[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
* [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
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@ -51,3 +51,15 @@ core.register_chatcommand("disconnect", {
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core.disconnect()
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end,
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})
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core.register_chatcommand("clear_chat_queue", {
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description = core.gettext("Clear the out chat queue"),
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func = function(param)
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core.clear_out_chat_queue()
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return true, core.gettext("The out chat queue is now empty")
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end,
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})
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function core.run_server_chatcommand(cmd, param)
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core.send_chat_message("/" .. cmd .. " " .. param)
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end
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@ -312,6 +312,9 @@ serverlist_url (Serverlist URL) string servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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serverlist_file (Serverlist file) string favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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max_out_chat_queue_size (Maximum size of the out chat queue) int 20
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[*Graphics]
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[**In-Game]
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@ -721,6 +721,12 @@ Call these functions only at load time!
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### Player
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* `minetest.get_wielded_item()`
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* Returns the itemstack the local player is holding
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* `minetest.send_chat_message(message)`
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* Act as if `message` was typed by the player into the terminal.
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* `minetest.run_server_chatcommand(cmd, param)`
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* Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
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* `minetest.clear_out_chat_queue()`
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* Clears the out chat queue
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* `minetest.localplayer`
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* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
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@ -836,7 +842,7 @@ Please do not try to access the reference until the camera is initialized, other
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* Returns with same syntax as above
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* `get_fov()`
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* Returns:
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```lua
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{
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x = number,
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@ -845,7 +851,7 @@ Please do not try to access the reference until the camera is initialized, other
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actual = number
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}
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```
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* `get_pos()`
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* Returns position of camera with view bobbing
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* `get_offset()`
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@ -343,6 +343,10 @@
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# type: string
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# serverlist_file = favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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# type: int min: -1
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max_out_chat_queue_size = 20
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## Graphics
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### In-Game
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@ -104,6 +104,8 @@ Client::Client(
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m_animation_time(0),
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m_crack_level(-1),
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m_crack_pos(0,0,0),
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m_last_chat_message_sent(time(NULL)),
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m_chat_message_allowance(5.0f),
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m_map_seed(0),
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m_password(password),
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m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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@ -400,6 +402,14 @@ void Client::step(float dtime)
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}
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}
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/*
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Send pending messages on out chat queue
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*/
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if (!m_out_chat_queue.empty() && canSendChatMessage()) {
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sendChatMessage(m_out_chat_queue.front());
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m_out_chat_queue.pop();
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}
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/*
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Handle environment
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*/
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@ -1158,13 +1168,50 @@ void Client::sendInventoryAction(InventoryAction *a)
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Send(&pkt);
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}
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bool Client::canSendChatMessage() const
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{
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u32 now = time(NULL);
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float time_passed = now - m_last_chat_message_sent;
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float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
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(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
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if (virt_chat_message_allowance < 1.0f)
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return false;
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return true;
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}
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void Client::sendChatMessage(const std::wstring &message)
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{
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NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
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const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
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if (canSendChatMessage()) {
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u32 now = time(NULL);
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float time_passed = now - m_last_chat_message_sent;
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m_last_chat_message_sent = time(NULL);
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pkt << message;
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m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
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if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
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m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
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Send(&pkt);
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m_chat_message_allowance -= 1.0f;
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NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
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pkt << message;
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Send(&pkt);
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} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
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m_out_chat_queue.push(message);
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} else {
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infostream << "Could not queue chat message because maximum out chat queue size ("
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<< max_queue_size << ") is reached." << std::endl;
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}
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}
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void Client::clearOutChatQueue()
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{
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m_out_chat_queue = std::queue<std::wstring>();
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}
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void Client::sendChangePassword(const std::string &oldpassword,
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@ -1924,4 +1971,3 @@ std::string Client::getModStoragePath() const
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{
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return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
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}
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@ -38,6 +38,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tileanimation.h"
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#include "mesh_generator_thread.h"
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#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
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struct MeshMakeData;
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class MapBlockMesh;
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class IWritableTextureSource;
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@ -360,6 +362,7 @@ public:
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const StringMap &fields);
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void sendInventoryAction(InventoryAction *a);
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void sendChatMessage(const std::wstring &message);
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void clearOutChatQueue();
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void sendChangePassword(const std::string &oldpassword,
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const std::string &newpassword);
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void sendDamage(u8 damage);
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@ -565,6 +568,8 @@ private:
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inline std::string getPlayerName()
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{ return m_env.getLocalPlayer()->getName(); }
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bool canSendChatMessage() const;
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float m_packetcounter_timer;
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float m_connection_reinit_timer;
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float m_avg_rtt_timer;
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@ -612,6 +617,9 @@ private:
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//s32 m_daynight_i;
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//u32 m_daynight_ratio;
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std::queue<std::wstring> m_chat_queue;
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std::queue<std::wstring> m_out_chat_queue;
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u32 m_last_chat_message_sent;
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float m_chat_message_allowance;
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// The authentication methods we can use to enter sudo mode (=change password)
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u32 m_sudo_auth_methods;
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@ -57,6 +57,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("curl_verify_cert", "true");
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settings->setDefault("enable_remote_media_server", "true");
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settings->setDefault("enable_client_modding", "false");
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settings->setDefault("max_out_chat_queue_size", "20");
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// Keymap
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settings->setDefault("remote_port", "30000");
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@ -85,6 +85,23 @@ int ModApiClient::l_display_chat_message(lua_State *L)
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return 1;
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}
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// send_chat_message(message)
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int ModApiClient::l_send_chat_message(lua_State *L)
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{
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if (!lua_isstring(L,1))
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return 0;
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std::string message = luaL_checkstring(L, 1);
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getClient(L)->sendChatMessage(utf8_to_wide(message));
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return 0;
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}
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// clear_out_chat_queue()
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int ModApiClient::l_clear_out_chat_queue(lua_State *L)
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{
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getClient(L)->clearOutChatQueue();
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return 0;
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}
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// get_player_names()
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int ModApiClient::l_get_player_names(lua_State *L)
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{
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@ -317,6 +334,8 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(get_current_modname);
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API_FCT(print);
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API_FCT(display_chat_message);
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API_FCT(send_chat_message);
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API_FCT(clear_out_chat_queue);
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API_FCT(get_player_names);
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API_FCT(set_last_run_mod);
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API_FCT(get_last_run_mod);
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@ -37,6 +37,12 @@ private:
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// display_chat_message(message)
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static int l_display_chat_message(lua_State *L);
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// send_chat_message(message)
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static int l_send_chat_message(lua_State *L);
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// clear_out_chat_queue()
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static int l_clear_out_chat_queue(lua_State *L);
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// get_player_names()
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static int l_get_player_names(lua_State *L);
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