Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
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@ -2491,12 +2491,17 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
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* in first person view
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* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
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* `get_nametag_color()`
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* returns the color of the nametag as table
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* { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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* `set_nametag_color(color)`
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* sets the color of the nametag
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* `color`: { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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* `get_nametag_attributes()`
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* returns a table with the attributes of the nametag of the player
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* {
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color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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}
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* `set_nametag_attributes(attributes)`
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* sets the attributes of the nametag of the player
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* `attributes`:
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{
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color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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}
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### `InvRef`
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An `InvRef` is a reference to an inventory.
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@ -1715,7 +1715,8 @@ void GenericCAO::processMessage(const std::string &data)
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int rating = readS16(is);
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m_armor_groups[name] = rating;
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}
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} else if (cmd == GENERIC_CMD_SET_NAMETAG_COLOR) {
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} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
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u8 version = readU8(is); // forward compatibility
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m_nametag_color = readARGB8(is);
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if (m_textnode != NULL) {
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m_textnode->setTextColor(m_nametag_color);
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@ -814,7 +814,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
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m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
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m_physics_override_sneak_glitch)); // 5
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os << serializeLongString(gob_cmd_set_nametag_color(m_nametag_color)); // 6
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os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6
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}
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else
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{
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@ -971,7 +971,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (m_nametag_sent == false) {
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m_nametag_sent = true;
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std::string str = gob_cmd_set_nametag_color(m_nametag_color);
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std::string str = gob_cmd_update_nametag_attributes(m_nametag_color);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -170,12 +170,13 @@ std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f posit
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return os.str();
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}
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std::string gob_cmd_set_nametag_color(video::SColor color)
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std::string gob_cmd_update_nametag_attributes(video::SColor color)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_NAMETAG_COLOR);
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writeU8(os, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES);
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// parameters
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writeU8(os, 1); // version for forward compatibility
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writeARGB8(os, color);
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return os.str();
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}
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@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define GENERIC_CMD_SET_BONE_POSITION 7
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#define GENERIC_CMD_SET_ATTACHMENT 8
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#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
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#define GENERIC_CMD_SET_NAMETAG_COLOR 10
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#define GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES 10
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#include "object_properties.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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@ -73,7 +73,7 @@ std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rot
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std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
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std::string gob_cmd_set_nametag_color(video::SColor color);
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std::string gob_cmd_update_nametag_attributes(video::SColor color);
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#endif
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@ -1274,8 +1274,8 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
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return 1;
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}
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// set_nametag_color(self, color)
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int ObjectRef::l_set_nametag_color(lua_State *L)
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// set_nametag_attributes(self, attributes)
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int ObjectRef::l_set_nametag_attributes(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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@ -1283,17 +1283,18 @@ int ObjectRef::l_set_nametag_color(lua_State *L)
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if (playersao == NULL)
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return 0;
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video::SColor color(255,255,255,255);
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if (!lua_isnil(L, 2))
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color = readARGB8(L, 2);
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video::SColor color = playersao->getNametagColor();
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lua_getfield(L, 2, "color");
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if (!lua_isnil(L, -1))
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color = readARGB8(L, -1);
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playersao->setNametagColor(color);
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lua_pushboolean(L, true);
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return 1;
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}
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// get_nametag_color(self)
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int ObjectRef::l_get_nametag_color(lua_State *L)
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// get_nametag_attributes(self)
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int ObjectRef::l_get_nametag_attributes(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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@ -1303,6 +1304,7 @@ int ObjectRef::l_get_nametag_color(lua_State *L)
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video::SColor color = playersao->getNametagColor();
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lua_newtable(L);
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lua_newtable(L);
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lua_pushnumber(L, color.getAlpha());
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lua_setfield(L, -2, "a");
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@ -1312,6 +1314,7 @@ int ObjectRef::l_get_nametag_color(lua_State *L)
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lua_setfield(L, -2, "g");
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lua_pushnumber(L, color.getBlue());
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lua_setfield(L, -2, "b");
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lua_setfield(L, -2, "color");
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return 1;
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}
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@ -1438,7 +1441,7 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, override_day_night_ratio),
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luamethod(ObjectRef, set_local_animation),
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luamethod(ObjectRef, set_eye_offset),
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luamethod(ObjectRef, set_nametag_color),
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luamethod(ObjectRef, get_nametag_color),
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luamethod(ObjectRef, set_nametag_attributes),
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luamethod(ObjectRef, get_nametag_attributes),
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{0,0}
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};
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@ -240,11 +240,11 @@ private:
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// set_eye_offset(self, v3f first pv, v3f third pv)
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static int l_set_eye_offset(lua_State *L);
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// set_nametag_color(self, color)
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static int l_set_nametag_color(lua_State *L);
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// set_nametag_attributes(self, attributes)
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static int l_set_nametag_attributes(lua_State *L);
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// get_nametag_color(self)
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static int l_get_nametag_color(lua_State *L);
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// get_nametag_attributes(self)
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static int l_get_nametag_attributes(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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