsemaphore.h"
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#include <map>
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#include <string>
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#include <vector>
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@ -93,8 +94,9 @@ public:
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~MinimapUpdateQueue();
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void addBlock(v3s16 pos, MinimapMapblock *data);
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bool addBlock(v3s16 pos, MinimapMapblock *data);
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// blocking!!
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QueuedMinimapUpdate *pop();
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u32 size()
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@ -104,13 +106,15 @@ public:
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}
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private:
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std::vector<QueuedMinimapUpdate*> m_queue;
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std::list<QueuedMinimapUpdate*> m_queue;
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JMutex m_mutex;
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};
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class MinimapUpdateThread : public JThread
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{
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private:
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JSemaphore m_queue_sem;
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MinimapUpdateQueue m_queue;
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public:
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MinimapUpdateThread(IrrlichtDevice *device, Client *client)
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@ -124,13 +128,16 @@ public:
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MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height);
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s16 getAirCount (v3s16 pos, s16 height);
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video::SColor getColorFromId(u16 id);
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void enqueue_Block(v3s16 pos, MinimapMapblock *data);
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IrrlichtDevice *device;
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Client *client;
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video::IVideoDriver *driver;
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ITextureSource *tsrc;
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void Stop();
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void *Thread();
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MinimapData *data;
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MinimapUpdateQueue m_queue;
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std::map<v3s16, MinimapMapblock *> m_blocks_cache;
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};
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