Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
This commit is contained in:
parent
3d53c90d4b
commit
30075467b8
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@ -119,34 +119,20 @@ Camera::~Camera()
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m_wieldmgr->drop();
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}
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bool Camera::successfullyCreated(std::wstring& error_message)
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bool Camera::successfullyCreated(std::string &error_message)
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{
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if (m_playernode == NULL)
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{
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error_message = L"Failed to create the player scene node";
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return false;
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if (!m_playernode) {
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error_message = "Failed to create the player scene node";
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} else if (!m_headnode) {
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error_message = "Failed to create the head scene node";
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} else if (!m_cameranode) {
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error_message = "Failed to create the camera scene node";
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} else if (!m_wieldmgr) {
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error_message = "Failed to create the wielded item scene manager";
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} else if (!m_wieldnode) {
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error_message = "Failed to create the wielded item scene node";
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}
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if (m_headnode == NULL)
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{
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error_message = L"Failed to create the head scene node";
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return false;
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}
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if (m_cameranode == NULL)
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{
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error_message = L"Failed to create the camera scene node";
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return false;
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}
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if (m_wieldmgr == NULL)
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{
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error_message = L"Failed to create the wielded item scene manager";
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return false;
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}
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if (m_wieldnode == NULL)
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{
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error_message = L"Failed to create the wielded item scene node";
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return false;
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}
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return true;
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return error_message.empty();
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}
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// Returns the fractional part of x
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@ -110,7 +110,7 @@ public:
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}
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// Checks if the constructor was able to create the scene nodes
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bool successfullyCreated(std::wstring& error_message);
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bool successfullyCreated(std::string &error_message);
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// Step the camera: updates the viewing range and view bobbing.
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void step(f32 dtime);
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@ -480,7 +480,7 @@ public:
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bool accessDenied()
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{ return m_access_denied; }
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std::wstring accessDeniedReason()
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std::string accessDeniedReason()
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{ return m_access_denied_reason; }
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bool itemdefReceived()
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@ -589,7 +589,7 @@ private:
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u64 m_map_seed;
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std::string m_password;
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bool m_access_denied;
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std::wstring m_access_denied_reason;
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std::string m_access_denied_reason;
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std::queue<ClientEvent> m_client_event_queue;
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bool m_itemdef_received;
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bool m_nodedef_received;
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@ -156,7 +156,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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// If an error occurs, this is set to something by menu().
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// It is then displayed before the menu shows on the next call to menu()
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std::wstring error_message = L"";
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std::string error_message;
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bool first_loop = true;
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@ -184,7 +184,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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*/
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guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
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bool game_has_run = launch_game(&error_message, game_params, cmd_args);
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bool game_has_run = launch_game(error_message, game_params, cmd_args);
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// If skip_main_menu, we only want to startup once
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if (skip_main_menu && !first_loop)
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@ -207,7 +207,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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}
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if (current_playername.length() > PLAYERNAME_SIZE-1) {
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error_message = wgettext("Player name too long.");
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error_message = gettext("Player name too long.");
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playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
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g_settings->set("name", playername);
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continue;
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@ -245,25 +245,24 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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} //try
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catch (con::PeerNotFoundException &e) {
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error_message = wgettext("Connection error (timed out?)");
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errorstream << wide_to_narrow(error_message) << std::endl;
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error_message = gettext("Connection error (timed out?)");
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errorstream << error_message << std::endl;
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}
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#ifdef NDEBUG
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catch (std::exception &e) {
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std::string narrow_message = "Some exception: \"";
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narrow_message += e.what();
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narrow_message += "\"";
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errorstream << narrow_message << std::endl;
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error_message = narrow_to_wide(narrow_message);
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std::string error_message = "Some exception: \"";
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error_message += e.what();
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error_message += "\"";
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errorstream << error_message << std::endl;
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}
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#endif
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// If no main menu, show error and exit
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if (skip_main_menu) {
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if (error_message != L"") {
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if (!error_message.empty()) {
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verbosestream << "error_message = "
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<< wide_to_narrow(error_message) << std::endl;
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<< error_message << std::endl;
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retval = false;
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}
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break;
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@ -312,7 +311,7 @@ bool ClientLauncher::init_engine(int log_level)
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return device != NULL;
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}
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bool ClientLauncher::launch_game(std::wstring *error_message,
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bool ClientLauncher::launch_game(std::string &error_message,
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GameParams &game_params, const Settings &cmd_args)
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{
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// Initialize menu data
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@ -320,9 +319,9 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
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menudata.address = address;
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menudata.name = playername;
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menudata.port = itos(game_params.socket_port);
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menudata.errormessage = wide_to_narrow(*error_message);
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menudata.errormessage = error_message;
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*error_message = L"";
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error_message.clear();
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if (cmd_args.exists("password"))
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menudata.password = cmd_args.get("password");
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@ -367,11 +366,11 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
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}
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}
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if (menudata.errormessage != "") {
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if (!menudata.errormessage.empty()) {
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/* The calling function will pass this back into this function upon the
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* next iteration (if any) causing it to be displayed by the GUI
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*/
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*error_message = narrow_to_wide(menudata.errormessage);
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error_message = menudata.errormessage;
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return false;
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}
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@ -410,25 +409,25 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
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if (current_address == "") { // If local game
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if (worldspec.path == "") {
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*error_message = wgettext("No world selected and no address "
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error_message = gettext("No world selected and no address "
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"provided. Nothing to do.");
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errorstream << wide_to_narrow(*error_message) << std::endl;
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errorstream << error_message << std::endl;
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return false;
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}
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if (!fs::PathExists(worldspec.path)) {
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*error_message = wgettext("Provided world path doesn't exist: ")
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+ narrow_to_wide(worldspec.path);
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errorstream << wide_to_narrow(*error_message) << std::endl;
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error_message = gettext("Provided world path doesn't exist: ")
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+ worldspec.path;
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errorstream << error_message << std::endl;
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return false;
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}
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// Load gamespec for required game
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gamespec = findWorldSubgame(worldspec.path);
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if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
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*error_message = wgettext("Could not find or load game \"")
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+ narrow_to_wide(worldspec.gameid) + L"\"";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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error_message = gettext("Could not find or load game \"")
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+ worldspec.gameid + "\"";
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errorstream << error_message << std::endl;
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return false;
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}
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@ -444,10 +443,9 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
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}
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if (!gamespec.isValid()) {
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*error_message = wgettext("Invalid gamespec.");
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*error_message += L" (world_gameid="
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+ narrow_to_wide(worldspec.gameid) + L")";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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error_message = gettext("Invalid gamespec.");
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error_message += " (world.gameid=" + worldspec.gameid + ")";
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errorstream << error_message << std::endl;
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return false;
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}
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}
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@ -92,7 +92,7 @@ protected:
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void init_args(GameParams &game_params, const Settings &cmd_args);
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bool init_engine(int log_level);
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bool launch_game(std::wstring *error_message, GameParams &game_params,
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bool launch_game(std::string &error_message, GameParams &game_params,
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const Settings &cmd_args);
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void main_menu(MainMenuData *menudata);
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112
src/game.cpp
112
src/game.cpp
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@ -1423,7 +1423,7 @@ public:
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// If address is "", local server is used and address is updated
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std::string *address,
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u16 port,
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std::wstring *error_message,
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std::string &error_message,
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ChatBackend *chat_backend,
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const SubgameSpec &gamespec, // Used for local game
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bool simple_singleplayer_mode);
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@ -1445,9 +1445,8 @@ protected:
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// Client creation
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bool createClient(const std::string &playername,
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const std::string &password, std::string *address, u16 port,
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std::wstring *error_message);
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bool initGui(std::wstring *error_message);
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const std::string &password, std::string *address, u16 port);
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bool initGui();
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// Client connection
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bool connectToServer(const std::string &playername,
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@ -1575,7 +1574,7 @@ private:
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video::IVideoDriver *driver;
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scene::ISceneManager *smgr;
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bool *kill;
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std::wstring *error_message;
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std::string *error_message;
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IGameDef *gamedef; // Convenience (same as *client)
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scene::ISceneNode *skybox;
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@ -1692,7 +1691,7 @@ bool Game::startup(bool *kill,
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const std::string &password,
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std::string *address, // can change if simple_singleplayer_mode
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u16 port,
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std::wstring *error_message,
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std::string &error_message,
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ChatBackend *chat_backend,
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode)
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@ -1700,7 +1699,7 @@ bool Game::startup(bool *kill,
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// "cache"
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this->device = device;
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this->kill = kill;
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this->error_message = error_message;
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this->error_message = &error_message;
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this->random_input = random_input;
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this->input = input;
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this->chat_backend = chat_backend;
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@ -1714,7 +1713,7 @@ bool Game::startup(bool *kill,
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if (!init(map_dir, address, port, gamespec))
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return false;
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if (!createClient(playername, password, address, port, error_message))
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if (!createClient(playername, password, address, port))
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return false;
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return true;
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@ -1934,10 +1933,10 @@ bool Game::createSingleplayerServer(const std::string map_dir,
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}
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if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
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*error_message = L"Unable to listen on " +
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narrow_to_wide(bind_addr.serializeString()) +
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L" because IPv6 is disabled";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = "Unable to listen on " +
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bind_addr.serializeString() +
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" because IPv6 is disabled";
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errorstream << *error_message << std::endl;
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return false;
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}
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@ -1950,8 +1949,7 @@ bool Game::createSingleplayerServer(const std::string map_dir,
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}
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bool Game::createClient(const std::string &playername,
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const std::string &password, std::string *address, u16 port,
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std::wstring *error_message)
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const std::string &password, std::string *address, u16 port)
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{
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showOverlayMessage(wgettext("Creating client..."), 0, 10);
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@ -1966,19 +1964,19 @@ bool Game::createClient(const std::string &playername,
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return false;
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if (!could_connect) {
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if (*error_message == L"" && !connect_aborted) {
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if (error_message->empty() && !connect_aborted) {
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// Should not happen if error messages are set properly
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*error_message = L"Connection failed for unknown reason";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = "Connection failed for unknown reason";
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errorstream << *error_message << std::endl;
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}
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return false;
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}
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if (!getServerContent(&connect_aborted)) {
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if (*error_message == L"" && !connect_aborted) {
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if (error_message->empty() && !connect_aborted) {
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// Should not happen if error messages are set properly
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*error_message = L"Connection failed for unknown reason";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = "Connection failed for unknown reason";
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errorstream << *error_message << std::endl;
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}
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return false;
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}
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@ -1997,9 +1995,8 @@ bool Game::createClient(const std::string &playername,
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if (m_cache_enable_clouds) {
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clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
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if (!clouds) {
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*error_message = L"Memory allocation error";
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*error_message += narrow_to_wide(" (clouds)");
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = "Memory allocation error (clouds)";
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errorstream << *error_message << std::endl;
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return false;
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}
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}
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@ -2012,9 +2009,8 @@ bool Game::createClient(const std::string &playername,
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local_inventory = new Inventory(itemdef_manager);
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if (!(sky && local_inventory)) {
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*error_message = L"Memory allocation error";
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*error_message += narrow_to_wide(" (sky or local inventory)");
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = "Memory allocation error (sky or local inventory)";
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errorstream << *error_message << std::endl;
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return false;
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}
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@ -2028,7 +2024,7 @@ bool Game::createClient(const std::string &playername,
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crack_animation_length = 5;
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}
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if (!initGui(error_message))
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if (!initGui())
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return false;
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/* Set window caption
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@ -2046,15 +2042,15 @@ bool Game::createClient(const std::string &playername,
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hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
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if (!hud) {
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*error_message = L"Memory error: could not create HUD";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = "Memory error: could not create HUD";
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errorstream << *error_message << std::endl;
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return false;
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}
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return true;
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}
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bool Game::initGui(std::wstring *error_message)
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bool Game::initGui()
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{
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// First line of debug text
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guitext = guienv->addStaticText(
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@ -2095,8 +2091,8 @@ bool Game::initGui(std::wstring *error_message)
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gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
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-1, chat_backend, client);
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if (!gui_chat_console) {
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*error_message = L"Could not allocate memory for chat console";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = "Could not allocate memory for chat console";
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errorstream << *error_message << std::endl;
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return false;
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}
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@ -2146,16 +2142,16 @@ bool Game::connectToServer(const std::string &playername,
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local_server_mode = true;
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}
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} catch (ResolveError &e) {
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*error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = std::string("Couldn't resolve address: ") + e.what();
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errorstream << *error_message << std::endl;
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return false;
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}
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if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
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*error_message = L"Unable to connect to " +
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narrow_to_wide(connect_address.serializeString()) +
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L" because IPv6 is disabled";
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errorstream << wide_to_narrow(*error_message) << std::endl;
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*error_message = "Unable to connect to " +
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connect_address.serializeString() +
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" because IPv6 is disabled";
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errorstream << *error_message << std::endl;
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return false;
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}
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@ -2205,9 +2201,9 @@ bool Game::connectToServer(const std::string &playername,
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// Break conditions
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if (client->accessDenied()) {
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*error_message = L"Access denied. Reason: "
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*error_message = "Access denied. Reason: "
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+ client->accessDeniedReason();
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errorstream << wide_to_narrow(*error_message) << std::endl;
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errorstream << *error_message << std::endl;
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break;
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}
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@ -2253,16 +2249,12 @@ bool Game::getServerContent(bool *aborted)
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|||
}
|
||||
|
||||
// Error conditions
|
||||
if (client->accessDenied()) {
|
||||
*error_message = L"Access denied. Reason: "
|
||||
+ client->accessDeniedReason();
|
||||
errorstream << wide_to_narrow(*error_message) << std::endl;
|
||||
if (!checkConnection())
|
||||
return false;
|
||||
}
|
||||
|
||||
if (client->getState() < LC_Init) {
|
||||
*error_message = L"Client disconnected";
|
||||
errorstream << wide_to_narrow(*error_message) << std::endl;
|
||||
*error_message = "Client disconnected";
|
||||
errorstream << *error_message << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2336,9 +2328,9 @@ inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
|
|||
inline bool Game::checkConnection()
|
||||
{
|
||||
if (client->accessDenied()) {
|
||||
*error_message = L"Access denied. Reason: "
|
||||
*error_message = "Access denied. Reason: "
|
||||
+ client->accessDeniedReason();
|
||||
errorstream << wide_to_narrow(*error_message) << std::endl;
|
||||
errorstream << *error_message << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -4219,7 +4211,7 @@ void the_game(bool *kill,
|
|||
const std::string &address, // If empty local server is created
|
||||
u16 port,
|
||||
|
||||
std::wstring &error_message,
|
||||
std::string &error_message,
|
||||
ChatBackend &chat_backend,
|
||||
const SubgameSpec &gamespec, // Used for local game
|
||||
bool simple_singleplayer_mode)
|
||||
|
@ -4236,23 +4228,23 @@ void the_game(bool *kill,
|
|||
|
||||
if (game.startup(kill, random_input, input, device, map_dir,
|
||||
playername, password, &server_address, port,
|
||||
&error_message, &chat_backend, gamespec,
|
||||
error_message, &chat_backend, gamespec,
|
||||
simple_singleplayer_mode)) {
|
||||
|
||||
game.run();
|
||||
game.shutdown();
|
||||
}
|
||||
|
||||
} catch (SerializationError &e) {
|
||||
error_message = L"A serialization error occurred:\n"
|
||||
+ narrow_to_wide(e.what()) + L"\n\nThe server is probably "
|
||||
L" running a different version of " PROJECT_NAME ".";
|
||||
errorstream << wide_to_narrow(error_message) << std::endl;
|
||||
error_message = std::string("A serialization error occurred:\n")
|
||||
+ e.what() + "\n\nThe server is probably "
|
||||
" running a different version of " PROJECT_NAME ".";
|
||||
errorstream << error_message << std::endl;
|
||||
} catch (ServerError &e) {
|
||||
error_message = narrow_to_wide(e.what());
|
||||
errorstream << "ServerError: " << e.what() << std::endl;
|
||||
error_message = e.what();
|
||||
errorstream << "ServerError: " << error_message << std::endl;
|
||||
} catch (ModError &e) {
|
||||
errorstream << "ModError: " << e.what() << std::endl;
|
||||
error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details.");
|
||||
error_message = e.what() + strgettext("\nCheck debug.txt for details.");
|
||||
errorstream << "ModError: " << error_message << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -145,7 +145,7 @@ void the_game(bool *kill,
|
|||
const std::string &password,
|
||||
const std::string &address, // If "", local server is used
|
||||
u16 port,
|
||||
std::wstring &error_message,
|
||||
std::string &error_message,
|
||||
ChatBackend &chat_backend,
|
||||
const SubgameSpec &gamespec, // Used for local game
|
||||
bool simple_singleplayer_mode);
|
||||
|
|
|
@ -140,7 +140,7 @@ void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
|
|||
// to be processed even if the serialisation format has
|
||||
// not been agreed yet, the same as TOCLIENT_INIT.
|
||||
m_access_denied = true;
|
||||
m_access_denied_reason = L"Unknown";
|
||||
m_access_denied_reason = "Unknown";
|
||||
|
||||
if (pkt->getCommand() == TOCLIENT_ACCESS_DENIED) {
|
||||
if (pkt->getSize() < 1)
|
||||
|
@ -149,7 +149,9 @@ void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
|
|||
u8 denyCode = SERVER_ACCESSDENIED_UNEXPECTED_DATA;
|
||||
*pkt >> denyCode;
|
||||
if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) {
|
||||
*pkt >> m_access_denied_reason;
|
||||
std::wstring wide_reason;
|
||||
*pkt >> wide_reason;
|
||||
m_access_denied_reason = wide_to_narrow(wide_reason);
|
||||
}
|
||||
else if (denyCode < SERVER_ACCESSDENIED_MAX) {
|
||||
m_access_denied_reason = accessDeniedStrings[denyCode];
|
||||
|
@ -159,7 +161,9 @@ void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
|
|||
// for compat with old clients
|
||||
else {
|
||||
if (pkt->getSize() >= 2) {
|
||||
*pkt >> m_access_denied_reason;
|
||||
std::wstring wide_reason;
|
||||
*pkt >> wide_reason;
|
||||
m_access_denied_reason = wide_to_narrow(wide_reason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -861,36 +861,36 @@ enum ToServerCommand
|
|||
};
|
||||
|
||||
enum AccessDeniedCode {
|
||||
SERVER_ACCESSDENIED_WRONG_PASSWORD = 0,
|
||||
SERVER_ACCESSDENIED_UNEXPECTED_DATA = 1,
|
||||
SERVER_ACCESSDENIED_SINGLEPLAYER = 2,
|
||||
SERVER_ACCESSDENIED_WRONG_VERSION = 3,
|
||||
SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME = 4,
|
||||
SERVER_ACCESSDENIED_WRONG_NAME = 5,
|
||||
SERVER_ACCESSDENIED_TOO_MANY_USERS = 6,
|
||||
SERVER_ACCESSDENIED_EMPTY_PASSWORD = 7,
|
||||
SERVER_ACCESSDENIED_ALREADY_CONNECTED = 8,
|
||||
SERVER_ACCESSDENIED_SERVER_FAIL = 9,
|
||||
SERVER_ACCESSDENIED_CUSTOM_STRING = 10,
|
||||
SERVER_ACCESSDENIED_MAX = 11,
|
||||
SERVER_ACCESSDENIED_WRONG_PASSWORD,
|
||||
SERVER_ACCESSDENIED_UNEXPECTED_DATA,
|
||||
SERVER_ACCESSDENIED_SINGLEPLAYER,
|
||||
SERVER_ACCESSDENIED_WRONG_VERSION,
|
||||
SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
|
||||
SERVER_ACCESSDENIED_WRONG_NAME,
|
||||
SERVER_ACCESSDENIED_TOO_MANY_USERS,
|
||||
SERVER_ACCESSDENIED_EMPTY_PASSWORD,
|
||||
SERVER_ACCESSDENIED_ALREADY_CONNECTED,
|
||||
SERVER_ACCESSDENIED_SERVER_FAIL,
|
||||
SERVER_ACCESSDENIED_CUSTOM_STRING,
|
||||
SERVER_ACCESSDENIED_MAX,
|
||||
};
|
||||
|
||||
enum NetProtoCompressionMode {
|
||||
NETPROTO_COMPRESSION_ZLIB = 0,
|
||||
};
|
||||
|
||||
const static std::wstring accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
|
||||
L"Invalid password",
|
||||
L"Your client sent something server didn't expect. Try reconnecting or updating your client",
|
||||
L"The server is running in simple singleplayer mode. You cannot connect.",
|
||||
L"Your client's version is not supported.\nPlease contact server administrator.",
|
||||
L"Name contains unallowed characters",
|
||||
L"Name is not allowed",
|
||||
L"Too many users.",
|
||||
L"Empty passwords are disallowed. Set a password and try again.",
|
||||
L"Another client is connected with this name. If your client closed unexpectedly, try again in a minute.",
|
||||
L"Server authenticator failed. Maybe the servers has some problems."
|
||||
L"",
|
||||
const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
|
||||
"Invalid password",
|
||||
"Your client sent something the server didn't expect. Try reconnecting or updating your client",
|
||||
"The server is running in simple singleplayer mode. You cannot connect.",
|
||||
"Your client's version is not supported.\nPlease contact server administrator.",
|
||||
"Player name contains disallowed characters.",
|
||||
"Player name not allowed.",
|
||||
"Too many users.",
|
||||
"Empty passwords are disallowed. Set a password and try again.",
|
||||
"Another client is connected with this name. If your client closed unexpectedly, try again in a minute.",
|
||||
"Server authention failed. This is likely a server error."
|
||||
"",
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue