Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#5541)

We are bundling Lua5.1 which has same macro
This commit is contained in:
Loïc Blot 2017-04-08 09:28:37 +02:00 committed by GitHub
parent 01f9d05f23
commit 41c5483024
24 changed files with 35 additions and 35 deletions

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@ -380,7 +380,7 @@ void LuaAreaStore::Register(lua_State *L)
}
const char LuaAreaStore::className[] = "AreaStore";
const luaL_reg LuaAreaStore::methods[] = {
const luaL_Reg LuaAreaStore::methods[] = {
luamethod(LuaAreaStore, get_area),
luamethod(LuaAreaStore, get_areas_for_pos),
luamethod(LuaAreaStore, get_areas_in_area),

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@ -28,7 +28,7 @@ class LuaAreaStore : public ModApiBase
{
private:
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);

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@ -463,7 +463,7 @@ void InvRef::Register(lua_State *L)
}
const char InvRef::className[] = "InvRef";
const luaL_reg InvRef::methods[] = {
const luaL_Reg InvRef::methods[] = {
luamethod(InvRef, is_empty),
luamethod(InvRef, get_size),
luamethod(InvRef, set_size),

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@ -36,7 +36,7 @@ private:
InventoryLocation m_loc;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static InvRef *checkobject(lua_State *L, int narg);

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@ -462,7 +462,7 @@ void LuaItemStack::Register(lua_State *L)
}
const char LuaItemStack::className[] = "ItemStack";
const luaL_reg LuaItemStack::methods[] = {
const luaL_Reg LuaItemStack::methods[] = {
luamethod(LuaItemStack, is_empty),
luamethod(LuaItemStack, get_name),
luamethod(LuaItemStack, set_name),

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@ -28,7 +28,7 @@ private:
ItemStack m_stack;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions

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@ -102,7 +102,7 @@ void ItemStackMetaRef::Register(lua_State *L)
}
const char ItemStackMetaRef::className[] = "ItemStackMetaRef";
const luaL_reg ItemStackMetaRef::methods[] = {
const luaL_Reg ItemStackMetaRef::methods[] = {
luamethod(MetaDataRef, get_string),
luamethod(MetaDataRef, set_string),
luamethod(MetaDataRef, get_int),

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@ -31,7 +31,7 @@ private:
ItemStack *istack;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static ItemStackMetaRef *checkobject(lua_State *L, int narg);

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@ -201,7 +201,7 @@ void LuaMinimap::Register(lua_State *L)
}
const char LuaMinimap::className[] = "Minimap";
const luaL_reg LuaMinimap::methods[] = {
const luaL_Reg LuaMinimap::methods[] = {
luamethod(LuaMinimap, show),
luamethod(LuaMinimap, hide),
luamethod(LuaMinimap, get_pos),

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@ -28,7 +28,7 @@ class LuaMinimap : public ModApiBase
{
private:
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// garbage collector
static int gc_object(lua_State *L);

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@ -215,7 +215,7 @@ void NodeMetaRef::Register(lua_State *L)
}
const luaL_reg NodeMetaRef::methodsServer[] = {
const luaL_Reg NodeMetaRef::methodsServer[] = {
luamethod(MetaDataRef, get_string),
luamethod(MetaDataRef, set_string),
luamethod(MetaDataRef, get_int),
@ -237,7 +237,7 @@ void NodeMetaRef::RegisterClient(lua_State *L)
}
const luaL_reg NodeMetaRef::methodsClient[] = {
const luaL_Reg NodeMetaRef::methodsClient[] = {
luamethod(MetaDataRef, get_string),
luamethod(MetaDataRef, get_int),
luamethod(MetaDataRef, get_float),

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@ -39,8 +39,8 @@ private:
bool m_is_local;
static const char className[];
static const luaL_reg methodsServer[];
static const luaL_reg methodsClient[];
static const luaL_Reg methodsServer[];
static const luaL_Reg methodsClient[];
static NodeMetaRef *checkobject(lua_State *L, int narg);

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@ -162,7 +162,7 @@ void NodeTimerRef::Register(lua_State *L)
}
const char NodeTimerRef::className[] = "NodeTimerRef";
const luaL_reg NodeTimerRef::methods[] = {
const luaL_Reg NodeTimerRef::methods[] = {
luamethod(NodeTimerRef, start),
luamethod(NodeTimerRef, set),
luamethod(NodeTimerRef, stop),

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@ -32,7 +32,7 @@ private:
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);

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@ -135,7 +135,7 @@ void LuaPerlinNoise::Register(lua_State *L)
const char LuaPerlinNoise::className[] = "PerlinNoise";
const luaL_reg LuaPerlinNoise::methods[] = {
const luaL_Reg LuaPerlinNoise::methods[] = {
luamethod(LuaPerlinNoise, get2d),
luamethod(LuaPerlinNoise, get3d),
{0,0}
@ -393,7 +393,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
const luaL_reg LuaPerlinNoiseMap::methods[] = {
const luaL_Reg LuaPerlinNoiseMap::methods[] = {
luamethod(LuaPerlinNoiseMap, get2dMap),
luamethod(LuaPerlinNoiseMap, get2dMap_flat),
luamethod(LuaPerlinNoiseMap, calc2dMap),
@ -498,7 +498,7 @@ void LuaPseudoRandom::Register(lua_State *L)
const char LuaPseudoRandom::className[] = "PseudoRandom";
const luaL_reg LuaPseudoRandom::methods[] = {
const luaL_Reg LuaPseudoRandom::methods[] = {
luamethod(LuaPseudoRandom, next),
{0,0}
};
@ -597,7 +597,7 @@ void LuaPcgRandom::Register(lua_State *L)
const char LuaPcgRandom::className[] = "PcgRandom";
const luaL_reg LuaPcgRandom::methods[] = {
const luaL_Reg LuaPcgRandom::methods[] = {
luamethod(LuaPcgRandom, next),
luamethod(LuaPcgRandom, rand_normal_dist),
{0,0}
@ -711,7 +711,7 @@ void LuaSecureRandom::Register(lua_State *L)
}
const char LuaSecureRandom::className[] = "SecureRandom";
const luaL_reg LuaSecureRandom::methods[] = {
const luaL_Reg LuaSecureRandom::methods[] = {
luamethod(LuaSecureRandom, next_bytes),
{0,0}
};

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@ -32,7 +32,7 @@ class LuaPerlinNoise : public ModApiBase
private:
NoiseParams np;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions
@ -64,7 +64,7 @@ class LuaPerlinNoiseMap : public ModApiBase
Noise *noise;
bool m_is3d;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions
@ -103,7 +103,7 @@ private:
PseudoRandom m_pseudo;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions
@ -134,7 +134,7 @@ private:
PcgRandom m_rnd;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions
@ -169,7 +169,7 @@ class LuaSecureRandom : public ModApiBase
private:
static const size_t RAND_BUF_SIZE = 2048;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
u32 m_rand_idx;
char m_rand_buf[RAND_BUF_SIZE];

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@ -1823,7 +1823,7 @@ void ObjectRef::Register(lua_State *L)
}
const char ObjectRef::className[] = "ObjectRef";
const luaL_reg ObjectRef::methods[] = {
const luaL_Reg ObjectRef::methods[] = {
// ServerActiveObject
luamethod(ObjectRef, remove),
luamethod_aliased(ObjectRef, get_pos, getpos),

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@ -37,7 +37,7 @@ private:
ServerActiveObject *m_object;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
public:
static ObjectRef *checkobject(lua_State *L, int narg);

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@ -214,7 +214,7 @@ LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
}
const char LuaSettings::className[] = "Settings";
const luaL_reg LuaSettings::methods[] = {
const luaL_Reg LuaSettings::methods[] = {
luamethod(LuaSettings, get),
luamethod(LuaSettings, get_bool),
luamethod(LuaSettings, set),

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@ -28,7 +28,7 @@ class LuaSettings : public ModApiBase
{
private:
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// garbage collector
static int gc_object(lua_State *L);

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@ -129,7 +129,7 @@ void StorageRef::clearMeta()
}
const char StorageRef::className[] = "StorageRef";
const luaL_reg StorageRef::methods[] = {
const luaL_Reg StorageRef::methods[] = {
luamethod(MetaDataRef, get_string),
luamethod(MetaDataRef, set_string),
luamethod(MetaDataRef, get_int),

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@ -41,7 +41,7 @@ private:
ModMetadata *m_object;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
virtual Metadata *getmeta(bool auto_create);
virtual void clearMeta();

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@ -452,7 +452,7 @@ void LuaVoxelManip::Register(lua_State *L)
}
const char LuaVoxelManip::className[] = "VoxelManip";
const luaL_reg LuaVoxelManip::methods[] = {
const luaL_Reg LuaVoxelManip::methods[] = {
luamethod(LuaVoxelManip, read_from_map),
luamethod(LuaVoxelManip, get_data),
luamethod(LuaVoxelManip, set_data),

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@ -38,7 +38,7 @@ private:
bool is_mapgen_vm;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);