Add code to support raillike group names
Conflicts: builtin/game/misc.lua
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@ -114,11 +114,14 @@ function core.record_protection_violation(pos, name)
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end
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end
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function freeminer.color(color)
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assert(#color == 6, "Color must be six characters in length.")
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return "\v" .. color
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end
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function freeminer.colorize(color, message)
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return freeminer.color(color) .. message .. freeminer.color("ffffff")
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local raillike_ids = {}
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local raillike_cur_id = 0
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function core.raillike_group(name)
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local id = raillike_ids[name]
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if not id then
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raillike_cur_id = raillike_cur_id + 1
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raillike_ids[name] = raillike_cur_id
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id = raillike_cur_id
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end
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return id
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end
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@ -2190,6 +2190,10 @@ These functions return the leftover itemstack.
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* Get rating of a group of an item. (`0` means: not in group)
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* `minetest.get_node_group(name, group)`: returns a rating
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* Deprecated: An alias for the former.
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* `minetest.raillike_group(name)`: returns a rating
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* Returns rating of the connect_to_raillike group corresponding to name
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* If name is not yet the name of a connect_to_raillike group, a new group id
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* is created, with that name
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* `minetest.get_content_id(name)`: returns an integer
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* Gets the internal content ID of `name`
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* `minetest.get_name_from_content_id(content_id)`: returns a string
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