Add some missing getter functions to the lua API
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
This commit is contained in:
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fab6b4ac0a
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31bed00b9b
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@ -1932,6 +1932,7 @@ and `minetest.auth_reload` call the authetification handler.
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* `flags` is a flag field with the available flags: `dungeon`, `temple`, `cave_begin`,
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`cave_end`, `large_cave_begin`, `large_cave_end`, `decoration`
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* The second parameter is a list of IDS of decorations which notification is requested for
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* `get_gen_notify()`: returns a flagstring and a table with the deco_ids
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* `minetest.get_mapgen_object(objectname)`
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* Return requested mapgen object if available (see "Mapgen objects")
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* `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing
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@ -1950,6 +1951,7 @@ and `minetest.auth_reload` call the authetification handler.
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* Sets the noiseparams setting of `name` to the noiseparams table specified in `noiseparams`.
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* `set_default` is an optional boolean (default: `true`) that specifies whether the setting
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should be applied to the default config or current active config
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* `minetest.get_noiseparams(name)`: returns a table of the noiseparams for name
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* `minetest.generate_ores(vm, pos1, pos2)`
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* Generate all registered ores within the VoxelManip `vm` and in the area from `pos1` to `pos2`.
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* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
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@ -2412,17 +2414,22 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `get_wielded_item()`: returns an `ItemStack`
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* `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful
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* `set_armor_groups({group1=rating, group2=rating, ...})`
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* `get_armor_groups()`: returns a table with the armor group ratings
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* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)`
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* `get_animation()`: returns range, frame_speed and frame_blend
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* `set_attach(parent, bone, position, rotation)`
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* `bone`: string
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* `position`: `{x=num, y=num, z=num}` (relative)
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* `rotation`: `{x=num, y=num, z=num}`
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* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't attached
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* `set_detach()`
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* `set_bone_position(bone, position, rotation)`
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* `bone`: string
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* `position`: `{x=num, y=num, z=num}` (relative)
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* `rotation`: `{x=num, y=num, z=num}`
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* `get_bone_position(bone)`: returns position and rotation of the bone
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* `set_properties(object property table)`
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* `get_properties()`: returns object property table
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* `is_player()`: returns true for players, false otherwise
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##### LuaEntitySAO-only (no-op for other objects)
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@ -2468,6 +2475,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `gravity`: multiplier to default gravity value (default: `1`)
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* `sneak`: whether player can sneak (default: `true`)
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* `sneak_glitch`: whether player can use the sneak glitch (default: `true`)
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* `get_physics_override()`: returns the table given to set_physics_override
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* `hud_add(hud definition)`: add a HUD element described by HUD def, returns ID
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number on success
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* `hud_remove(id)`: remove the HUD element of the specified id
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@ -2482,10 +2490,13 @@ This is basically a reference to a C++ `ServerActiveObject`
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* returns `{ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true }`
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* `hud_set_hotbar_itemcount(count)`: sets number of items in builtin hotbar
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* `count`: number of items, must be between `1` and `23`
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* `hud_get_hotbar_itemcount`: returns number of visible items
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* `hud_set_hotbar_image(texturename)`
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* sets background image for hotbar
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* `hud_get_hotbar_image`: returns texturename
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* `hud_set_hotbar_selected_image(texturename)`
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* sets image for selected item of hotbar
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* `hud_get_hotbar_selected_image`: returns texturename
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* `hud_replace_builtin(name, hud_definition)`
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* replace definition of a builtin hud element
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* `name`: `"breath"` or `"health"`
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@ -2498,10 +2509,12 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `"plain"`: Uses 0 textures, `bgcolor` used
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* **Note**: currently does not work directly in `on_joinplayer`; use
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`minetest.after(0)` in there.
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* `get_sky()`: returns bgcolor, type and a table with the textures
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* `override_day_night_ratio(ratio or nil)`
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* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount
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* `nil`: Disables override, defaulting to sunlight based on day-night cycle
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* `set_local_animation(walk, dig, walk+dig, frame_speed=frame_speed)`
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* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
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* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`
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set animation for player model in third person view
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@ -2510,10 +2523,11 @@ This is basically a reference to a C++ `ServerActiveObject`
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{x=189, y=198}, -- < dig animation key frames
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{x=200, y=219}, -- < walk+dig animation key frames
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frame_speed=30): -- < animation frame speed
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* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and frame_speed
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* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
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* in first person view
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* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
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* `get_eye_offset()`: returns offset_first and offset_third
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* `get_nametag_attributes()`
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* returns a table with the attributes of the nametag of the player
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* {
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@ -533,6 +533,11 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
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m_armor_groups_sent = false;
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}
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ItemGroupList LuaEntitySAO::getArmorGroups()
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{
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return m_armor_groups;
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}
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void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
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{
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m_animation_range = frame_range;
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@ -541,12 +546,25 @@ void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_
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m_animation_sent = false;
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}
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void LuaEntitySAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend)
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{
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*frame_range = m_animation_range;
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*frame_speed = m_animation_speed;
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*frame_blend = m_animation_blend;
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}
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void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
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{
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m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
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m_bone_position_sent = false;
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}
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void LuaEntitySAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
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{
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*position = m_bone_position[bone].X;
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*rotation = m_bone_position[bone].Y;
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}
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void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
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{
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// Attachments need to be handled on both the server and client.
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@ -564,6 +582,15 @@ void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f pos
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m_attachment_sent = false;
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}
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void LuaEntitySAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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v3f *rotation)
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{
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*parent_id = m_attachment_parent_id;
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*bone = m_attachment_bone;
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*position = m_attachment_position;
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*rotation = m_attachment_rotation;
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}
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ObjectProperties* LuaEntitySAO::accessObjectProperties()
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{
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return &m_prop;
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@ -1133,6 +1160,11 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
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m_armor_groups_sent = false;
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}
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ItemGroupList PlayerSAO::getArmorGroups()
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{
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return m_armor_groups;
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}
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void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
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{
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// store these so they can be updated to clients
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@ -1142,6 +1174,13 @@ void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_ble
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m_animation_sent = false;
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}
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void PlayerSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend)
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{
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*frame_range = m_animation_range;
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*frame_speed = m_animation_speed;
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*frame_blend = m_animation_blend;
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}
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void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
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{
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// store these so they can be updated to clients
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@ -1149,6 +1188,12 @@ void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotat
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m_bone_position_sent = false;
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}
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void PlayerSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
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{
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*position = m_bone_position[bone].X;
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*rotation = m_bone_position[bone].Y;
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}
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void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
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{
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// Attachments need to be handled on both the server and client.
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@ -1166,6 +1211,15 @@ void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f positi
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m_attachment_sent = false;
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}
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void PlayerSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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v3f *rotation)
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{
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*parent_id = m_attachment_parent_id;
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*bone = m_attachment_bone;
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*position = m_attachment_position;
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*rotation = m_attachment_rotation;
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}
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ObjectProperties* PlayerSAO::accessObjectProperties()
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{
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return &m_prop;
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@ -58,9 +58,13 @@ public:
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void setHP(s16 hp);
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s16 getHP() const;
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void setArmorGroups(const ItemGroupList &armor_groups);
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ItemGroupList getArmorGroups();
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
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void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend);
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void setBonePosition(const std::string &bone, v3f position, v3f rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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/* LuaEntitySAO-specific */
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@ -192,9 +196,13 @@ public:
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u16 getBreath() const;
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void setBreath(u16 breath);
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void setArmorGroups(const ItemGroupList &armor_groups);
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ItemGroupList getArmorGroups();
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
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void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend);
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void setBonePosition(const std::string &bone, v3f position, v3f rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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void setNametagColor(video::SColor color);
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@ -42,8 +42,6 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
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last_pitch(0),
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last_yaw(0),
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last_keyPressed(0),
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eye_offset_first(v3f(0,0,0)),
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eye_offset_third(v3f(0,0,0)),
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last_animation(NO_ANIM),
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hotbar_image(""),
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hotbar_selected_image(""),
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@ -59,6 +57,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
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// Initialize hp to 0, so that no hearts will be shown if server
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// doesn't support health points
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hp = 0;
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eye_offset_first = v3f(0,0,0);
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eye_offset_third = v3f(0,0,0);
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}
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LocalPlayer::~LocalPlayer()
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@ -62,8 +62,6 @@ public:
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unsigned int last_keyPressed;
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float camera_impact;
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v3f eye_offset_first;
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v3f eye_offset_third;
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int last_animation;
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float last_animation_speed;
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61
src/player.h
61
src/player.h
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@ -215,6 +215,56 @@ public:
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return size;
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}
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void setHotbarItemcount(s32 hotbar_itemcount) {
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hud_hotbar_itemcount = hotbar_itemcount;
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}
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s32 getHotbarItemcount() {
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return hud_hotbar_itemcount;
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}
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void setHotbarImage(std::string name) {
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hud_hotbar_image = name;
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}
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std::string getHotbarImage() {
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return hud_hotbar_image;
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}
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void setHotbarSelectedImage(std::string name) {
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hud_hotbar_selected_image = name;
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}
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std::string getHotbarSelectedImage() {
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return hud_hotbar_selected_image;
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}
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void setSky(const video::SColor &bgcolor, const std::string &type,
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const std::vector<std::string> ¶ms) {
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m_sky_bgcolor = bgcolor;
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m_sky_type = type;
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m_sky_params = params;
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}
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void getSky(video::SColor *bgcolor, std::string *type,
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std::vector<std::string> *params) {
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*bgcolor = m_sky_bgcolor;
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*type = m_sky_type;
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*params = m_sky_params;
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}
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void overrideDayNightRatio(bool do_override, float ratio) {
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m_day_night_ratio_do_override = do_override;
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m_day_night_ratio = ratio;
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}
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void getDayNightRatio(bool *do_override, float *ratio) {
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*do_override = m_day_night_ratio_do_override;
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*ratio = m_day_night_ratio;
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}
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void setLocalAnimations(v2s32 frames[4], float frame_speed) {
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for (int i = 0; i < 4; i++)
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local_animations[i] = frames[i];
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local_animation_speed = frame_speed;
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}
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void getLocalAnimations(v2s32 *frames, float *frame_speed) {
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for (int i = 0; i < 4; i++)
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frames[i] = local_animations[i];
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*frame_speed = local_animation_speed;
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}
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virtual bool isLocal() const
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{ return false; }
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virtual PlayerSAO *getPlayerSAO()
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@ -255,6 +305,8 @@ public:
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bool is_climbing;
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bool swimming_vertical;
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bool camera_barely_in_ceiling;
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v3f eye_offset_first;
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v3f eye_offset_third;
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Inventory inventory;
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u32 hud_flags;
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s32 hud_hotbar_itemcount;
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std::string hud_hotbar_image;
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std::string hud_hotbar_selected_image;
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protected:
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IGameDef *m_gamedef;
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bool m_dirty;
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std::vector<HudElement *> hud;
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std::string m_sky_type;
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video::SColor m_sky_bgcolor;
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std::vector<std::string> m_sky_params;
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bool m_day_night_ratio_do_override;
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float m_day_night_ratio;
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private:
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// Protect some critical areas
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// hud for example can be modified by EmergeThread
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@ -199,6 +199,64 @@ void read_object_properties(lua_State *L, int index,
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lua_pop(L, 1);
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}
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/******************************************************************************/
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void push_object_properties(lua_State *L, ObjectProperties *prop)
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{
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lua_newtable(L);
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lua_pushnumber(L, prop->hp_max);
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lua_setfield(L, -2, "hp_max");
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lua_pushboolean(L, prop->physical);
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lua_setfield(L, -2, "physical");
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lua_pushboolean(L, prop->collideWithObjects);
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lua_setfield(L, -2, "collide_with_objects");
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lua_pushnumber(L, prop->weight);
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lua_setfield(L, -2, "weight");
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push_aabb3f(L, prop->collisionbox);
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lua_setfield(L, -2, "collisionbox");
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lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
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lua_setfield(L, -2, "visual");
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lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
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lua_setfield(L, -2, "mesh");
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push_v2f(L, prop->visual_size);
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lua_setfield(L, -2, "visual_size");
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lua_newtable(L);
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u16 i = 1;
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for (std::vector<std::string>::iterator it = prop->textures.begin();
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it != prop->textures.end(); ++it) {
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lua_pushlstring(L, it->c_str(), it->size());
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lua_rawseti(L, -2, i);
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}
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lua_setfield(L, -2, "textures");
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lua_newtable(L);
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i = 1;
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for (std::vector<video::SColor>::iterator it = prop->colors.begin();
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it != prop->colors.end(); ++it) {
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push_ARGB8(L, *it);
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lua_rawseti(L, -2, i);
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}
|
||||
lua_setfield(L, -2, "colors");
|
||||
|
||||
push_v2s16(L, prop->spritediv);
|
||||
lua_setfield(L, -2, "spritediv");
|
||||
push_v2s16(L, prop->initial_sprite_basepos);
|
||||
lua_setfield(L, -2, "initial_sprite_basepos");
|
||||
lua_pushboolean(L, prop->is_visible);
|
||||
lua_setfield(L, -2, "is_visible");
|
||||
lua_pushboolean(L, prop->makes_footstep_sound);
|
||||
lua_setfield(L, -2, "makes_footstep_sound");
|
||||
lua_pushnumber(L, prop->automatic_rotate);
|
||||
lua_setfield(L, -2, "automatic_rotate");
|
||||
lua_pushnumber(L, prop->stepheight / BS);
|
||||
lua_setfield(L, -2, "stepheight");
|
||||
if (prop->automatic_face_movement_dir)
|
||||
lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
|
||||
else
|
||||
lua_pushboolean(L, false);
|
||||
lua_setfield(L, -2, "automatic_face_movement_dir");
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
TileDef read_tiledef(lua_State *L, int index)
|
||||
{
|
||||
|
@ -896,6 +954,12 @@ u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
|
|||
return flags;
|
||||
}
|
||||
|
||||
void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
|
||||
{
|
||||
std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
|
||||
lua_pushlstring(L, flagstring.c_str(), flagstring.size());
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
/* Lua Stored data! */
|
||||
/******************************************************************************/
|
||||
|
@ -920,6 +984,17 @@ void read_groups(lua_State *L, int index,
|
|||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void push_groups(lua_State *L, std::map<std::string, int> groups)
|
||||
{
|
||||
lua_newtable(L);
|
||||
for (std::map<std::string, int>::iterator it = groups.begin();
|
||||
it != groups.end(); ++it) {
|
||||
lua_pushnumber(L, it->second);
|
||||
lua_setfield(L, -2, it->first.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void push_items(lua_State *L, const std::vector<ItemStack> &items)
|
||||
{
|
||||
|
@ -997,6 +1072,30 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
|
|||
return true;
|
||||
}
|
||||
|
||||
void push_noiseparams(lua_State *L, NoiseParams *np)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, np->offset);
|
||||
lua_setfield(L, -2, "offset");
|
||||
lua_pushnumber(L, np->scale);
|
||||
lua_setfield(L, -2, "scale");
|
||||
lua_pushnumber(L, np->persist);
|
||||
lua_setfield(L, -2, "persistence");
|
||||
lua_pushnumber(L, np->lacunarity);
|
||||
lua_setfield(L, -2, "lacunarity");
|
||||
lua_pushnumber(L, np->seed);
|
||||
lua_setfield(L, -2, "seed");
|
||||
lua_pushnumber(L, np->octaves);
|
||||
lua_setfield(L, -2, "octaves");
|
||||
|
||||
push_flags_string(L, flagdesc_noiseparams, np->flags,
|
||||
np->flags);
|
||||
lua_setfield(L, -2, "flags");
|
||||
|
||||
push_v3f(L, np->spread);
|
||||
lua_setfield(L, -2, "spread");
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
// Returns depth of json value tree
|
||||
static int push_json_value_getdepth(const Json::Value &value)
|
||||
|
|
|
@ -88,6 +88,8 @@ ItemDefinition read_item_definition (lua_State *L,
|
|||
void read_object_properties (lua_State *L,
|
||||
int index,
|
||||
ObjectProperties *prop);
|
||||
void push_object_properties (lua_State *L,
|
||||
ObjectProperties *prop);
|
||||
|
||||
void push_inventory_list (lua_State *L,
|
||||
Inventory *inv,
|
||||
|
@ -127,6 +129,8 @@ bool getflagsfield (lua_State *L, int table,
|
|||
bool read_flags (lua_State *L, int index,
|
||||
FlagDesc *flagdesc,
|
||||
u32 *flags, u32 *flagmask);
|
||||
void push_flags_string (lua_State *L, FlagDesc *flagdesc,
|
||||
u32 flags, u32 flagmask);
|
||||
|
||||
u32 read_flags_table (lua_State *L, int table,
|
||||
FlagDesc *flagdesc, u32 *flagmask);
|
||||
|
@ -149,6 +153,7 @@ bool string_to_enum (const EnumString *spec,
|
|||
|
||||
bool read_noiseparams (lua_State *L, int index,
|
||||
NoiseParams *np);
|
||||
void push_noiseparams (lua_State *L, NoiseParams *np);
|
||||
|
||||
void luaentity_get (lua_State *L,u16 id);
|
||||
|
||||
|
|
|
@ -88,6 +88,24 @@ v2s16 check_v2s16(lua_State *L, int index)
|
|||
return p;
|
||||
}
|
||||
|
||||
void push_v2s16(lua_State *L, v2s16 p)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, p.X);
|
||||
lua_setfield(L, -2, "x");
|
||||
lua_pushnumber(L, p.Y);
|
||||
lua_setfield(L, -2, "y");
|
||||
}
|
||||
|
||||
void push_v2s32(lua_State *L, v2s32 p)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, p.X);
|
||||
lua_setfield(L, -2, "x");
|
||||
lua_pushnumber(L, p.Y);
|
||||
lua_setfield(L, -2, "y");
|
||||
}
|
||||
|
||||
v2s32 read_v2s32(lua_State *L, int index)
|
||||
{
|
||||
v2s32 p;
|
||||
|
@ -277,6 +295,23 @@ aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
|
|||
return box;
|
||||
}
|
||||
|
||||
void push_aabb3f(lua_State *L, aabb3f box)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, box.MinEdge.X);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, box.MinEdge.Y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, box.MinEdge.Z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushnumber(L, box.MaxEdge.X);
|
||||
lua_rawseti(L, -2, 4);
|
||||
lua_pushnumber(L, box.MaxEdge.Y);
|
||||
lua_rawseti(L, -2, 5);
|
||||
lua_pushnumber(L, box.MaxEdge.Z);
|
||||
lua_rawseti(L, -2, 6);
|
||||
}
|
||||
|
||||
std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
|
||||
{
|
||||
std::vector<aabb3f> boxes;
|
||||
|
|
|
@ -96,11 +96,16 @@ std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
|
|||
size_t read_stringlist (lua_State *L, int index,
|
||||
std::vector<std::string> *result);
|
||||
|
||||
void push_v2s16 (lua_State *L, v2s16 p);
|
||||
void push_v2s32 (lua_State *L, v2s32 p);
|
||||
void push_v3s16 (lua_State *L, v3s16 p);
|
||||
void push_aabb3f (lua_State *L, aabb3f box);
|
||||
void push_ARGB8 (lua_State *L, video::SColor color);
|
||||
void pushFloatPos (lua_State *L, v3f p);
|
||||
void push_v3f (lua_State *L, v3f p);
|
||||
void push_v2f (lua_State *L, v2f p);
|
||||
void push_groups (lua_State *L,
|
||||
std::map<std::string, int> groups);
|
||||
|
||||
void warn_if_field_exists(lua_State *L, int table,
|
||||
const char *fieldname,
|
||||
|
|
|
@ -637,6 +637,20 @@ int ModApiMapgen::l_set_noiseparams(lua_State *L)
|
|||
}
|
||||
|
||||
|
||||
// get_noiseparams(name)
|
||||
int ModApiMapgen::l_get_noiseparams(lua_State *L)
|
||||
{
|
||||
std::string name = luaL_checkstring(L, 1);
|
||||
|
||||
NoiseParams np;
|
||||
if (!g_settings->getNoiseParams(name, np))
|
||||
return 0;
|
||||
|
||||
push_noiseparams(L, &np);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// set_gen_notify(flags, {deco_id_table})
|
||||
int ModApiMapgen::l_set_gen_notify(lua_State *L)
|
||||
{
|
||||
|
@ -661,6 +675,25 @@ int ModApiMapgen::l_set_gen_notify(lua_State *L)
|
|||
}
|
||||
|
||||
|
||||
// get_gen_notify()
|
||||
int ModApiMapgen::l_get_gen_notify(lua_State *L)
|
||||
{
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on,
|
||||
emerge->gen_notify_on);
|
||||
|
||||
lua_newtable(L);
|
||||
int i = 1;
|
||||
for (std::set<u32>::iterator it = emerge->gen_notify_on_deco_ids.begin();
|
||||
it != emerge->gen_notify_on_deco_ids.end(); ++it) {
|
||||
lua_pushnumber(L, *it);
|
||||
lua_rawseti(L, -2, i);
|
||||
i++;
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
||||
// register_biome({lots of stuff})
|
||||
int ModApiMapgen::l_register_biome(lua_State *L)
|
||||
{
|
||||
|
@ -1187,7 +1220,9 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
|
|||
API_FCT(get_mapgen_params);
|
||||
API_FCT(set_mapgen_params);
|
||||
API_FCT(set_noiseparams);
|
||||
API_FCT(get_noiseparams);
|
||||
API_FCT(set_gen_notify);
|
||||
API_FCT(get_gen_notify);
|
||||
|
||||
API_FCT(register_biome);
|
||||
API_FCT(register_decoration);
|
||||
|
|
|
@ -39,9 +39,15 @@ private:
|
|||
// set_noiseparam_defaults(name, noiseparams, set_default)
|
||||
static int l_set_noiseparams(lua_State *L);
|
||||
|
||||
// get_noiseparam_defaults(name)
|
||||
static int l_get_noiseparams(lua_State *L);
|
||||
|
||||
// set_gen_notify(flagstring)
|
||||
static int l_set_gen_notify(lua_State *L);
|
||||
|
||||
// set_gen_notify(flagstring)
|
||||
static int l_get_gen_notify(lua_State *L);
|
||||
|
||||
// register_biome({lots of stuff})
|
||||
static int l_register_biome(lua_State *L);
|
||||
|
||||
|
|
|
@ -29,7 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "content_sao.h"
|
||||
#include "server.h"
|
||||
#include "hud.h"
|
||||
#include "scripting_game.h"
|
||||
|
||||
#define GET_ENV_PTR ServerEnvironment* env = \
|
||||
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
|
||||
if (env == NULL) return 0
|
||||
|
||||
struct EnumString es_HudElementType[] =
|
||||
{
|
||||
|
@ -376,6 +380,20 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_armor_groups(self)
|
||||
int ObjectRef::l_get_armor_groups(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
// Do it
|
||||
ItemGroupList groups = co->getArmorGroups();
|
||||
push_groups(L, groups);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_physics_override(self, physics_override_speed, physics_override_jump,
|
||||
// physics_override_gravity, sneak, sneak_glitch)
|
||||
int ObjectRef::l_set_physics_override(lua_State *L)
|
||||
|
@ -409,6 +427,28 @@ int ObjectRef::l_set_physics_override(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_physics_override(self)
|
||||
int ObjectRef::l_get_physics_override(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
PlayerSAO *co = (PlayerSAO *)getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
// Do it
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, co->m_physics_override_speed);
|
||||
lua_setfield(L, -2, "speed");
|
||||
lua_pushnumber(L, co->m_physics_override_jump);
|
||||
lua_setfield(L, -2, "jump");
|
||||
lua_pushnumber(L, co->m_physics_override_gravity);
|
||||
lua_setfield(L, -2, "gravity");
|
||||
lua_pushboolean(L, co->m_physics_override_sneak);
|
||||
lua_setfield(L, -2, "sneak");
|
||||
lua_pushboolean(L, co->m_physics_override_sneak_glitch);
|
||||
lua_setfield(L, -2, "sneak_glitch");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_animation(self, frame_range, frame_speed, frame_blend)
|
||||
int ObjectRef::l_set_animation(lua_State *L)
|
||||
{
|
||||
|
@ -430,6 +470,26 @@ int ObjectRef::l_set_animation(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_animation(self)
|
||||
int ObjectRef::l_get_animation(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
// Do it
|
||||
v2f frames = v2f(1,1);
|
||||
float frame_speed = 15;
|
||||
float frame_blend = 0;
|
||||
co->getAnimation(&frames, &frame_speed, &frame_blend);
|
||||
|
||||
push_v2f(L, frames);
|
||||
lua_pushnumber(L, frame_speed);
|
||||
lua_pushnumber(L, frame_blend);
|
||||
return 3;
|
||||
}
|
||||
|
||||
// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
|
||||
int ObjectRef::l_set_local_animation(lua_State *L)
|
||||
{
|
||||
|
@ -455,6 +515,27 @@ int ObjectRef::l_set_local_animation(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_local_animation(self)
|
||||
int ObjectRef::l_get_local_animation(lua_State *L)
|
||||
{
|
||||
//NO_MAP_LOCK_REQUIRED
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
v2s32 frames[4];
|
||||
float frame_speed;
|
||||
player->getLocalAnimations(frames, &frame_speed);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
push_v2s32(L, frames[i]);
|
||||
}
|
||||
|
||||
lua_pushnumber(L, frame_speed);
|
||||
return 5;
|
||||
}
|
||||
|
||||
// set_eye_offset(self, v3f first pv, v3f third pv)
|
||||
int ObjectRef::l_set_eye_offset(lua_State *L)
|
||||
{
|
||||
|
@ -485,6 +566,20 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_eye_offset(self)
|
||||
int ObjectRef::l_get_eye_offset(lua_State *L)
|
||||
{
|
||||
//NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
// Do it
|
||||
push_v3f(L, player->eye_offset_first);
|
||||
push_v3f(L, player->eye_offset_third);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
|
||||
int ObjectRef::l_set_bone_position(lua_State *L)
|
||||
{
|
||||
|
@ -506,6 +601,28 @@ int ObjectRef::l_set_bone_position(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_bone_position(self, bone)
|
||||
int ObjectRef::l_get_bone_position(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
// Do it
|
||||
std::string bone = "";
|
||||
if(!lua_isnil(L, 2))
|
||||
bone = lua_tostring(L, 2);
|
||||
|
||||
v3f position = v3f(0, 0, 0);
|
||||
v3f rotation = v3f(0, 0, 0);
|
||||
co->getBonePosition(bone, &position, &rotation);
|
||||
|
||||
push_v3f(L, position);
|
||||
push_v3f(L, rotation);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// set_attach(self, parent, bone, position, rotation)
|
||||
int ObjectRef::l_set_attach(lua_State *L)
|
||||
{
|
||||
|
@ -530,6 +647,34 @@ int ObjectRef::l_set_attach(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_attach(self)
|
||||
int ObjectRef::l_get_attach(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
GET_ENV_PTR;
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
|
||||
// Do it
|
||||
int parent_id = 0;
|
||||
std::string bone = "";
|
||||
v3f position = v3f(0, 0, 0);
|
||||
v3f rotation = v3f(0, 0, 0);
|
||||
co->getAttachment(&parent_id, &bone, &position, &rotation);
|
||||
if (!parent_id)
|
||||
return 0;
|
||||
ServerActiveObject *parent = env->getActiveObject(parent_id);
|
||||
|
||||
getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
|
||||
lua_pushlstring(L, bone.c_str(), bone.size());
|
||||
push_v3f(L, position);
|
||||
push_v3f(L, rotation);
|
||||
return 4;
|
||||
}
|
||||
|
||||
// set_detach(self)
|
||||
int ObjectRef::l_set_detach(lua_State *L)
|
||||
{
|
||||
|
@ -557,6 +702,21 @@ int ObjectRef::l_set_properties(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_properties(self)
|
||||
int ObjectRef::l_get_properties(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
ObjectProperties *prop = co->accessObjectProperties();
|
||||
if (!prop)
|
||||
return 0;
|
||||
push_object_properties(L, prop);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// is_player(self)
|
||||
int ObjectRef::l_is_player(lua_State *L)
|
||||
{
|
||||
|
@ -1185,6 +1345,20 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// hud_get_hotbar_itemcount(self)
|
||||
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player);
|
||||
|
||||
lua_pushnumber(L, hotbar_itemcount);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_set_hotbar_image(self, name)
|
||||
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
||||
{
|
||||
|
@ -1199,6 +1373,19 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// hud_get_hotbar_image(self)
|
||||
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
std::string name = getServer(L)->hudGetHotbarImage(player);
|
||||
lua_pushlstring(L, name.c_str(), name.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_set_hotbar_selected_image(self, name)
|
||||
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
||||
{
|
||||
|
@ -1213,6 +1400,19 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// hud_get_hotbar_selected_image(self)
|
||||
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
std::string name = getServer(L)->hudGetHotbarSelectedImage(player);
|
||||
lua_pushlstring(L, name.c_str(), name.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_sky(self, bgcolor, type, list)
|
||||
int ObjectRef::l_set_sky(lua_State *L)
|
||||
{
|
||||
|
@ -1251,6 +1451,33 @@ int ObjectRef::l_set_sky(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// get_sky(self)
|
||||
int ObjectRef::l_get_sky(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
video::SColor bgcolor(255, 255, 255, 255);
|
||||
std::string type;
|
||||
std::vector<std::string> params;
|
||||
|
||||
player->getSky(&bgcolor, &type, ¶ms);
|
||||
type = type == "" ? "regular" : type;
|
||||
|
||||
push_ARGB8(L, bgcolor);
|
||||
lua_pushlstring(L, type.c_str(), type.size());
|
||||
lua_newtable(L);
|
||||
s16 i = 1;
|
||||
for (std::vector<std::string>::iterator it = params.begin();
|
||||
it != params.end(); ++it) {
|
||||
lua_pushlstring(L, it->c_str(), it->size());
|
||||
lua_rawseti(L, -2, i);
|
||||
i++;
|
||||
}
|
||||
return 3;
|
||||
}
|
||||
|
||||
// override_day_night_ratio(self, brightness=0...1)
|
||||
int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
||||
{
|
||||
|
@ -1273,6 +1500,26 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// get_day_night_ratio(self)
|
||||
int ObjectRef::l_get_day_night_ratio(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
bool do_override;
|
||||
float ratio;
|
||||
player->getDayNightRatio(&do_override, &ratio);
|
||||
|
||||
if (do_override)
|
||||
lua_pushnumber(L, ratio);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_nametag_attributes(self, attributes)
|
||||
int ObjectRef::l_set_nametag_attributes(lua_State *L)
|
||||
{
|
||||
|
@ -1389,12 +1636,16 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, get_wielded_item),
|
||||
luamethod(ObjectRef, set_wielded_item),
|
||||
luamethod(ObjectRef, set_armor_groups),
|
||||
luamethod(ObjectRef, set_physics_override),
|
||||
luamethod(ObjectRef, get_armor_groups),
|
||||
luamethod(ObjectRef, set_animation),
|
||||
luamethod(ObjectRef, get_animation),
|
||||
luamethod(ObjectRef, set_bone_position),
|
||||
luamethod(ObjectRef, get_bone_position),
|
||||
luamethod(ObjectRef, set_attach),
|
||||
luamethod(ObjectRef, get_attach),
|
||||
luamethod(ObjectRef, set_detach),
|
||||
luamethod(ObjectRef, set_properties),
|
||||
luamethod(ObjectRef, get_properties),
|
||||
// LuaEntitySAO-only
|
||||
luamethod(ObjectRef, setvelocity),
|
||||
luamethod(ObjectRef, getvelocity),
|
||||
|
@ -1421,6 +1672,8 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, get_inventory_formspec),
|
||||
luamethod(ObjectRef, get_player_control),
|
||||
luamethod(ObjectRef, get_player_control_bits),
|
||||
luamethod(ObjectRef, set_physics_override),
|
||||
luamethod(ObjectRef, get_physics_override),
|
||||
luamethod(ObjectRef, hud_add),
|
||||
luamethod(ObjectRef, hud_remove),
|
||||
luamethod(ObjectRef, hud_change),
|
||||
|
@ -1428,12 +1681,19 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, hud_set_flags),
|
||||
luamethod(ObjectRef, hud_get_flags),
|
||||
luamethod(ObjectRef, hud_set_hotbar_itemcount),
|
||||
luamethod(ObjectRef, hud_get_hotbar_itemcount),
|
||||
luamethod(ObjectRef, hud_set_hotbar_image),
|
||||
luamethod(ObjectRef, hud_get_hotbar_image),
|
||||
luamethod(ObjectRef, hud_set_hotbar_selected_image),
|
||||
luamethod(ObjectRef, hud_get_hotbar_selected_image),
|
||||
luamethod(ObjectRef, set_sky),
|
||||
luamethod(ObjectRef, get_sky),
|
||||
luamethod(ObjectRef, override_day_night_ratio),
|
||||
luamethod(ObjectRef, get_day_night_ratio),
|
||||
luamethod(ObjectRef, set_local_animation),
|
||||
luamethod(ObjectRef, get_local_animation),
|
||||
luamethod(ObjectRef, set_eye_offset),
|
||||
luamethod(ObjectRef, get_eye_offset),
|
||||
luamethod(ObjectRef, set_nametag_attributes),
|
||||
luamethod(ObjectRef, get_nametag_attributes),
|
||||
{0,0}
|
||||
|
|
|
@ -101,25 +101,43 @@ private:
|
|||
// set_armor_groups(self, groups)
|
||||
static int l_set_armor_groups(lua_State *L);
|
||||
|
||||
// get_armor_groups(self)
|
||||
static int l_get_armor_groups(lua_State *L);
|
||||
|
||||
// set_physics_override(self, physics_override_speed, physics_override_jump,
|
||||
// physics_override_gravity, sneak, sneak_glitch)
|
||||
static int l_set_physics_override(lua_State *L);
|
||||
|
||||
// get_physics_override(self)
|
||||
static int l_get_physics_override(lua_State *L);
|
||||
|
||||
// set_animation(self, frame_range, frame_speed, frame_blend)
|
||||
static int l_set_animation(lua_State *L);
|
||||
|
||||
// get_animation(self)
|
||||
static int l_get_animation(lua_State *L);
|
||||
|
||||
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
|
||||
static int l_set_bone_position(lua_State *L);
|
||||
|
||||
// get_bone_position(self, bone)
|
||||
static int l_get_bone_position(lua_State *L);
|
||||
|
||||
// set_attach(self, parent, bone, position, rotation)
|
||||
static int l_set_attach(lua_State *L);
|
||||
|
||||
// get_attach(self)
|
||||
static int l_get_attach(lua_State *L);
|
||||
|
||||
// set_detach(self)
|
||||
static int l_set_detach(lua_State *L);
|
||||
|
||||
// set_properties(self, properties)
|
||||
static int l_set_properties(lua_State *L);
|
||||
|
||||
// get_properties(self)
|
||||
static int l_get_properties(lua_State *L);
|
||||
|
||||
// is_player(self)
|
||||
static int l_is_player(lua_State *L);
|
||||
|
||||
|
@ -222,24 +240,45 @@ private:
|
|||
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
||||
static int l_hud_set_hotbar_itemcount(lua_State *L);
|
||||
|
||||
// hud_get_hotbar_itemcount(self)
|
||||
static int l_hud_get_hotbar_itemcount(lua_State *L);
|
||||
|
||||
// hud_set_hotbar_image(self, name)
|
||||
static int l_hud_set_hotbar_image(lua_State *L);
|
||||
|
||||
// hud_get_hotbar_image(self)
|
||||
static int l_hud_get_hotbar_image(lua_State *L);
|
||||
|
||||
// hud_set_hotbar_selected_image(self, name)
|
||||
static int l_hud_set_hotbar_selected_image(lua_State *L);
|
||||
|
||||
// hud_get_hotbar_selected_image(self)
|
||||
static int l_hud_get_hotbar_selected_image(lua_State *L);
|
||||
|
||||
// set_sky(self, type, list)
|
||||
static int l_set_sky(lua_State *L);
|
||||
|
||||
// override_day_night_ratio(self, type, list)
|
||||
// get_sky(self, type, list)
|
||||
static int l_get_sky(lua_State *L);
|
||||
|
||||
// override_day_night_ratio(self, type)
|
||||
static int l_override_day_night_ratio(lua_State *L);
|
||||
|
||||
// get_day_night_ratio(self)
|
||||
static int l_get_day_night_ratio(lua_State *L);
|
||||
|
||||
// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
|
||||
static int l_set_local_animation(lua_State *L);
|
||||
|
||||
// get_local_animation(self)
|
||||
static int l_get_local_animation(lua_State *L);
|
||||
|
||||
// set_eye_offset(self, v3f first pv, v3f third pv)
|
||||
static int l_set_eye_offset(lua_State *L);
|
||||
|
||||
// get_eye_offset(self)
|
||||
static int l_get_eye_offset(lua_State *L);
|
||||
|
||||
// set_nametag_attributes(self, attributes)
|
||||
static int l_set_nametag_attributes(lua_State *L);
|
||||
|
||||
|
|
|
@ -2919,31 +2919,54 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
|
|||
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
|
||||
return false;
|
||||
|
||||
player->setHotbarItemcount(hotbar_itemcount);
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeS32(os, hotbar_itemcount);
|
||||
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
|
||||
return true;
|
||||
}
|
||||
|
||||
s32 Server::hudGetHotbarItemcount(Player *player) {
|
||||
if (!player)
|
||||
return 0;
|
||||
return player->getHotbarItemcount();
|
||||
}
|
||||
|
||||
void Server::hudSetHotbarImage(Player *player, std::string name) {
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
player->setHotbarImage(name);
|
||||
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
|
||||
}
|
||||
|
||||
std::string Server::hudGetHotbarImage(Player *player) {
|
||||
if (!player)
|
||||
return "";
|
||||
return player->getHotbarImage();
|
||||
}
|
||||
|
||||
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
player->setHotbarSelectedImage(name);
|
||||
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
|
||||
}
|
||||
|
||||
std::string Server::hudGetHotbarSelectedImage(Player *player) {
|
||||
if (!player)
|
||||
return "";
|
||||
|
||||
return player->getHotbarSelectedImage();
|
||||
}
|
||||
|
||||
bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
|
||||
{
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
player->setLocalAnimations(animation_frames, frame_speed);
|
||||
SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
|
||||
return true;
|
||||
}
|
||||
|
@ -2953,6 +2976,8 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
|
|||
if (!player)
|
||||
return false;
|
||||
|
||||
player->eye_offset_first = first;
|
||||
player->eye_offset_third = third;
|
||||
SendEyeOffset(player->peer_id, first, third);
|
||||
return true;
|
||||
}
|
||||
|
@ -2963,6 +2988,7 @@ bool Server::setSky(Player *player, const video::SColor &bgcolor,
|
|||
if (!player)
|
||||
return false;
|
||||
|
||||
player->setSky(bgcolor, type, params);
|
||||
SendSetSky(player->peer_id, bgcolor, type, params);
|
||||
return true;
|
||||
}
|
||||
|
@ -2973,6 +2999,7 @@ bool Server::overrideDayNightRatio(Player *player, bool do_override,
|
|||
if (!player)
|
||||
return false;
|
||||
|
||||
player->overrideDayNightRatio(do_override, ratio);
|
||||
SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -343,8 +343,11 @@ public:
|
|||
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
|
||||
bool hudSetFlags(Player *player, u32 flags, u32 mask);
|
||||
bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
|
||||
s32 hudGetHotbarItemcount(Player *player);
|
||||
void hudSetHotbarImage(Player *player, std::string name);
|
||||
std::string hudGetHotbarImage(Player *player);
|
||||
void hudSetHotbarSelectedImage(Player *player, std::string name);
|
||||
std::string hudGetHotbarSelectedImage(Player *player);
|
||||
|
||||
inline Address getPeerAddress(u16 peer_id)
|
||||
{ return m_con.GetPeerAddress(peer_id); }
|
||||
|
|
|
@ -147,14 +147,22 @@ public:
|
|||
|
||||
virtual void setArmorGroups(const ItemGroupList &armor_groups)
|
||||
{}
|
||||
virtual ItemGroupList getArmorGroups()
|
||||
{ return ItemGroupList(); }
|
||||
virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
|
||||
{}
|
||||
virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
|
||||
{}
|
||||
virtual void getAnimation(v2f *frames, float *frame_spee, float *frame_blend)
|
||||
{}
|
||||
virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
|
||||
{}
|
||||
virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
|
||||
{}
|
||||
virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
|
||||
{}
|
||||
virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
|
||||
{}
|
||||
virtual ObjectProperties* accessObjectProperties()
|
||||
{ return NULL; }
|
||||
virtual void notifyObjectPropertiesModified()
|
||||
|
|
Loading…
Reference in New Issue