Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
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@ -1852,7 +1852,7 @@ int main(int argc, char *argv[])
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// Object infos are shown in this
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gui::IGUIStaticText *guitext_info = guienv->addStaticText(
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L"",
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core::rect<s32>(100, 70, 100+400, 70+(text_height+5)),
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core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
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false, false);
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// Chat text
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177
src/tile.cpp
177
src/tile.cpp
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@ -22,6 +22,65 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // for g_settings
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#include "filesys.h"
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/*
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Replaces the filename extension.
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eg:
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std::string image = "a/image.png"
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replace_ext(image, "jpg")
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-> image = "a/image.jpg"
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Returns true on success.
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*/
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inline bool replace_ext(std::string &path, const char *ext)
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{
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// Find place of last dot, fail if \ or / found.
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s32 last_dot_i = -1;
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for(s32 i=path.size()-1; i>=0; i--)
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{
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if(path[i] == '.')
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{
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last_dot_i = i;
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break;
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}
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if(path[i] == '\\' || path[i] == '/')
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break;
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}
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// If not found, return an empty string
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if(last_dot_i == -1)
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return false;
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// Else make the new path
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path = path.substr(0, last_dot_i+1) + ext;
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return true;
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}
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/*
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Find out the full path of an image by trying different filename
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extensions.
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If failed, return "".
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*/
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inline std::string getImagePath(std::string path)
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{
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// A NULL-ended list of possible image extensions
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const char *extensions[] = {
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"png", "jpg", "bmp", "tga", "bmp",
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"pcx", "ppm", "psd", "wal", "rgb",
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NULL
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};
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const char **ext = extensions;
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do{
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bool r = replace_ext(path, *ext);
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if(r == false)
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return "";
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if(fs::PathExists(path))
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return path;
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}
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while((++ext) != NULL);
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return "";
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}
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/*
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Gets the path to a texture by first checking if the texture exists
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in texture_path and if not, using the data path.
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@ -32,11 +91,16 @@ inline std::string getTexturePath(std::string filename)
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if(texture_path != "")
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{
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std::string fullpath = texture_path + '/' + filename;
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if(fs::PathExists(fullpath))
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// Check all filename extensions
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fullpath = getImagePath(fullpath);
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// If found, return it
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if(fullpath != "")
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return fullpath;
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}
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return porting::getDataPath(filename.c_str());
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std::string fullpath = porting::getDataPath(filename.c_str());
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// Check all filename extensions
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fullpath = getImagePath(fullpath);
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return fullpath;
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}
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TextureSource::TextureSource(IrrlichtDevice *device):
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@ -455,6 +519,25 @@ void TextureSource::buildMainAtlas()
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core::dimension2d<u32> dim = img2->getDimension();
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// Don't add to atlas if image is large
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core::dimension2d<u32> max_size_in_atlas(32,32);
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if(dim.Width > max_size_in_atlas.Width
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|| dim.Height > max_size_in_atlas.Height)
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{
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dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
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<<"\""<<name<<"\" because image is large"<<std::endl;
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continue;
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}
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// Stop making atlas if atlas is full
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if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
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{
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dstream<<"WARNING: TextureSource::buildMainAtlas(): "
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<<"Atlas is full, not adding more textures."
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<<std::endl;
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break;
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}
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// Tile it a few times in the X direction
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u16 xwise_tiling = 16;
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for(u32 j=0; j<xwise_tiling; j++)
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@ -721,38 +804,82 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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return false;
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}
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// Crack image number
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u16 progression = stoi(part_of_name.substr(6));
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// Size of the base image
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core::dimension2d<u32> dim_base = baseimg->getDimension();
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// Crack will be drawn at this size
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u32 cracksize = 16;
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// Size of the crack image
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core::dimension2d<u32> dim_crack(cracksize,cracksize);
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// Position to copy the crack from in the crack image
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core::position2d<s32> pos_other(0, 16 * progression);
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video::IImage *crackimage = driver->createImageFromFile(
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/*
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Load crack image.
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It is an image with a number of cracking stages
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horizontally tiled.
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*/
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video::IImage *img_crack = driver->createImageFromFile(
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getTexturePath("crack.png").c_str());
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if(crackimage)
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if(img_crack)
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{
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/*crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
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core::rect<s32>(pos_other, dim_base),
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video::SColor(255,255,255,255),
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NULL);*/
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// Dimension of original image
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core::dimension2d<u32> dim_crack
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= img_crack->getDimension();
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// Count of crack stages
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u32 crack_count = dim_crack.Height / dim_crack.Width;
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// Limit progression
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if(progression > crack_count-1)
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progression = crack_count-1;
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// Dimension of a single scaled crack stage
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core::dimension2d<u32> dim_crack_scaled_single(
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dim_base.Width,
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dim_base.Height
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);
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// Dimension of scaled size
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core::dimension2d<u32> dim_crack_scaled(
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dim_crack_scaled_single.Width,
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dim_crack_scaled_single.Height * crack_count
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);
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// Create scaled crack image
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video::IImage *img_crack_scaled = driver->createImage(
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video::ECF_A8R8G8B8, dim_crack_scaled);
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if(img_crack_scaled)
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{
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// Scale crack image by copying
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img_crack->copyToScaling(img_crack_scaled);
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for(u32 y0=0; y0<dim_base.Height/dim_crack.Height; y0++)
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for(u32 x0=0; x0<dim_base.Width/dim_crack.Width; x0++)
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// Position to copy the crack from
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core::position2d<s32> pos_crack_scaled(
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0,
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dim_crack_scaled_single.Height * progression
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);
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// This tiling does nothing currently but is useful
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for(u32 y0=0; y0<dim_base.Height
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/ dim_crack_scaled_single.Height; y0++)
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for(u32 x0=0; x0<dim_base.Width
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/ dim_crack_scaled_single.Width; x0++)
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{
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// Position to copy the crack to in the base image
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core::position2d<s32> pos_base(x0*cracksize, y0*cracksize);
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crackimage->copyToWithAlpha(baseimg, pos_base,
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core::rect<s32>(pos_other, dim_crack),
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core::position2d<s32> pos_base(
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x0*dim_crack_scaled_single.Width,
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y0*dim_crack_scaled_single.Height
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);
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// Rectangle to copy the crack from on the scaled image
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core::rect<s32> rect_crack_scaled(
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pos_crack_scaled,
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dim_crack_scaled_single
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);
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// Copy it
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img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
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rect_crack_scaled,
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video::SColor(255,255,255,255),
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NULL);
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}
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crackimage->drop();
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img_crack_scaled->drop();
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}
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img_crack->drop();
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}
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}
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/*
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@ -968,7 +1095,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
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camera->setProjectionMatrix(pm, true);
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scene::ILightSceneNode *light = smgr->addLightSceneNode(0,
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/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
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v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
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// Render scene
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@ -1021,9 +1148,9 @@ void make_progressbar(float value, video::IImage *image)
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core::dimension2d<u32> size = image->getDimension();
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u32 barheight = 1;
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u32 barpad_x = 1;
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u32 barpad_y = 1;
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u32 barheight = size.Height/16;
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u32 barpad_x = size.Width/16;
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u32 barpad_y = size.Height/16;
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u32 barwidth = size.Width - barpad_x*2;
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v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
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