Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.

This commit is contained in:
Perttu Ahola 2011-02-17 19:07:14 +02:00
parent fb5ae9a7a5
commit 3264ac4390
4 changed files with 159 additions and 32 deletions

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@ -1852,7 +1852,7 @@ int main(int argc, char *argv[])
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
L"",
core::rect<s32>(100, 70, 100+400, 70+(text_height+5)),
core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
false, false);
// Chat text

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@ -22,6 +22,65 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // for g_settings
#include "filesys.h"
/*
Replaces the filename extension.
eg:
std::string image = "a/image.png"
replace_ext(image, "jpg")
-> image = "a/image.jpg"
Returns true on success.
*/
inline bool replace_ext(std::string &path, const char *ext)
{
// Find place of last dot, fail if \ or / found.
s32 last_dot_i = -1;
for(s32 i=path.size()-1; i>=0; i--)
{
if(path[i] == '.')
{
last_dot_i = i;
break;
}
if(path[i] == '\\' || path[i] == '/')
break;
}
// If not found, return an empty string
if(last_dot_i == -1)
return false;
// Else make the new path
path = path.substr(0, last_dot_i+1) + ext;
return true;
}
/*
Find out the full path of an image by trying different filename
extensions.
If failed, return "".
*/
inline std::string getImagePath(std::string path)
{
// A NULL-ended list of possible image extensions
const char *extensions[] = {
"png", "jpg", "bmp", "tga", "bmp",
"pcx", "ppm", "psd", "wal", "rgb",
NULL
};
const char **ext = extensions;
do{
bool r = replace_ext(path, *ext);
if(r == false)
return "";
if(fs::PathExists(path))
return path;
}
while((++ext) != NULL);
return "";
}
/*
Gets the path to a texture by first checking if the texture exists
in texture_path and if not, using the data path.
@ -32,11 +91,16 @@ inline std::string getTexturePath(std::string filename)
if(texture_path != "")
{
std::string fullpath = texture_path + '/' + filename;
if(fs::PathExists(fullpath))
// Check all filename extensions
fullpath = getImagePath(fullpath);
// If found, return it
if(fullpath != "")
return fullpath;
}
return porting::getDataPath(filename.c_str());
std::string fullpath = porting::getDataPath(filename.c_str());
// Check all filename extensions
fullpath = getImagePath(fullpath);
return fullpath;
}
TextureSource::TextureSource(IrrlichtDevice *device):
@ -455,6 +519,25 @@ void TextureSource::buildMainAtlas()
core::dimension2d<u32> dim = img2->getDimension();
// Don't add to atlas if image is large
core::dimension2d<u32> max_size_in_atlas(32,32);
if(dim.Width > max_size_in_atlas.Width
|| dim.Height > max_size_in_atlas.Height)
{
dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
<<"\""<<name<<"\" because image is large"<<std::endl;
continue;
}
// Stop making atlas if atlas is full
if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
{
dstream<<"WARNING: TextureSource::buildMainAtlas(): "
<<"Atlas is full, not adding more textures."
<<std::endl;
break;
}
// Tile it a few times in the X direction
u16 xwise_tiling = 16;
for(u32 j=0; j<xwise_tiling; j++)
@ -721,38 +804,82 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
return false;
}
// Crack image number
u16 progression = stoi(part_of_name.substr(6));
// Size of the base image
core::dimension2d<u32> dim_base = baseimg->getDimension();
// Crack will be drawn at this size
u32 cracksize = 16;
// Size of the crack image
core::dimension2d<u32> dim_crack(cracksize,cracksize);
// Position to copy the crack from in the crack image
core::position2d<s32> pos_other(0, 16 * progression);
video::IImage *crackimage = driver->createImageFromFile(
/*
Load crack image.
It is an image with a number of cracking stages
horizontally tiled.
*/
video::IImage *img_crack = driver->createImageFromFile(
getTexturePath("crack.png").c_str());
if(crackimage)
if(img_crack)
{
/*crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
core::rect<s32>(pos_other, dim_base),
video::SColor(255,255,255,255),
NULL);*/
// Dimension of original image
core::dimension2d<u32> dim_crack
= img_crack->getDimension();
// Count of crack stages
u32 crack_count = dim_crack.Height / dim_crack.Width;
// Limit progression
if(progression > crack_count-1)
progression = crack_count-1;
// Dimension of a single scaled crack stage
core::dimension2d<u32> dim_crack_scaled_single(
dim_base.Width,
dim_base.Height
);
// Dimension of scaled size
core::dimension2d<u32> dim_crack_scaled(
dim_crack_scaled_single.Width,
dim_crack_scaled_single.Height * crack_count
);
// Create scaled crack image
video::IImage *img_crack_scaled = driver->createImage(
video::ECF_A8R8G8B8, dim_crack_scaled);
if(img_crack_scaled)
{
// Scale crack image by copying
img_crack->copyToScaling(img_crack_scaled);
for(u32 y0=0; y0<dim_base.Height/dim_crack.Height; y0++)
for(u32 x0=0; x0<dim_base.Width/dim_crack.Width; x0++)
// Position to copy the crack from
core::position2d<s32> pos_crack_scaled(
0,
dim_crack_scaled_single.Height * progression
);
// This tiling does nothing currently but is useful
for(u32 y0=0; y0<dim_base.Height
/ dim_crack_scaled_single.Height; y0++)
for(u32 x0=0; x0<dim_base.Width
/ dim_crack_scaled_single.Width; x0++)
{
// Position to copy the crack to in the base image
core::position2d<s32> pos_base(x0*cracksize, y0*cracksize);
crackimage->copyToWithAlpha(baseimg, pos_base,
core::rect<s32>(pos_other, dim_crack),
core::position2d<s32> pos_base(
x0*dim_crack_scaled_single.Width,
y0*dim_crack_scaled_single.Height
);
// Rectangle to copy the crack from on the scaled image
core::rect<s32> rect_crack_scaled(
pos_crack_scaled,
dim_crack_scaled_single
);
// Copy it
img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
rect_crack_scaled,
video::SColor(255,255,255,255),
NULL);
}
crackimage->drop();
img_crack_scaled->drop();
}
img_crack->drop();
}
}
/*
@ -968,7 +1095,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
camera->setProjectionMatrix(pm, true);
scene::ILightSceneNode *light = smgr->addLightSceneNode(0,
/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
// Render scene
@ -1021,9 +1148,9 @@ void make_progressbar(float value, video::IImage *image)
core::dimension2d<u32> size = image->getDimension();
u32 barheight = 1;
u32 barpad_x = 1;
u32 barpad_y = 1;
u32 barheight = size.Height/16;
u32 barpad_x = size.Width/16;
u32 barpad_y = size.Height/16;
u32 barwidth = size.Width - barpad_x*2;
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);