Cracking blocks while digging
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@ -398,45 +398,10 @@ void Client::step(float dtime)
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}
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}
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#if 0
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/*
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Clear old entries from fetchblock history
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*/
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{
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JMutexAutoLock lock(m_fetchblock_mutex);
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core::list<v3s16> remove_queue;
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core::map<v3s16, float>::Iterator i;
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i = m_fetchblock_history.getIterator();
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for(; i.atEnd() == false; i++)
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{
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float value = i.getNode()->getValue();
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value += dtime;
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i.getNode()->setValue(value);
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if(value >= 60.0)
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remove_queue.push_back(i.getNode()->getKey());
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}
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core::list<v3s16>::Iterator j;
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j = remove_queue.begin();
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for(; j != remove_queue.end(); j++)
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{
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m_fetchblock_history.remove(*j);
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}
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}
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#endif
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/*{
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JMutexAutoLock lock(m_step_dtime_mutex);
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m_step_dtime += dtime;
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}*/
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/*
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BEGIN TEST CODE
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*/
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/*
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END OF TEST CODE
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*/
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}
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float Client::asyncStep()
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@ -975,7 +940,11 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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if(abs_to_delete.find(p) != NULL)
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abs_to_delete.remove(p);
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// Update objects of block
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/*
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Update objects of block
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NOTE: Be sure this is done in the main thread.
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*/
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block->updateObjects(is, m_server_ser_ver,
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m_device->getSceneManager());
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}
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@ -1482,11 +1451,11 @@ void Client::addNodeFromInventory(v3s16 nodepos, u16 i)
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}
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#endif
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void Client::pressGround(u8 button, v3s16 nodepos_undersurface,
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void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
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v3s16 nodepos_oversurface, u16 item)
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{
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if(connectedAndInitialized() == false){
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dout_client<<DTIME<<"Client::pressGround() "
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dout_client<<DTIME<<"Client::groundAction() "
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"cancelled (not connected)"
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<<std::endl;
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return;
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@ -1507,7 +1476,7 @@ void Client::pressGround(u8 button, v3s16 nodepos_undersurface,
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u8 datasize = 2 + 1 + 6 + 6 + 2;
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SharedBuffer<u8> data(datasize);
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writeU16(&data[0], TOSERVER_GROUND_ACTION);
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writeU8(&data[2], button);
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writeU8(&data[2], action);
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writeV3S16(&data[3], nodepos_undersurface);
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writeV3S16(&data[9], nodepos_oversurface);
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writeU16(&data[15], item);
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@ -1540,37 +1509,6 @@ void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item)
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Send(0, data, true);
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}
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void Client::stopDigging()
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{
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if(connectedAndInitialized() == false){
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dout_client<<DTIME<<"Client::release() "
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"cancelled (not connected)"
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<<std::endl;
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return;
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}
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/*
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length: 17
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[0] u16 command
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[2] u8 action
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[3] v3s16 nodepos_undersurface
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[9] v3s16 nodepos_abovesurface
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[15] u16 item
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actions:
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0: start digging
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1: place block
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2: stop digging (all parameters ignored)
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*/
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u8 datasize = 2 + 1 + 6 + 6 + 2;
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SharedBuffer<u8> data(datasize);
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writeU16(&data[0], TOSERVER_GROUND_ACTION);
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writeU8(&data[2], 2);
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writeV3S16(&data[3], v3s16(0,0,0));
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writeV3S16(&data[9], v3s16(0,0,0));
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writeU16(&data[15], 0);
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Send(0, data, true);
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}
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void Client::sendSignText(v3s16 blockpos, s16 id, std::string text)
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{
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/*
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@ -1671,17 +1609,23 @@ MapNode Client::getNode(v3s16 p)
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return m_env.getMap().getNode(p);
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}
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/*void Client::getNode(v3s16 p, MapNode n)
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{
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JMutexAutoLock envlock(m_env_mutex);
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m_env.getMap().setNode(p, n);
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}*/
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/*f32 Client::getGroundHeight(v2s16 p)
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{
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JMutexAutoLock envlock(m_env_mutex);
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return m_env.getMap().getGroundHeight(p);
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}*/
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bool Client::isNodeUnderground(v3s16 p)
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/*bool Client::isNodeUnderground(v3s16 p)
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{
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JMutexAutoLock envlock(m_env_mutex);
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return m_env.getMap().isNodeUnderground(p);
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}
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}*/
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/*Player * Client::getLocalPlayer()
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{
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25
src/client.h
25
src/client.h
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@ -185,12 +185,9 @@ public:
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// Pops out a packet from the packet queue
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IncomingPacket getPacket();
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/*void removeNode(v3s16 nodepos);
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void addNodeFromInventory(v3s16 nodepos, u16 i);*/
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void pressGround(u8 button, v3s16 nodepos_undersurface,
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void groundAction(u8 action, v3s16 nodepos_undersurface,
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v3s16 nodepos_oversurface, u16 item);
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void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
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void stopDigging();
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void sendSignText(v3s16 blockpos, s16 id, std::string text);
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@ -198,10 +195,13 @@ public:
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// Returns InvalidPositionException if not found
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MapNode getNode(v3s16 p);
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// Returns InvalidPositionException if not found
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//void setNode(v3s16 p, MapNode n);
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// Returns InvalidPositionException if not found
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//f32 getGroundHeight(v2s16 p);
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// Returns InvalidPositionException if not found
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bool isNodeUnderground(v3s16 p);
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//bool isNodeUnderground(v3s16 p);
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// Note: The players should not be exposed outside
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// Return value is valid until client is destroyed
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@ -236,6 +236,21 @@ public:
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//void updateSomeExpiredMeshes();
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void setTempMod(v3s16 p, NodeMod mod)
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{
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JMutexAutoLock envlock(m_env_mutex);
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assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
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v3s16 blockpos = ((ClientMap&)m_env.getMap()).setTempMod(p, mod);
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m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
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}
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void clearTempMod(v3s16 p)
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{
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JMutexAutoLock envlock(m_env_mutex);
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assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
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v3s16 blockpos = ((ClientMap&)m_env.getMap()).clearTempMod(p);
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m_env.getMap().updateMeshes(blockpos, m_env.getDayNightRatio());
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}
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private:
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// Virtual methods from con::PeerHandler
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@ -39,12 +39,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PI 3.14159
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//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
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#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60)
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#define SERVER_MAP_SAVE_INTERVAL (60)
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/*#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (10)
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#define SERVER_MAP_SAVE_INTERVAL (10)*/
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// This is the same as in minecraft and everything else
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#define FOV_ANGLE (PI/2.5)
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@ -56,5 +56,7 @@ void set_default_settings()
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g_settings.setDefault("max_block_generate_distance", "4");
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g_settings.setDefault("time_send_interval", "20");
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g_settings.setDefault("time_speed", "360");
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g_settings.setDefault("server_unload_unused_sectors_timeout", "60");
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g_settings.setDefault("server_map_save_interval", "60");
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}
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@ -17,7 +17,8 @@ void IrrlichtWrapper::Run()
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GetRequest<TextureSpec, video::ITexture*, u8, u8>
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request = m_get_texture_queue.pop();
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dstream<<"got request with key.name="<<request.key.name<<std::endl;
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dstream<<"got texture request with key.name="
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<<request.key.name<<std::endl;
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GetResult<TextureSpec, video::ITexture*, u8, u8>
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result;
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@ -37,7 +38,9 @@ video::ITexture* IrrlichtWrapper::getTexture(TextureSpec spec)
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if(get_current_thread_id() == m_main_thread)
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{
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dstream<<"Loading texture directly: "<<spec.name<<std::endl;
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dstream<<"Getting texture directly: name="
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<<spec.name<<std::endl;
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t = getTextureDirect(spec);
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}
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else
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@ -52,7 +55,7 @@ video::ITexture* IrrlichtWrapper::getTexture(TextureSpec spec)
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// Wait result
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GetResult<TextureSpec, video::ITexture*, u8, u8>
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result = result_queue.pop_front(true);
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key.name == spec.name);
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@ -67,10 +70,6 @@ video::ITexture* IrrlichtWrapper::getTexture(TextureSpec spec)
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video::ITexture* IrrlichtWrapper::getTexture(const std::string &path)
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{
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/*TextureSpec spec;
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spec.name = path;
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spec.path = path;
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return getTexture(spec);*/
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return getTexture(TextureSpec(path, path, NULL));
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}
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@ -81,21 +80,61 @@ video::ITexture* IrrlichtWrapper::getTexture(const std::string &path)
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video::ITexture* IrrlichtWrapper::getTextureDirect(TextureSpec spec)
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{
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video::IVideoDriver* driver = m_device->getVideoDriver();
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//TODO
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if(spec.mod != NULL)
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if(spec.mod == NULL)
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{
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dstream<<"IrrlichtWrapper::getTextureDirect: Modified textures"
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" not supported"<<std::endl;
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dstream<<"IrrlichtWrapper::getTextureDirect: Loading texture "
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<<spec.path<<std::endl;
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return driver->getTexture(spec.path.c_str());
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}
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return driver->getTexture(spec.path.c_str());
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dstream<<"IrrlichtWrapper::getTextureDirect: Loading and modifying "
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"texture "<<spec.path<<" to make "<<spec.name<<std::endl;
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video::ITexture *base = driver->getTexture(spec.path.c_str());
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video::ITexture *result = spec.mod->make(base, spec.name.c_str(), driver);
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delete spec.mod;
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return result;
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}
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video::ITexture * CrackTextureMod::make(video::ITexture *original,
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video::IVideoDriver* driver)
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const char *newname, video::IVideoDriver* driver)
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{
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//TODO
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dstream<<__FUNCTION_NAME<<std::endl;
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return NULL;
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core::dimension2d<u32> dim(16, 16);
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core::position2d<s32> pos_base(0, 0);
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core::position2d<s32> pos_other(0, 16 * progression);
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video::IImage *baseimage = driver->createImage(original, pos_base, dim);
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assert(baseimage);
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video::ITexture *other = driver->getTexture("../data/crack.png");
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// We have to get the whole texture because getting a smaller area
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// messes the whole thing. It is probably a bug in Irrlicht.
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video::IImage *otherimage = driver->createImage(
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other, core::position2d<s32>(0,0), other->getSize());
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assert(otherimage);
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/*core::rect<s32> clip_rect(v2s32(0,0), dim);
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otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
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core::rect<s32>(pos_other, dim),
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video::SColor(255,255,255,255),
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&clip_rect);*/
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otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
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core::rect<s32>(pos_other, dim),
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video::SColor(255,255,255,255),
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NULL);
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otherimage->drop();
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video::ITexture *newtexture = driver->addTexture(newname, baseimage);
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baseimage->drop();
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return newtexture;
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}
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#if 0
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@ -48,6 +48,9 @@ public:
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void set(std::string name, video::ITexture *texture)
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{
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if(texture == NULL)
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return;
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JMutexAutoLock lock(m_mutex);
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m_textures[name] = texture;
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@ -78,7 +81,7 @@ struct TextureMod
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Shall not modify or delete the original texture.
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*/
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virtual video::ITexture * make(video::ITexture *original,
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video::IVideoDriver* driver) = 0;
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const char *newname, video::IVideoDriver* driver) = 0;
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};
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struct CrackTextureMod: public TextureMod
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@ -89,7 +92,7 @@ struct CrackTextureMod: public TextureMod
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}
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virtual video::ITexture * make(video::ITexture *original,
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video::IVideoDriver* driver);
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const char *newname, video::IVideoDriver* driver);
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u16 progression;
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};
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@ -149,10 +152,11 @@ public:
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These are called from other threads
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*/
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// Not exactly thread-safe but this needs to be fast
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// Not exactly thread-safe but this needs to be fast.
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// getTimer()->getRealTime() only reads one variable anyway.
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u32 getTime()
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{
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return m_device->getTimer()->getTime();
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return m_device->getTimer()->getRealTime();
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}
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video::ITexture* getTexture(TextureSpec spec);
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161
src/main.cpp
161
src/main.cpp
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@ -179,12 +179,6 @@ TODO: TOSERVER_LEAVE
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Doing now:
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======================================================================
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TODO: Node cracking animation when digging
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- TODO: A way to generate new textures by combining textures
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- TODO: Mesh update to fetch cracked faces from the former
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TODO: A thread-safe wrapper for irrlicht for threads, to get rid of
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g_device
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======================================================================
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@ -1164,7 +1158,7 @@ int main(int argc, char *argv[])
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<<std::endl;
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std::cout<<std::endl;
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char templine[100];
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//char templine[100];
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// Port?
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u16 port = 30000;
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@ -1271,70 +1265,6 @@ int main(int argc, char *argv[])
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u16 screenW = atoi(g_settings.get("screenW").c_str());
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u16 screenH = atoi(g_settings.get("screenH").c_str());
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#if 0
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u16 screenW;
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u16 screenH;
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bool fullscreen = false;
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if(g_settings.get("screenW") != "" && g_settings.get("screenH") != "")
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{
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screenW = atoi(g_settings.get("screenW").c_str());
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screenH = atoi(g_settings.get("screenH").c_str());
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}
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else
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{
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u16 resolutions[][3] = {
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//W, H, fullscreen
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{640,480, 0},
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{800,600, 0},
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{1024,768, 0},
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{1280,1024, 0},
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/*{640,480, 1},
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{800,600, 1},
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{1024,768, 1},
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{1280,1024, 1},*/
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};
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u16 res_count = sizeof(resolutions)/sizeof(resolutions[0]);
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for(u16 i=0; i<res_count; i++)
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{
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std::cout<<(i+1)<<": "<<resolutions[i][0]<<"x"
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<<resolutions[i][1];
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if(resolutions[i][2])
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std::cout<<" fullscreen"<<std::endl;
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else
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std::cout<<" windowed"<<std::endl;
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}
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std::cout<<"Select a window resolution number [empty = 2]: ";
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std::cin.getline(templine, 100);
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u16 r0;
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if(templine[0] == 0)
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r0 = 2;
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else
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r0 = atoi(templine);
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if(r0 > res_count || r0 == 0)
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r0 = 2;
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{
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u16 i = r0-1;
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std::cout<<"-> ";
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std::cout<<(i+1)<<": "<<resolutions[i][0]<<"x"
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<<resolutions[i][1];
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if(resolutions[i][2])
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std::cout<<" fullscreen"<<std::endl;
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else
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std::cout<<" windowed"<<std::endl;
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}
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screenW = resolutions[r0-1][0];
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screenH = resolutions[r0-1][1];
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fullscreen = resolutions[r0-1][2];
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}
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#endif
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//
|
||||
|
||||
MyEventReceiver receiver;
|
||||
|
@ -1354,10 +1284,6 @@ int main(int argc, char *argv[])
|
|||
device = createDevice(driverType,
|
||||
core::dimension2d<u32>(screenW, screenH),
|
||||
16, fullscreen, false, false, &receiver);
|
||||
// With vsync
|
||||
/*device = createDevice(driverType,
|
||||
core::dimension2d<u32>(screenW, screenH),
|
||||
16, fullscreen, false, true, &receiver);*/
|
||||
|
||||
if (device == 0)
|
||||
return 1; // could not create selected driver.
|
||||
|
@ -1380,10 +1306,10 @@ int main(int argc, char *argv[])
|
|||
*/
|
||||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
// These make the textures not to show at all
|
||||
//driver->setTextureCreationFlag(video::ETCF_ALWAYS_16_BIT);
|
||||
//driver->setTextureCreationFlag(video::ETCF_OPTIMIZED_FOR_SPEED );
|
||||
|
||||
/*
|
||||
This changes the minimum allowed number of vertices in a VBO
|
||||
*/
|
||||
//driver->setMinHardwareBufferVertexCount(1);
|
||||
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
|
@ -2147,48 +2073,69 @@ int main(int argc, char *argv[])
|
|||
} // regular block
|
||||
} // for coords
|
||||
|
||||
/*static v3s16 oldnodepos;
|
||||
static bool oldnodefound = false;*/
|
||||
|
||||
if(nodefound)
|
||||
{
|
||||
//std::cout<<DTIME<<"nodefound == true"<<std::endl;
|
||||
//std::cout<<DTIME<<"nodepos=("<<nodepos.X<<","<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
|
||||
//std::cout<<DTIME<<"neighbourpos=("<<neighbourpos.X<<","<<neighbourpos.Y<<","<<neighbourpos.Z<<")"<<std::endl;
|
||||
static v3s16 nodepos_old(-32768,-32768,-32768);
|
||||
|
||||
static v3s16 nodepos_old(-1,-1,-1);
|
||||
if(nodepos != nodepos_old){
|
||||
static float dig_time = 0.0;
|
||||
|
||||
if(nodepos != nodepos_old)
|
||||
{
|
||||
std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
|
||||
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
|
||||
|
||||
if(nodepos_old != v3s16(-32768,-32768,-32768))
|
||||
{
|
||||
client.clearTempMod(nodepos_old);
|
||||
dig_time = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
hilightboxes.push_back(nodefacebox);
|
||||
|
||||
//if(g_input->getLeftClicked())
|
||||
if(g_input->getLeftReleased())
|
||||
{
|
||||
client.clearTempMod(nodepos);
|
||||
dig_time = 0.0;
|
||||
}
|
||||
if(g_input->getLeftClicked() ||
|
||||
(g_input->getLeftState() && nodepos != nodepos_old))
|
||||
{
|
||||
std::cout<<DTIME<<"Ground left-clicked"<<std::endl;
|
||||
client.pressGround(0, nodepos, neighbourpos, g_selected_item);
|
||||
client.groundAction(0, nodepos, neighbourpos, g_selected_item);
|
||||
}
|
||||
if(g_input->getLeftClicked())
|
||||
{
|
||||
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
|
||||
}
|
||||
if(g_input->getLeftState())
|
||||
{
|
||||
dig_time += dtime;
|
||||
|
||||
float dig_time_complete = 0.5;
|
||||
MapNode n = client.getNode(nodepos);
|
||||
if(n.d == CONTENT_STONE)
|
||||
dig_time_complete = 1.5;
|
||||
|
||||
u16 dig_index = (u16)(3.99*dig_time/dig_time_complete);
|
||||
if(dig_time > 0.2)
|
||||
{
|
||||
//dstream<<"dig_index="<<dig_index<<std::endl;
|
||||
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
|
||||
}
|
||||
}
|
||||
|
||||
if(g_input->getRightClicked())
|
||||
/*if(g_input->getRightClicked() ||
|
||||
(g_input->getRightState() && nodepos != nodepos_old))*/
|
||||
{
|
||||
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
|
||||
client.pressGround(1, nodepos, neighbourpos, g_selected_item);
|
||||
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
|
||||
}
|
||||
|
||||
nodepos_old = nodepos;
|
||||
}
|
||||
else{
|
||||
//std::cout<<DTIME<<"nodefound == false"<<std::endl;
|
||||
//positiontextgui->setText(L"");
|
||||
}
|
||||
|
||||
/*oldnodefound = nodefound;
|
||||
oldnodepos = nodepos;*/
|
||||
|
||||
} // selected_object == NULL
|
||||
|
||||
g_input->resetLeftClicked();
|
||||
|
@ -2197,7 +2144,7 @@ int main(int argc, char *argv[])
|
|||
if(g_input->getLeftReleased())
|
||||
{
|
||||
std::cout<<DTIME<<"Left released"<<std::endl;
|
||||
client.stopDigging();
|
||||
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
|
||||
}
|
||||
if(g_input->getRightReleased())
|
||||
{
|
||||
|
@ -2214,26 +2161,6 @@ int main(int argc, char *argv[])
|
|||
|
||||
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
|
||||
|
||||
// Background color is choosen based on whether the player is
|
||||
// much beyond the initial ground level
|
||||
/*video::SColor bgcolor;
|
||||
v3s16 p0 = Map::floatToInt(player_position);
|
||||
// Does this make short random delays?
|
||||
// NOTE: no need for this, sky doesn't show underground with
|
||||
// enough range
|
||||
bool is_underground = client.isNodeUnderground(p0);
|
||||
//bool is_underground = false;
|
||||
if(is_underground == false)
|
||||
bgcolor = video::SColor(255,90,140,200);
|
||||
else
|
||||
bgcolor = video::SColor(255,0,0,0);*/
|
||||
|
||||
//video::SColor bgcolor = video::SColor(255,90,140,200);
|
||||
//video::SColor bgcolor = skycolor;
|
||||
|
||||
//s32 daynight_i = client.getDayNightIndex();
|
||||
//video::SColor bgcolor = skycolor[daynight_i];
|
||||
|
||||
u32 daynight_ratio = client.getDayNightRatio();
|
||||
video::SColor bgcolor = video::SColor(
|
||||
255,
|
||||
|
|
30
src/map.cpp
30
src/map.cpp
|
@ -1622,6 +1622,7 @@ MapBlock * ServerMap::emergeBlock(
|
|||
}
|
||||
|
||||
//dstream<<"Not found on disk, generating."<<std::endl;
|
||||
//TimeTaker("emergeBlock()", g_irrlicht);
|
||||
|
||||
/*
|
||||
Do not generate over-limit
|
||||
|
@ -1668,7 +1669,7 @@ MapBlock * ServerMap::emergeBlock(
|
|||
underground_emptiness[i] = ((rand() % 5) == 0);
|
||||
}
|
||||
|
||||
#if 0
|
||||
#if 1
|
||||
/*
|
||||
This is a messy hack to sort the emptiness a bit
|
||||
*/
|
||||
|
@ -2235,20 +2236,15 @@ void ServerMap::save(bool only_changed)
|
|||
|
||||
}//sectorlock
|
||||
|
||||
u32 deleted_count = 0;
|
||||
deleted_count = deleteUnusedSectors(
|
||||
SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT);
|
||||
|
||||
/*
|
||||
Only print if something happened or saved whole map
|
||||
*/
|
||||
if(only_changed == false || sector_meta_count != 0
|
||||
|| block_count != 0 || deleted_count != 0)
|
||||
|| block_count != 0)
|
||||
{
|
||||
dstream<<DTIME<<"ServerMap: Written: "
|
||||
<<sector_meta_count<<" sector metadata files, "
|
||||
<<block_count<<" block files, "
|
||||
<<deleted_count<<" sectors unloaded from memory."
|
||||
<<block_count<<" block files"
|
||||
<<std::endl;
|
||||
}
|
||||
}
|
||||
|
@ -2987,9 +2983,23 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
|
||||
}
|
||||
|
||||
void ClientMap::updateMesh()
|
||||
v3s16 ClientMap::setTempMod(v3s16 p, NodeMod mod)
|
||||
{
|
||||
//TODO: Remove this
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock * blockref = getBlockNoCreate(blockpos);
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
|
||||
blockref->setTempMod(relpos, mod);
|
||||
return blockpos;
|
||||
}
|
||||
v3s16 ClientMap::clearTempMod(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock * blockref = getBlockNoCreate(blockpos);
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
|
||||
blockref->clearTempMod(relpos);
|
||||
return blockpos;
|
||||
}
|
||||
|
||||
void ClientMap::PrintInfo(std::ostream &out)
|
||||
|
|
12
src/map.h
12
src/map.h
|
@ -35,7 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "common_irrlicht.h"
|
||||
#include "heightmap.h"
|
||||
#include "loadstatus.h"
|
||||
#include "mapnode.h"
|
||||
#include "mapblock.h"
|
||||
#include "mapsector.h"
|
||||
|
@ -593,8 +592,15 @@ public:
|
|||
|
||||
void renderMap(video::IVideoDriver* driver, s32 pass);
|
||||
|
||||
// Update master heightmap mesh
|
||||
void updateMesh();
|
||||
/*
|
||||
Methods for setting temporary modifications to nodes for
|
||||
drawing.
|
||||
Return value is position of changed block.
|
||||
*/
|
||||
v3s16 setTempMod(v3s16 p, NodeMod mod);
|
||||
v3s16 clearTempMod(v3s16 p);
|
||||
// Efficient implementation needs a cache of TempMods
|
||||
//void clearTempMods();
|
||||
|
||||
// For debug printing
|
||||
virtual void PrintInfo(std::ostream &out);
|
||||
|
|
|
@ -300,6 +300,8 @@ TileSpec MapBlock::getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir)
|
|||
}
|
||||
if(mod.type == NODEMOD_CRACK)
|
||||
{
|
||||
spec.feature = TILEFEAT_CRACK;
|
||||
spec.param.crack.progression = mod.param;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -646,14 +648,31 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
|||
|
||||
if(f.tile.feature == TILEFEAT_NONE)
|
||||
{
|
||||
/*collector.append(g_tile_materials[f.tile.id], f.vertices, 4,
|
||||
indices, 6);*/
|
||||
collector.append(tile_material_get(f.tile.id), f.vertices, 4,
|
||||
indices, 6);
|
||||
}
|
||||
else if(f.tile.feature == TILEFEAT_CRACK)
|
||||
{
|
||||
const char *path = tile_texture_path_get(f.tile.id);
|
||||
|
||||
u16 progression = f.tile.param.crack.progression;
|
||||
|
||||
std::string name = (std::string)path + "_cracked_"
|
||||
+ (char)('0' + progression);
|
||||
|
||||
TextureMod *mod = new CrackTextureMod(progression);
|
||||
|
||||
video::ITexture *texture = g_irrlicht->getTexture(
|
||||
TextureSpec(name, path, mod));
|
||||
|
||||
video::SMaterial material = tile_material_get(f.tile.id);
|
||||
material.setTexture(0, texture);
|
||||
|
||||
collector.append(material, f.vertices, 4, indices, 6);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not implemented
|
||||
// No such feature
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
@ -668,19 +687,6 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
|||
<<" materials (meshbuffers)"<<std::endl;*/
|
||||
}
|
||||
|
||||
/*
|
||||
Clear temporary FastFaces
|
||||
*/
|
||||
|
||||
/*core::list<FastFace*>::Iterator i;
|
||||
i = fastfaces_new->begin();
|
||||
for(; i != fastfaces_new->end(); i++)
|
||||
{
|
||||
delete *i;
|
||||
}
|
||||
fastfaces_new->clear();
|
||||
delete fastfaces_new;*/
|
||||
|
||||
/*
|
||||
Add special graphics:
|
||||
- torches
|
||||
|
@ -688,14 +694,6 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
|||
TODO: Optimize by using same meshbuffer for same textures
|
||||
*/
|
||||
|
||||
/*scene::ISceneManager *smgr = NULL;
|
||||
video::IVideoDriver* driver = NULL;
|
||||
if(g_device)
|
||||
{
|
||||
smgr = g_device->getSceneManager();
|
||||
driver = smgr->getVideoDriver();
|
||||
}*/
|
||||
|
||||
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
||||
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
||||
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
||||
|
@ -751,20 +749,16 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
|||
if(dir == v3s16(0,-1,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_irrlicht->getTexture("../data/torch_on_floor.png"));
|
||||
//g_texturecache.get("torch_on_floor"));
|
||||
else if(dir == v3s16(0,1,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_irrlicht->getTexture("../data/torch_on_ceiling.png"));
|
||||
//g_texturecache.get("torch_on_ceiling"));
|
||||
// For backwards compatibility
|
||||
else if(dir == v3s16(0,0,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_irrlicht->getTexture("../data/torch_on_floor.png"));
|
||||
//g_texturecache.get("torch_on_floor"));
|
||||
else
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_irrlicht->getTexture("../data/torch.png"));
|
||||
//buf->getMaterial().setTexture(0, g_texturecache.get("torch"));
|
||||
|
||||
// Add to mesh
|
||||
mesh_new->addMeshBuffer(buf);
|
||||
|
|
|
@ -59,9 +59,10 @@ enum NodeModType
|
|||
|
||||
struct NodeMod
|
||||
{
|
||||
NodeMod()
|
||||
NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0)
|
||||
{
|
||||
type = NODEMOD_NONE;
|
||||
type = a_type;
|
||||
param = a_param;
|
||||
}
|
||||
enum NodeModType type;
|
||||
u16 param;
|
||||
|
@ -393,6 +394,11 @@ public:
|
|||
*/
|
||||
void setTempMod(v3s16 p, NodeMod mod)
|
||||
{
|
||||
/*dstream<<"setTempMod called on block"
|
||||
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<", mod.type="<<mod.type
|
||||
<<", mod.param="<<mod.param
|
||||
<<std::endl;*/
|
||||
m_temp_mods[p] = mod;
|
||||
}
|
||||
void clearTempMod(v3s16 p)
|
||||
|
|
|
@ -1321,13 +1321,23 @@ void Server::AsyncRunStep()
|
|||
{
|
||||
float &counter = m_savemap_timer;
|
||||
counter += dtime;
|
||||
if(counter >= SERVER_MAP_SAVE_INTERVAL)
|
||||
if(counter >= g_settings.getFloat("server_map_save_interval"))
|
||||
{
|
||||
counter = 0.0;
|
||||
|
||||
JMutexAutoLock lock(m_env_mutex);
|
||||
|
||||
// Save only changed parts
|
||||
m_env.getMap().save(true);
|
||||
|
||||
// Delete unused sectors
|
||||
u32 deleted_count = m_env.getMap().deleteUnusedSectors(
|
||||
g_settings.getFloat("server_unload_unused_sectors_timeout"));
|
||||
if(deleted_count > 0)
|
||||
{
|
||||
dout_server<<"Server: Unloaded "<<deleted_count
|
||||
<<" sectors from memory"<<std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,6 +37,13 @@ const char * g_tile_texture_paths[TILES_COUNT] =
|
|||
"../data/cloud.png",
|
||||
};
|
||||
|
||||
const char * tile_texture_path_get(u32 i)
|
||||
{
|
||||
assert(i < TILES_COUNT);
|
||||
|
||||
return g_tile_texture_paths[i];
|
||||
}
|
||||
|
||||
// A mapping from tiles to materials
|
||||
// Initialized at run-time.
|
||||
video::SMaterial g_tile_materials[TILES_COUNT];
|
||||
|
|
|
@ -100,6 +100,8 @@ extern video::SMaterial g_tile_materials[TILES_COUNT];*/
|
|||
Functions
|
||||
*/
|
||||
|
||||
const char * tile_texture_path_get(u32 i);
|
||||
|
||||
// Initializes g_tile_materials
|
||||
void tile_materials_preload(IrrlichtWrapper *irrlicht);
|
||||
|
||||
|
|
|
@ -1085,7 +1085,6 @@ public:
|
|||
MutexedQueue()
|
||||
{
|
||||
m_mutex.Init();
|
||||
m_is_empty_mutex.Init();
|
||||
}
|
||||
u32 size()
|
||||
{
|
||||
|
@ -1095,12 +1094,11 @@ public:
|
|||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
m_list.push_back(t);
|
||||
|
||||
if(m_list.size() == 1)
|
||||
m_is_empty_mutex.Unlock();
|
||||
}
|
||||
T pop_front(bool wait_if_empty=false)
|
||||
T pop_front(u32 wait_time_max_ms=0)
|
||||
{
|
||||
u32 wait_time_ms = 0;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
{
|
||||
|
@ -1108,24 +1106,19 @@ public:
|
|||
|
||||
if(m_list.size() > 0)
|
||||
{
|
||||
if(m_list.size() == 1)
|
||||
m_is_empty_mutex.Lock();
|
||||
|
||||
typename core::list<T>::Iterator begin = m_list.begin();
|
||||
T t = *begin;
|
||||
m_list.erase(begin);
|
||||
return t;
|
||||
}
|
||||
|
||||
if(wait_if_empty == false)
|
||||
throw ItemNotFoundException("MutexedQueue: item not found");
|
||||
if(wait_time_ms >= wait_time_max_ms)
|
||||
throw ItemNotFoundException("MutexedQueue: queue is empty");
|
||||
}
|
||||
|
||||
// To wait for an empty list, we're gonna hang on this mutex
|
||||
m_is_empty_mutex.Lock();
|
||||
m_is_empty_mutex.Unlock();
|
||||
|
||||
// Then loop to the beginning and hopefully return something
|
||||
// Wait a while before trying again
|
||||
sleep_ms(10);
|
||||
wait_time_ms += 10;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1134,11 +1127,6 @@ public:
|
|||
return m_mutex;
|
||||
}
|
||||
|
||||
JMutex & getIsEmptyMutex()
|
||||
{
|
||||
return m_is_empty_mutex;
|
||||
}
|
||||
|
||||
core::list<T> & getList()
|
||||
{
|
||||
return m_list;
|
||||
|
@ -1146,8 +1134,6 @@ public:
|
|||
|
||||
protected:
|
||||
JMutex m_mutex;
|
||||
// This is locked always when the list is empty
|
||||
JMutex m_is_empty_mutex;
|
||||
core::list<T> m_list;
|
||||
};
|
||||
|
||||
|
@ -1262,9 +1248,6 @@ public:
|
|||
request.dest = dest;
|
||||
|
||||
m_queue.getList().push_back(request);
|
||||
|
||||
if(m_queue.getList().size() == 1)
|
||||
m_queue.getIsEmptyMutex().Unlock();
|
||||
}
|
||||
|
||||
GetRequest<Key, T, Caller, CallerData> pop(bool wait_if_empty=false)
|
||||
|
|
Loading…
Reference in New Issue