fix 3d model mesh leak
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e1146396bc
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3b684d306c
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@ -363,6 +363,15 @@ Client::~Client()
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for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
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i != m_media_fetch_threads.end(); ++i)
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delete *i;
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// cleanup 3d model meshes on client shutdown
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while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
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scene::IAnimatedMesh * mesh =
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m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
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if (mesh != NULL)
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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}
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void Client::connect(Address address)
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@ -976,14 +985,26 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
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{
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verbosestream<<"Client: Storing model into Irrlicht: "
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<<"\""<<filename<<"\""<<std::endl;
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scene::ISceneManager *smgr = m_device->getSceneManager();
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//check if mesh was already cached
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scene::IAnimatedMesh *mesh =
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smgr->getMeshCache()->getMeshByName(filename.c_str());
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if (mesh != NULL) {
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errorstream << "Multiple models with name: " << filename.c_str() <<
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" found replacing previous model!" << std::endl;
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smgr->getMeshCache()->removeMesh(mesh);
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mesh = 0;
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}
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io::IFileSystem *irrfs = m_device->getFileSystem();
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io::IReadFile *rfile = irrfs->createMemoryReadFile(
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*data_rw, data_rw.getSize(), filename.c_str());
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assert(rfile);
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scene::ISceneManager *smgr = m_device->getSceneManager();
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scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
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mesh = smgr->getMesh(rfile);
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smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
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return true;
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