Bugfixes to item_image formspec method
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@ -293,7 +293,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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geom.X = stof(f.next(",")) * (float)imgsize.X;
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geom.Y = stof(f.next(";")) * (float)imgsize.Y;
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std::string name = f.next("]");
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errorstream<<"item name="<<name
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infostream<<"item name="<<name
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<<", pos=("<<pos.X<<","<<pos.Y<<")"
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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@ -807,7 +807,29 @@ void GUIFormSpecMenu::drawMenu()
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core::dimension2di(texture->getOriginalSize())),
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NULL/*&AbsoluteClippingRect*/, colors, true);
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}
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/*
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Draw item images
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*/
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for(u32 i=0; i<m_itemimages.size(); i++)
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{
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const ImageDrawSpec &spec = m_itemimages[i];
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IItemDefManager *idef = m_gamedef->idef();
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ItemStack item;
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item.deSerialize(spec.name, idef);
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video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
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// Image size on screen
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core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
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// Image rectangle on screen
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core::rect<s32> rect = imgrect + spec.pos;
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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driver->draw2DImage(texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getOriginalSize())),
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NULL/*&AbsoluteClippingRect*/, colors, true);
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}
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/*
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Draw items
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Phase 0: Item slot rectangles
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