Remove vector assertions

These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
This commit is contained in:
ShadowNinja 2014-07-08 20:44:47 -04:00
parent f0db6c4423
commit 33ca115ae4
1 changed files with 0 additions and 21 deletions

View File

@ -1,10 +1,6 @@
vector = {} vector = {}
local function assert_vector(v)
assert(type(v) == "table" and v.x and v.y and v.z, "Invalid vector")
end
function vector.new(a, b, c) function vector.new(a, b, c)
if type(a) == "table" then if type(a) == "table" then
assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()") assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
@ -17,20 +13,16 @@ function vector.new(a, b, c)
end end
function vector.equals(a, b) function vector.equals(a, b)
assert_vector(a)
assert_vector(b)
return a.x == b.x and return a.x == b.x and
a.y == b.y and a.y == b.y and
a.z == b.z a.z == b.z
end end
function vector.length(v) function vector.length(v)
assert_vector(v)
return math.hypot(v.x, math.hypot(v.y, v.z)) return math.hypot(v.x, math.hypot(v.y, v.z))
end end
function vector.normalize(v) function vector.normalize(v)
assert_vector(v)
local len = vector.length(v) local len = vector.length(v)
if len == 0 then if len == 0 then
return {x=0, y=0, z=0} return {x=0, y=0, z=0}
@ -40,7 +32,6 @@ function vector.normalize(v)
end end
function vector.round(v) function vector.round(v)
assert_vector(v)
return { return {
x = math.floor(v.x + 0.5), x = math.floor(v.x + 0.5),
y = math.floor(v.y + 0.5), y = math.floor(v.y + 0.5),
@ -49,8 +40,6 @@ function vector.round(v)
end end
function vector.distance(a, b) function vector.distance(a, b)
assert_vector(a)
assert_vector(b)
local x = a.x - b.x local x = a.x - b.x
local y = a.y - b.y local y = a.y - b.y
local z = a.z - b.z local z = a.z - b.z
@ -58,8 +47,6 @@ function vector.distance(a, b)
end end
function vector.direction(pos1, pos2) function vector.direction(pos1, pos2)
assert_vector(pos1)
assert_vector(pos2)
local x_raw = pos2.x - pos1.x local x_raw = pos2.x - pos1.x
local y_raw = pos2.y - pos1.y local y_raw = pos2.y - pos1.y
local z_raw = pos2.z - pos1.z local z_raw = pos2.z - pos1.z
@ -89,9 +76,7 @@ end
function vector.add(a, b) function vector.add(a, b)
assert_vector(a)
if type(b) == "table" then if type(b) == "table" then
assert_vector(b)
return {x = a.x + b.x, return {x = a.x + b.x,
y = a.y + b.y, y = a.y + b.y,
z = a.z + b.z} z = a.z + b.z}
@ -103,9 +88,7 @@ function vector.add(a, b)
end end
function vector.subtract(a, b) function vector.subtract(a, b)
assert_vector(a)
if type(b) == "table" then if type(b) == "table" then
assert_vector(b)
return {x = a.x - b.x, return {x = a.x - b.x,
y = a.y - b.y, y = a.y - b.y,
z = a.z - b.z} z = a.z - b.z}
@ -117,9 +100,7 @@ function vector.subtract(a, b)
end end
function vector.multiply(a, b) function vector.multiply(a, b)
assert_vector(a)
if type(b) == "table" then if type(b) == "table" then
assert_vector(b)
return {x = a.x * b.x, return {x = a.x * b.x,
y = a.y * b.y, y = a.y * b.y,
z = a.z * b.z} z = a.z * b.z}
@ -131,9 +112,7 @@ function vector.multiply(a, b)
end end
function vector.divide(a, b) function vector.divide(a, b)
assert_vector(a)
if type(b) == "table" then if type(b) == "table" then
assert_vector(b)
return {x = a.x / b.x, return {x = a.x / b.x,
y = a.y / b.y, y = a.y / b.y,
z = a.z / b.z} z = a.z / b.z}