Add mod security
Due to compatibility concerns, this is temporarily disabled.
This commit is contained in:
parent
f26421228b
commit
3a8c788880
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@ -262,6 +262,7 @@ LOCAL_SRC_FILES += \
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jni/src/script/common/c_converter.cpp \
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jni/src/script/common/c_internal.cpp \
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jni/src/script/common/c_types.cpp \
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jni/src/script/cpp_api/s_async.cpp \
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jni/src/script/cpp_api/s_base.cpp \
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jni/src/script/cpp_api/s_entity.cpp \
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jni/src/script/cpp_api/s_env.cpp \
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@ -271,8 +272,8 @@ LOCAL_SRC_FILES += \
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jni/src/script/cpp_api/s_node.cpp \
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jni/src/script/cpp_api/s_nodemeta.cpp \
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jni/src/script/cpp_api/s_player.cpp \
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jni/src/script/cpp_api/s_security.cpp \
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jni/src/script/cpp_api/s_server.cpp \
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jni/src/script/cpp_api/s_async.cpp \
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jni/src/script/lua_api/l_base.cpp \
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jni/src/script/lua_api/l_craft.cpp \
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jni/src/script/lua_api/l_env.cpp \
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@ -1825,8 +1825,12 @@ Call these functions only at load time!
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### Setting-related
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* `minetest.setting_set(name, value)`
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* Setting names can't contain whitespace or any of `="{}#`.
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* Setting values can't contain the sequence `\n"""`.
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* Setting names starting with "secure." can't be set.
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* `minetest.setting_get(name)`: returns string or `nil`
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* `minetest.setting_setbool(name, value)`
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* See documentation on `setting_set` for restrictions.
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* `minetest.setting_getbool(name)`: returns boolean or `nil`
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* `minetest.setting_get_pos(name)`: returns position or nil
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* `minetest.setting_save()`, returns `nil`, save all settings to config file
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@ -569,3 +569,6 @@
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#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# Prevent mods from doing insecure things like running shell commands.
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#secure.enable_security = false
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@ -272,6 +272,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("emergequeue_limit_diskonly", "32");
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settings->setDefault("emergequeue_limit_generate", "32");
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settings->setDefault("num_emerge_threads", "1");
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settings->setDefault("secure.enable_security", "false");
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// physics stuff
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settings->setDefault("movement_acceleration_default", "3");
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@ -662,6 +662,19 @@ std::string RemoveRelativePathComponents(std::string path)
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return path.substr(0, pos);
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}
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std::string AbsolutePath(const std::string &path)
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{
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#ifdef _WIN32
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char *abs_path = _fullpath(NULL, path.c_str(), MAX_PATH);
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#else
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char *abs_path = realpath(path.c_str(), NULL);
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#endif
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if (!abs_path) return "";
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std::string abs_path_str(abs_path);
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free(abs_path);
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return abs_path_str;
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}
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const char *GetFilenameFromPath(const char *path)
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{
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const char *filename = strrchr(path, DIR_DELIM_CHAR);
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@ -103,13 +103,17 @@ std::string RemoveLastPathComponent(const std::string &path,
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// this does not resolve symlinks and check for existence of directories.
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std::string RemoveRelativePathComponents(std::string path);
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// Return the filename from a path or the entire path if no directory delimiter
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// is found.
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// Returns the absolute path for the passed path, with "." and ".." path
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// components and symlinks removed. Returns "" on error.
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std::string AbsolutePath(const std::string &path);
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// Returns the filename from a path or the entire path if no directory
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// delimiter is found.
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const char *GetFilenameFromPath(const char *path);
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bool safeWriteToFile(const std::string &path, const std::string &content);
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}//fs
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} // namespace fs
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#endif
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@ -63,10 +63,8 @@ int script_exception_wrapper(lua_State *L, lua_CFunction f)
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return f(L); // Call wrapped function and return result.
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} catch (const char *s) { // Catch and convert exceptions.
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lua_pushstring(L, s);
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} catch (std::exception& e) {
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} catch (std::exception &e) {
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lua_pushstring(L, e.what());
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} catch (...) {
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lua_pushliteral(L, "caught (...)");
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}
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return lua_error(L); // Rethrow as a Lua error.
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}
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@ -1,4 +1,5 @@
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set(common_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
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@ -7,8 +8,8 @@ set(common_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_security.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_server.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp
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PARENT_SCOPE)
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set(client_SCRIPT_CPP_API_SRCS
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_internal.h"
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#include "cpp_api/s_security.h"
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#include "lua_api/l_object.h"
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#include "serverobject.h"
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#include "debug.h"
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@ -45,18 +46,18 @@ class ModNameStorer
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private:
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lua_State *L;
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public:
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ModNameStorer(lua_State *L_, const std::string &modname):
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ModNameStorer(lua_State *L_, const std::string &mod_name):
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L(L_)
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{
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// Store current modname in registry
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lua_pushstring(L, modname.c_str());
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lua_setfield(L, LUA_REGISTRYINDEX, "current_modname");
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// Store current mod name in registry
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lua_pushstring(L, mod_name.c_str());
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lua_setfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
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}
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~ModNameStorer()
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{
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// Clear current modname in registry
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// Clear current mod name from registry
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "current_modname");
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lua_setfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
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}
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};
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@ -112,32 +113,31 @@ ScriptApiBase::~ScriptApiBase()
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lua_close(m_luastack);
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}
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bool ScriptApiBase::loadMod(const std::string &scriptpath,
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const std::string &modname)
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bool ScriptApiBase::loadMod(const std::string &script_path,
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const std::string &mod_name)
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{
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ModNameStorer modnamestorer(getStack(), modname);
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ModNameStorer mod_name_storer(getStack(), mod_name);
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if (!string_allowed(modname, MODNAME_ALLOWED_CHARS)) {
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errorstream<<"Error loading mod \""<<modname
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<<"\": modname does not follow naming conventions: "
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<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
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return false;
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}
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return loadScript(scriptpath);
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return loadScript(script_path);
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}
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bool ScriptApiBase::loadScript(const std::string &scriptpath)
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bool ScriptApiBase::loadScript(const std::string &script_path)
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{
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verbosestream<<"Loading and running script from "<<scriptpath<<std::endl;
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verbosestream << "Loading and running script from " << script_path << std::endl;
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lua_State *L = getStack();
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int ret = luaL_loadfile(L, scriptpath.c_str()) || lua_pcall(L, 0, 0, m_errorhandler);
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if (ret) {
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bool ok;
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if (m_secure) {
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ok = ScriptApiSecurity::safeLoadFile(L, script_path.c_str());
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} else {
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ok = !luaL_loadfile(L, script_path.c_str());
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}
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ok = ok && !lua_pcall(L, 0, 0, m_errorhandler);
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if (!ok) {
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errorstream << "========== ERROR FROM LUA ===========" << std::endl;
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errorstream << "Failed to load and run script from " << std::endl;
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errorstream << scriptpath << ":" << std::endl;
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errorstream << script_path << ":" << std::endl;
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errorstream << std::endl;
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errorstream << lua_tostring(L, -1) << std::endl;
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errorstream << std::endl;
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@ -35,6 +35,12 @@ extern "C" {
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#define SCRIPTAPI_LOCK_DEBUG
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#define SCRIPT_MOD_NAME_FIELD "current_mod_name"
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// MUST be an invalid mod name so that mods can't
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// use that name to bypass security!
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#define BUILTIN_MOD_NAME "*builtin*"
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class Server;
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class Environment;
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class GUIEngine;
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@ -42,17 +48,18 @@ class ServerActiveObject;
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class ScriptApiBase {
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public:
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ScriptApiBase();
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virtual ~ScriptApiBase();
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bool loadMod(const std::string &scriptpath, const std::string &modname);
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bool loadScript(const std::string &scriptpath);
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bool loadMod(const std::string &script_path, const std::string &mod_name);
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bool loadScript(const std::string &script_path);
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/* object */
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void addObjectReference(ServerActiveObject *cobj);
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void removeObjectReference(ServerActiveObject *cobj);
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Server* getServer() { return m_server; }
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protected:
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friend class LuaABM;
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friend class InvRef;
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@ -69,7 +76,6 @@ protected:
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void scriptError();
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void stackDump(std::ostream &o);
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Server* getServer() { return m_server; }
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void setServer(Server* server) { m_server = server; }
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Environment* getEnv() { return m_environment; }
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@ -84,6 +90,7 @@ protected:
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JMutex m_luastackmutex;
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// Stack index of Lua error handler
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int m_errorhandler;
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bool m_secure;
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#ifdef SCRIPTAPI_LOCK_DEBUG
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bool m_locked;
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#endif
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@ -0,0 +1,603 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_security.h"
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#include "filesys.h"
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#include "porting.h"
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#include "server.h"
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#include "settings.h"
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#include <cerrno>
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#include <string>
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#include <iostream>
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#define SECURE_API(lib, name) \
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lua_pushcfunction(L, sl_##lib##_##name); \
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lua_setfield(L, -2, #name);
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static inline void copy_safe(lua_State *L, const char *list[], unsigned len, int from=-2, int to=-1)
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{
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if (from < 0) from = lua_gettop(L) + from + 1;
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if (to < 0) to = lua_gettop(L) + to + 1;
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for (unsigned i = 0; i < (len / sizeof(list[0])); i++) {
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lua_getfield(L, from, list[i]);
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lua_setfield(L, to, list[i]);
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}
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}
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// Pushes the original version of a library function on the stack, from the old version
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static inline void push_original(lua_State *L, const char *lib, const char *func)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, "globals_backup");
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lua_getfield(L, -1, lib);
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lua_remove(L, -2); // Remove globals_backup
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lua_getfield(L, -1, func);
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lua_remove(L, -2); // Remove lib
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}
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void ScriptApiSecurity::initializeSecurity()
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{
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static const char *whitelist[] = {
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"assert",
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"core",
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"collectgarbage",
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"DIR_DELIM",
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"error",
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"getfenv",
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"getmetatable",
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"ipairs",
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"next",
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"pairs",
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"pcall",
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"print",
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"rawequal",
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"rawget",
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"rawset",
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"select",
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"setfenv",
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"setmetatable",
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"tonumber",
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"tostring",
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"type",
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"unpack",
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"_VERSION",
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"xpcall",
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// Completely safe libraries
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"coroutine",
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"string",
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"table",
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"math",
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};
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static const char *io_whitelist[] = {
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"close",
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"flush",
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"read",
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"type",
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"write",
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};
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static const char *os_whitelist[] = {
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"clock",
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"date",
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"difftime",
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"exit",
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"getenv",
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"setlocale",
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"time",
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"tmpname",
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};
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static const char *debug_whitelist[] = {
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"gethook",
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"traceback",
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"getinfo",
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"getmetatable",
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"setupvalue",
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"setmetatable",
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"upvalueid",
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"upvaluejoin",
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"sethook",
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"debug",
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"getupvalue",
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"setlocal",
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};
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static const char *package_whitelist[] = {
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"config",
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"cpath",
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"path",
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"searchpath",
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};
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static const char *jit_whitelist[] = {
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"arch",
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"flush",
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"off",
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"on",
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"opt",
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"os",
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"status",
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"version",
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"version_num",
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};
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m_secure = true;
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lua_State *L = getStack();
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// Backup globals to the registry
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lua_getglobal(L, "_G");
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lua_setfield(L, LUA_REGISTRYINDEX, "globals_backup");
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// Replace the global environment with an empty one
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#if LUA_VERSION_NUM <= 501
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int is_main = lua_pushthread(L); // Push the main thread
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FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state "
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"isn't the main Lua thread!");
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#endif
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lua_newtable(L); // Create new environment
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "_G"); // Set _G of new environment
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#if LUA_VERSION_NUM >= 502 // Lua >= 5.2
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// Set the global environment
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lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
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#else // Lua <= 5.1
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// Set the environment of the main thread
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FATAL_ERROR_IF(!lua_setfenv(L, -2), "Security: Unable to set "
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"environment of the main Lua thread!");
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lua_pop(L, 1); // Pop thread
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#endif
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// Get old globals
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lua_getfield(L, LUA_REGISTRYINDEX, "globals_backup");
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int old_globals = lua_gettop(L);
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// Copy safe base functions
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lua_getglobal(L, "_G");
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copy_safe(L, whitelist, sizeof(whitelist));
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// And replace unsafe ones
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SECURE_API(g, dofile);
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SECURE_API(g, load);
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SECURE_API(g, loadfile);
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SECURE_API(g, loadstring);
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SECURE_API(g, require);
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lua_pop(L, 1);
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// Copy safe IO functions
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lua_getfield(L, old_globals, "io");
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lua_newtable(L);
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copy_safe(L, io_whitelist, sizeof(io_whitelist));
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// And replace unsafe ones
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SECURE_API(io, open);
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SECURE_API(io, input);
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SECURE_API(io, output);
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SECURE_API(io, lines);
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lua_setglobal(L, "io");
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lua_pop(L, 1); // Pop old IO
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// Copy safe OS functions
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lua_getfield(L, old_globals, "os");
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lua_newtable(L);
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copy_safe(L, os_whitelist, sizeof(os_whitelist));
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// And replace unsafe ones
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SECURE_API(os, remove);
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SECURE_API(os, rename);
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lua_setglobal(L, "os");
|
||||
lua_pop(L, 1); // Pop old OS
|
||||
|
||||
|
||||
// Copy safe debug functions
|
||||
lua_getfield(L, old_globals, "debug");
|
||||
lua_newtable(L);
|
||||
copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
|
||||
lua_setglobal(L, "debug");
|
||||
lua_pop(L, 1); // Pop old debug
|
||||
|
||||
|
||||
// Copy safe package fields
|
||||
lua_getfield(L, old_globals, "package");
|
||||
lua_newtable(L);
|
||||
copy_safe(L, package_whitelist, sizeof(package_whitelist));
|
||||
lua_setglobal(L, "package");
|
||||
lua_pop(L, 1); // Pop old package
|
||||
|
||||
|
||||
// Copy safe jit functions, if they exist
|
||||
lua_getfield(L, -1, "jit");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
lua_newtable(L);
|
||||
copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
|
||||
lua_setglobal(L, "jit");
|
||||
}
|
||||
lua_pop(L, 1); // Pop old jit
|
||||
|
||||
lua_pop(L, 1); // Pop globals_backup
|
||||
}
|
||||
|
||||
|
||||
bool ScriptApiSecurity::isSecure(lua_State *L)
|
||||
{
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "globals_backup");
|
||||
bool secure = !lua_isnil(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return secure;
|
||||
}
|
||||
|
||||
|
||||
#define CHECK_FILE_ERR(ret, fp) \
|
||||
if (ret) { \
|
||||
if (fp) std::fclose(fp); \
|
||||
lua_pushfstring(L, "%s: %s", path, strerror(errno)); \
|
||||
return false; \
|
||||
}
|
||||
|
||||
|
||||
bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
|
||||
{
|
||||
FILE *fp;
|
||||
char *chunk_name;
|
||||
if (path == NULL) {
|
||||
fp = stdin;
|
||||
chunk_name = const_cast<char *>("=stdin");
|
||||
} else {
|
||||
fp = fopen(path, "r");
|
||||
if (!fp) {
|
||||
lua_pushfstring(L, "%s: %s", path, strerror(errno));
|
||||
return false;
|
||||
}
|
||||
chunk_name = new char[strlen(path) + 2];
|
||||
chunk_name[0] = '@';
|
||||
chunk_name[1] = '\0';
|
||||
strcat(chunk_name, path);
|
||||
}
|
||||
|
||||
size_t start = 0;
|
||||
int c = std::getc(fp);
|
||||
if (c == '#') {
|
||||
// Skip the first line
|
||||
while ((c = std::getc(fp)) != EOF && c != '\n');
|
||||
if (c == '\n') c = std::getc(fp);
|
||||
start = std::ftell(fp);
|
||||
}
|
||||
|
||||
if (c == LUA_SIGNATURE[0]) {
|
||||
lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read the file
|
||||
int ret = std::fseek(fp, 0, SEEK_END);
|
||||
CHECK_FILE_ERR(ret, fp);
|
||||
if (ret) {
|
||||
std::fclose(fp);
|
||||
lua_pushfstring(L, "%s: %s", path, strerror(errno));
|
||||
return false;
|
||||
}
|
||||
size_t size = std::ftell(fp) - start;
|
||||
char *code = new char[size];
|
||||
ret = std::fseek(fp, start, SEEK_SET);
|
||||
CHECK_FILE_ERR(ret, fp);
|
||||
if (ret) {
|
||||
std::fclose(fp);
|
||||
lua_pushfstring(L, "%s: %s", path, strerror(errno));
|
||||
return false;
|
||||
}
|
||||
size_t num_read = std::fread(code, 1, size, fp);
|
||||
if (path) {
|
||||
std::fclose(fp);
|
||||
}
|
||||
if (num_read != size) {
|
||||
lua_pushliteral(L, "Error reading file to load.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (luaL_loadbuffer(L, code, size, chunk_name)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (path) {
|
||||
delete [] chunk_name;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool ScriptApiSecurity::checkPath(lua_State *L, const char *path)
|
||||
{
|
||||
std::string str; // Transient
|
||||
|
||||
std::string norel_path = fs::RemoveRelativePathComponents(path);
|
||||
std::string abs_path = fs::AbsolutePath(norel_path);
|
||||
|
||||
if (!abs_path.empty()) {
|
||||
// Don't allow accessing the settings file
|
||||
str = fs::AbsolutePath(g_settings_path);
|
||||
if (str == abs_path) return false;
|
||||
}
|
||||
|
||||
// If we couldn't find the absolute path (path doesn't exist) then
|
||||
// try removing the last components until it works (to allow
|
||||
// non-existent files/folders for mkdir).
|
||||
std::string cur_path = norel_path;
|
||||
std::string removed;
|
||||
while (abs_path.empty() && !cur_path.empty()) {
|
||||
std::string tmp_rmed;
|
||||
cur_path = fs::RemoveLastPathComponent(cur_path, &tmp_rmed);
|
||||
removed = tmp_rmed + (removed.empty() ? "" : DIR_DELIM + removed);
|
||||
abs_path = fs::AbsolutePath(cur_path);
|
||||
}
|
||||
if (abs_path.empty()) return false;
|
||||
// Add the removed parts back so that you can't, eg, create a
|
||||
// directory in worldmods if worldmods doesn't exist.
|
||||
if (!removed.empty()) abs_path += DIR_DELIM + removed;
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
|
||||
ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
|
||||
lua_pop(L, 1);
|
||||
const Server *server = script->getServer();
|
||||
|
||||
if (!server) return false;
|
||||
|
||||
// Get mod name
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
|
||||
if (lua_isstring(L, -1)) {
|
||||
std::string mod_name = lua_tostring(L, -1);
|
||||
|
||||
// Builtin can access anything
|
||||
if (mod_name == BUILTIN_MOD_NAME) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Allow paths in mod path
|
||||
const ModSpec *mod = server->getModSpec(mod_name);
|
||||
if (mod) {
|
||||
str = fs::AbsolutePath(mod->path);
|
||||
if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1); // Pop mod name
|
||||
|
||||
str = fs::AbsolutePath(server->getWorldPath());
|
||||
if (str.empty()) return false;
|
||||
// Don't allow access to world mods. We add to the absolute path
|
||||
// of the world instead of getting the absolute paths directly
|
||||
// because that won't work if they don't exist.
|
||||
if (fs::PathStartsWith(abs_path, str + DIR_DELIM + "worldmods") ||
|
||||
fs::PathStartsWith(abs_path, str + DIR_DELIM + "game")) {
|
||||
return false;
|
||||
}
|
||||
// Allow all other paths in world path
|
||||
if (fs::PathStartsWith(abs_path, str)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Default to disallowing
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_g_dofile(lua_State *L)
|
||||
{
|
||||
int nret = sl_g_loadfile(L);
|
||||
if (nret != 1) {
|
||||
return nret;
|
||||
}
|
||||
int top_precall = lua_gettop(L);
|
||||
lua_call(L, 0, LUA_MULTRET);
|
||||
// Return number of arguments returned by the function,
|
||||
// adjusting for the function being poped.
|
||||
return lua_gettop(L) - (top_precall - 1);
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_g_load(lua_State *L)
|
||||
{
|
||||
size_t len;
|
||||
const char *buf;
|
||||
std::string code;
|
||||
const char *chunk_name = "=(load)";
|
||||
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
if (!lua_isnone(L, 2)) {
|
||||
luaL_checktype(L, 2, LUA_TSTRING);
|
||||
chunk_name = lua_tostring(L, 2);
|
||||
}
|
||||
|
||||
while (true) {
|
||||
lua_pushvalue(L, 1);
|
||||
lua_call(L, 0, 1);
|
||||
int t = lua_type(L, -1);
|
||||
if (t == LUA_TNIL) {
|
||||
break;
|
||||
} else if (t != LUA_TSTRING) {
|
||||
lua_pushnil(L);
|
||||
lua_pushliteral(L, "Loader didn't return a string");
|
||||
return 2;
|
||||
}
|
||||
buf = lua_tolstring(L, -1, &len);
|
||||
code += std::string(buf, len);
|
||||
lua_pop(L, 1); // Pop return value
|
||||
}
|
||||
if (code[0] == LUA_SIGNATURE[0]) {
|
||||
lua_pushnil(L);
|
||||
lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
|
||||
return 2;
|
||||
}
|
||||
if (luaL_loadbuffer(L, code.data(), code.size(), chunk_name)) {
|
||||
lua_pushnil(L);
|
||||
lua_insert(L, lua_gettop(L) - 1);
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
|
||||
{
|
||||
const char *path = NULL;
|
||||
|
||||
if (lua_isstring(L, 1)) {
|
||||
path = lua_tostring(L, 1);
|
||||
CHECK_SECURE_PATH(L, path);
|
||||
}
|
||||
|
||||
if (!safeLoadFile(L, path)) {
|
||||
lua_pushnil(L);
|
||||
lua_insert(L, -2);
|
||||
return 2;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_g_loadstring(lua_State *L)
|
||||
{
|
||||
const char *chunk_name = "=(load)";
|
||||
|
||||
luaL_checktype(L, 1, LUA_TSTRING);
|
||||
if (!lua_isnone(L, 2)) {
|
||||
luaL_checktype(L, 2, LUA_TSTRING);
|
||||
chunk_name = lua_tostring(L, 2);
|
||||
}
|
||||
|
||||
size_t size;
|
||||
const char *code = lua_tolstring(L, 1, &size);
|
||||
|
||||
if (size > 0 && code[0] == LUA_SIGNATURE[0]) {
|
||||
lua_pushnil(L);
|
||||
lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
|
||||
return 2;
|
||||
}
|
||||
if (luaL_loadbuffer(L, code, size, chunk_name)) {
|
||||
lua_pushnil(L);
|
||||
lua_insert(L, lua_gettop(L) - 1);
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_g_require(lua_State *L)
|
||||
{
|
||||
lua_pushliteral(L, "require() is disabled when mod security is on.");
|
||||
return lua_error(L);
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_io_open(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TSTRING);
|
||||
const char *path = lua_tostring(L, 1);
|
||||
CHECK_SECURE_PATH(L, path);
|
||||
|
||||
push_original(L, "io", "open");
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushvalue(L, 2);
|
||||
lua_call(L, 2, 2);
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_io_input(lua_State *L)
|
||||
{
|
||||
if (lua_isstring(L, 1)) {
|
||||
const char *path = lua_tostring(L, 1);
|
||||
CHECK_SECURE_PATH(L, path);
|
||||
}
|
||||
|
||||
push_original(L, "io", "input");
|
||||
lua_pushvalue(L, 1);
|
||||
lua_call(L, 1, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_io_output(lua_State *L)
|
||||
{
|
||||
if (lua_isstring(L, 1)) {
|
||||
const char *path = lua_tostring(L, 1);
|
||||
CHECK_SECURE_PATH(L, path);
|
||||
}
|
||||
|
||||
push_original(L, "io", "output");
|
||||
lua_pushvalue(L, 1);
|
||||
lua_call(L, 1, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_io_lines(lua_State *L)
|
||||
{
|
||||
if (lua_isstring(L, 1)) {
|
||||
const char *path = lua_tostring(L, 1);
|
||||
CHECK_SECURE_PATH(L, path);
|
||||
}
|
||||
|
||||
push_original(L, "io", "lines");
|
||||
lua_pushvalue(L, 1);
|
||||
int top_precall = lua_gettop(L);
|
||||
lua_call(L, 1, LUA_MULTRET);
|
||||
// Return number of arguments returned by the function,
|
||||
// adjusting for the function being poped.
|
||||
return lua_gettop(L) - (top_precall - 1);
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_os_rename(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TSTRING);
|
||||
const char *path1 = lua_tostring(L, 1);
|
||||
CHECK_SECURE_PATH(L, path1);
|
||||
|
||||
luaL_checktype(L, 2, LUA_TSTRING);
|
||||
const char *path2 = lua_tostring(L, 2);
|
||||
CHECK_SECURE_PATH(L, path2);
|
||||
|
||||
push_original(L, "os", "rename");
|
||||
lua_pushvalue(L, 1);
|
||||
lua_pushvalue(L, 2);
|
||||
lua_call(L, 2, 2);
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
||||
int ScriptApiSecurity::sl_os_remove(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TSTRING);
|
||||
const char *path = lua_tostring(L, 1);
|
||||
CHECK_SECURE_PATH(L, path);
|
||||
|
||||
push_original(L, "os", "remove");
|
||||
lua_pushvalue(L, 1);
|
||||
lua_call(L, 1, 2);
|
||||
return 2;
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef S_SECURITY_H
|
||||
#define S_SECURITY_H
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
|
||||
|
||||
#define CHECK_SECURE_PATH(L, path) \
|
||||
if (!ScriptApiSecurity::checkPath(L, path)) { \
|
||||
lua_pushstring(L, (std::string("Attempt to access external file ") + \
|
||||
path + " with mod security on.").c_str()); \
|
||||
lua_error(L); \
|
||||
}
|
||||
#define CHECK_SECURE_PATH_OPTIONAL(L, path) \
|
||||
if (ScriptApiSecurity::isSecure(L)) { \
|
||||
CHECK_SECURE_PATH(L, path); \
|
||||
}
|
||||
|
||||
|
||||
class ScriptApiSecurity : virtual public ScriptApiBase
|
||||
{
|
||||
public:
|
||||
// Sets up security on the ScriptApi's Lua state
|
||||
void initializeSecurity();
|
||||
// Checks if the Lua state has been secured
|
||||
static bool isSecure(lua_State *L);
|
||||
// Loads a file as Lua code safely (doesn't allow bytecode).
|
||||
static bool safeLoadFile(lua_State *L, const char *path);
|
||||
// Checks if mods are allowed to read and write to the path
|
||||
static bool checkPath(lua_State *L, const char *path);
|
||||
|
||||
private:
|
||||
// Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name>
|
||||
// (sl stands for Secure Lua)
|
||||
|
||||
static int sl_g_dofile(lua_State *L);
|
||||
static int sl_g_load(lua_State *L);
|
||||
static int sl_g_loadfile(lua_State *L);
|
||||
static int sl_g_loadstring(lua_State *L);
|
||||
static int sl_g_require(lua_State *L);
|
||||
|
||||
static int sl_io_open(lua_State *L);
|
||||
static int sl_io_input(lua_State *L);
|
||||
static int sl_io_output(lua_State *L);
|
||||
static int sl_io_lines(lua_State *L);
|
||||
|
||||
static int sl_os_rename(lua_State *L);
|
||||
static int sl_os_remove(lua_State *L);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "lua_api/l_vmanip.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "cpp_api/s_security.h"
|
||||
#include "util/serialize.h"
|
||||
#include "server.h"
|
||||
#include "environment.h"
|
||||
|
@ -1031,6 +1032,10 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
|
|||
int ModApiMapgen::l_create_schematic(lua_State *L)
|
||||
{
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
const char *filename = luaL_checkstring(L, 4);
|
||||
CHECK_SECURE_PATH_OPTIONAL(L, filename);
|
||||
|
||||
Map *map = &(getEnv(L)->getMap());
|
||||
Schematic schem;
|
||||
|
||||
|
@ -1069,8 +1074,6 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
|
|||
}
|
||||
}
|
||||
|
||||
const char *filename = luaL_checkstring(L, 4);
|
||||
|
||||
if (!schem.getSchematicFromMap(map, p1, p2)) {
|
||||
errorstream << "create_schematic: failed to get schematic "
|
||||
"from map" << std::endl;
|
||||
|
|
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "lua_api/l_internal.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "cpp_api/s_base.h"
|
||||
#include "server.h"
|
||||
#include "environment.h"
|
||||
#include "player.h"
|
||||
|
@ -342,7 +343,7 @@ int ModApiServer::l_show_formspec(lua_State *L)
|
|||
int ModApiServer::l_get_current_modname(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "current_modname");
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "lua_api/l_settings.h"
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "cpp_api/s_security.h"
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
|
||||
|
@ -188,6 +189,7 @@ int LuaSettings::create_object(lua_State* L)
|
|||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
const char* filename = luaL_checkstring(L, 1);
|
||||
CHECK_SECURE_PATH_OPTIONAL(L, filename);
|
||||
LuaSettings* o = new LuaSettings(filename);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
|
|
|
@ -92,12 +92,19 @@ int ModApiUtil::l_log(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
#define CHECK_SECURE_SETTING(L, name) \
|
||||
if (name.compare(0, 7, "secure.") == 0) {\
|
||||
lua_pushliteral(L, "Attempt to set secure setting.");\
|
||||
lua_error(L);\
|
||||
}
|
||||
|
||||
// setting_set(name, value)
|
||||
int ModApiUtil::l_setting_set(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
const char *value = luaL_checkstring(L, 2);
|
||||
std::string name = luaL_checkstring(L, 1);
|
||||
std::string value = luaL_checkstring(L, 2);
|
||||
CHECK_SECURE_SETTING(L, name);
|
||||
g_settings->set(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
@ -120,8 +127,9 @@ int ModApiUtil::l_setting_get(lua_State *L)
|
|||
int ModApiUtil::l_setting_setbool(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
std::string name = luaL_checkstring(L, 1);
|
||||
bool value = lua_toboolean(L, 2);
|
||||
CHECK_SECURE_SETTING(L, name);
|
||||
g_settings->setBool(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "scripting_game.h"
|
||||
#include "server.h"
|
||||
#include "log.h"
|
||||
#include "settings.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "lua_api/l_base.h"
|
||||
#include "lua_api/l_craft.h"
|
||||
|
@ -49,10 +50,12 @@ GameScripting::GameScripting(Server* server)
|
|||
// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
|
||||
// once the environment has been created
|
||||
|
||||
//TODO add security
|
||||
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
if (g_settings->getBool("secure.enable_security")) {
|
||||
initializeSecurity();
|
||||
}
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
int top = lua_gettop(L);
|
||||
|
||||
|
|
|
@ -27,19 +27,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "cpp_api/s_node.h"
|
||||
#include "cpp_api/s_player.h"
|
||||
#include "cpp_api/s_server.h"
|
||||
#include "cpp_api/s_security.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Scripting <-> Game Interface */
|
||||
/*****************************************************************************/
|
||||
|
||||
class GameScripting
|
||||
: virtual public ScriptApiBase,
|
||||
class GameScripting :
|
||||
virtual public ScriptApiBase,
|
||||
public ScriptApiDetached,
|
||||
public ScriptApiEntity,
|
||||
public ScriptApiEnv,
|
||||
public ScriptApiNode,
|
||||
public ScriptApiPlayer,
|
||||
public ScriptApiServer
|
||||
public ScriptApiServer,
|
||||
public ScriptApiSecurity
|
||||
{
|
||||
public:
|
||||
GameScripting(Server* server);
|
||||
|
|
|
@ -38,8 +38,6 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
|
|||
{
|
||||
setGuiEngine(guiengine);
|
||||
|
||||
//TODO add security
|
||||
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
|
|
|
@ -295,31 +295,37 @@ Server::Server(
|
|||
|
||||
m_script = new GameScripting(this);
|
||||
|
||||
std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
|
||||
std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
|
||||
|
||||
if (!m_script->loadScript(scriptpath))
|
||||
throw ModError("Failed to load and run " + scriptpath);
|
||||
|
||||
// Print 'em
|
||||
infostream<<"Server: Loading mods: ";
|
||||
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
||||
i != m_mods.end(); i++){
|
||||
const ModSpec &mod = *i;
|
||||
infostream<<mod.name<<" ";
|
||||
if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME)) {
|
||||
throw ModError("Failed to load and run " + script_path);
|
||||
}
|
||||
infostream<<std::endl;
|
||||
// Load and run "mod" scripts
|
||||
|
||||
// Print mods
|
||||
infostream << "Server: Loading mods: ";
|
||||
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
||||
i != m_mods.end(); i++){
|
||||
const ModSpec &mod = *i;
|
||||
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
|
||||
infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
|
||||
<<scriptpath<<"\"]"<<std::endl;
|
||||
bool success = m_script->loadMod(scriptpath, mod.name);
|
||||
if(!success){
|
||||
errorstream<<"Server: Failed to load and run "
|
||||
<<scriptpath<<std::endl;
|
||||
throw ModError("Failed to load and run "+scriptpath);
|
||||
infostream << mod.name << " ";
|
||||
}
|
||||
infostream << std::endl;
|
||||
// Load and run "mod" scripts
|
||||
for (std::vector<ModSpec>::iterator i = m_mods.begin();
|
||||
i != m_mods.end(); i++) {
|
||||
const ModSpec &mod = *i;
|
||||
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
|
||||
errorstream << "Error loading mod \"" << mod.name
|
||||
<< "\": mod_name does not follow naming conventions: "
|
||||
<< "Only chararacters [a-z0-9_] are allowed." << std::endl;
|
||||
throw ModError("Mod \"" + mod.name + "\" does not follow naming conventions.");
|
||||
}
|
||||
std::string script_path = mod.path + DIR_DELIM "init.lua";
|
||||
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
|
||||
<< script_path << "\"]" << std::endl;
|
||||
if (!m_script->loadMod(script_path, mod.name)) {
|
||||
errorstream << "Server: Failed to load and run "
|
||||
<< script_path << std::endl;
|
||||
throw ModError("Failed to load and run " + script_path);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3206,9 +3212,9 @@ IWritableCraftDefManager* Server::getWritableCraftDefManager()
|
|||
return m_craftdef;
|
||||
}
|
||||
|
||||
const ModSpec* Server::getModSpec(const std::string &modname)
|
||||
const ModSpec* Server::getModSpec(const std::string &modname) const
|
||||
{
|
||||
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
||||
for(std::vector<ModSpec>::const_iterator i = m_mods.begin();
|
||||
i != m_mods.end(); i++){
|
||||
const ModSpec &mod = *i;
|
||||
if(mod.name == modname)
|
||||
|
|
|
@ -322,10 +322,10 @@ public:
|
|||
IWritableNodeDefManager* getWritableNodeDefManager();
|
||||
IWritableCraftDefManager* getWritableCraftDefManager();
|
||||
|
||||
const ModSpec* getModSpec(const std::string &modname);
|
||||
const ModSpec* getModSpec(const std::string &modname) const;
|
||||
void getModNames(std::vector<std::string> &modlist);
|
||||
std::string getBuiltinLuaPath();
|
||||
inline std::string getWorldPath()
|
||||
inline std::string getWorldPath() const
|
||||
{ return m_path_world; }
|
||||
|
||||
inline bool isSingleplayer()
|
||||
|
|
|
@ -68,10 +68,11 @@ Settings & Settings::operator = (const Settings &other)
|
|||
|
||||
bool Settings::checkNameValid(const std::string &name)
|
||||
{
|
||||
size_t pos = name.find_first_of("\t\n\v\f\r\b =\"{}#");
|
||||
if (pos != std::string::npos) {
|
||||
errorstream << "Invalid character '" << name[pos]
|
||||
<< "' found in setting name" << std::endl;
|
||||
bool valid = name.find_first_of("=\"{}#") == std::string::npos;
|
||||
if (valid) valid = trim(name) == name;
|
||||
if (!valid) {
|
||||
errorstream << "Invalid setting name \"" << name << "\""
|
||||
<< std::endl;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -83,7 +84,7 @@ bool Settings::checkValueValid(const std::string &value)
|
|||
if (value.substr(0, 3) == "\"\"\"" ||
|
||||
value.find("\n\"\"\"") != std::string::npos) {
|
||||
errorstream << "Invalid character sequence '\"\"\"' found in"
|
||||
" setting value" << std::endl;
|
||||
" setting value!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -92,9 +93,9 @@ bool Settings::checkValueValid(const std::string &value)
|
|||
|
||||
std::string Settings::sanitizeName(const std::string &name)
|
||||
{
|
||||
std::string n(name);
|
||||
std::string n = trim(name);
|
||||
|
||||
for (const char *s = "\t\n\v\f\r\b =\"{}#"; *s; s++)
|
||||
for (const char *s = "=\"{}#"; *s; s++)
|
||||
n.erase(std::remove(n.begin(), n.end(), *s), n.end());
|
||||
|
||||
return n;
|
||||
|
|
Loading…
Reference in New Issue