Make finish quicktune and leave it unused (as intended)
This commit is contained in:
parent
18c4a90101
commit
2c9bb06516
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@ -51,10 +51,14 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
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settings->setDefault("keymap_toggle_debug", "KEY_F5");
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settings->setDefault("keymap_toggle_profiler", "KEY_F6");
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settings->setDefault("keymap_increase_viewing_range_min", "KEY_PRIOR");
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settings->setDefault("keymap_decrease_viewing_range_min", "KEY_NEXT");
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settings->setDefault("keymap_increase_viewing_range_min", "+");
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settings->setDefault("keymap_decrease_viewing_range_min", "-");
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// Some (temporary) keys for debugging
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
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settings->setDefault("keymap_quicktune_next", "KEY_END");
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settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
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settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
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// Show debug info by default?
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#ifdef NDEBUG
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23
src/game.cpp
23
src/game.cpp
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@ -52,6 +52,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h" // For TextureSource
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#include "logoutputbuffer.h"
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#include "subgame.h"
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#include "quicktune_shortcutter.h"
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/*
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Setting this to 1 enables a special camera mode that forces
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@ -676,9 +677,7 @@ void the_game(
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s32 hotbar_imagesize = 48;
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// The color of the sky
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//video::SColor skycolor = video::SColor(255,140,186,250);
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video::SColor bgcolor_bright = video::SColor(255,170,200,230);
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/*
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@ -699,6 +698,9 @@ void the_game(
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// Add chat log output for errors to be shown in chat
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LogOutputBuffer chat_log_error_buf(LMT_ERROR);
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// Create UI for modifying quicktune values
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QuicktuneShortcutter quicktune;
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/*
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Create server.
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SharedPtr will delete it when it goes out of scope.
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@ -1543,6 +1545,23 @@ void the_game(
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statustext_time = 0;
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}
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// Handle QuicktuneShortcutter
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if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
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quicktune.next();
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if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
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quicktune.prev();
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if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
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quicktune.inc();
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if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
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quicktune.dec();
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{
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std::string msg = quicktune.getMessage();
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if(msg != ""){
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statustext = narrow_to_wide(msg);
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statustext_time = 0;
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}
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}
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// Item selection with mouse wheel
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u16 new_playeritem = client.getPlayerItem();
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{
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17
src/main.cpp
17
src/main.cpp
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@ -70,6 +70,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mods.h"
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#include "utility_string.h"
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#include "subgame.h"
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#include "quicktune.h"
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/*
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Settings.
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@ -1506,6 +1507,22 @@ int main(int argc, char *argv[])
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if(configpath != "")
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g_settings->updateConfigFile(configpath.c_str());
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// Print modified quicktune values
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{
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bool header_printed = false;
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std::vector<std::string> names = getQuicktuneNames();
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for(u32 i=0; i<names.size(); i++){
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QuicktuneValue val = getQuicktuneValue(names[i]);
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if(!val.modified)
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continue;
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if(!header_printed){
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dstream<<"Modified quicktune values:"<<std::endl;
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header_printed = true;
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}
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dstream<<names[i]<<" = "<<val.getString()<<std::endl;
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}
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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debugstreams_deinit();
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@ -20,6 +20,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "quicktune.h"
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#include <jmutex.h>
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#include <jmutexautolock.h>
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#include "utility.h"
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std::string QuicktuneValue::getString()
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{
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switch(type){
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case QVT_NONE:
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return "(none)";
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case QVT_FLOAT:
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return ftos(value_QVT_FLOAT.current);
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}
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return "<invalid type>";
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}
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void QuicktuneValue::relativeAdd(float amount)
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{
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switch(type){
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case QVT_NONE:
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break;
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case QVT_FLOAT:
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value_QVT_FLOAT.current += amount * (value_QVT_FLOAT.max - value_QVT_FLOAT.min);
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if(value_QVT_FLOAT.current > value_QVT_FLOAT.max)
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value_QVT_FLOAT.current = value_QVT_FLOAT.max;
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if(value_QVT_FLOAT.current < value_QVT_FLOAT.min)
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value_QVT_FLOAT.current = value_QVT_FLOAT.min;
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break;
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}
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}
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static std::map<std::string, QuicktuneValue> g_values;
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static std::vector<std::string> g_names;
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@ -38,13 +64,6 @@ std::vector<std::string> getQuicktuneNames()
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return g_names;
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}
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/*std::map<std::string, QuicktuneValue> getQuicktuneValues()
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{
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makeMutex();
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JMutexAutoLock lock(*g_mutex);
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return g_values;
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}*/
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QuicktuneValue getQuicktuneValue(const std::string &name)
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{
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makeMutex();
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@ -52,7 +71,7 @@ QuicktuneValue getQuicktuneValue(const std::string &name)
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std::map<std::string, QuicktuneValue>::iterator i = g_values.find(name);
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if(i == g_values.end()){
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QuicktuneValue val;
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val.type = QUICKTUNE_NONE;
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val.type = QVT_NONE;
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return val;
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}
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return i->second;
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@ -63,6 +82,7 @@ void setQuicktuneValue(const std::string &name, const QuicktuneValue &val)
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makeMutex();
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JMutexAutoLock lock(*g_mutex);
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g_values[name] = val;
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g_values[name].modified = true;
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}
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void updateQuicktuneValue(const std::string &name, QuicktuneValue &val)
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@ -76,12 +96,11 @@ void updateQuicktuneValue(const std::string &name, QuicktuneValue &val)
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return;
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}
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QuicktuneValue &ref = i->second;
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switch(val.type){
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case QUICKTUNE_NONE:
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break;
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case QUICKTUNE_FLOAT:
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val.value_float.current = ref.value_float.current;
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break;
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if(ref.modified)
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val = ref;
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else{
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ref = val;
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ref.modified = false;
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}
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}
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149
src/quicktune.h
149
src/quicktune.h
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@ -17,6 +17,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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Used for tuning constants when developing.
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Eg. if you have this constant somewhere that you just can't get right
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by changing it and recompiling all over again:
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v3f wield_position = v3f(55, -35, 65);
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Make it look like this:
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v3f wield_position = v3f(55, -35, 65);
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QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
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QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20);
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QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100);
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Then you can modify the values at runtime, using the keys
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keymap_quicktune_prev
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keymap_quicktune_next
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keymap_quicktune_dec
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keymap_quicktune_inc
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Once you have modified the values at runtime and then quit, the game
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will print out all the modified values at the end:
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Modified quicktune values:
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wield_position.X = 60
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wield_position.Y = -30
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wield_position.Z = 65
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The QUICKTUNE macros shouldn't generally be left in committed code.
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*/
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#ifndef QUICKTUNE_HEADER
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#define QUICKTUNE_HEADER
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@ -24,11 +53,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include <map>
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#include <vector>
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#include "utility.h"
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enum QuicktuneValueType{
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QUICKTUNE_NONE,
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QUICKTUNE_FLOAT
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QVT_NONE,
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QVT_FLOAT
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};
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struct QuicktuneValue
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{
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@ -38,111 +66,40 @@ struct QuicktuneValue
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float current;
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float min;
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float max;
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} value_float;
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} value_QVT_FLOAT;
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};
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bool modified;
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QuicktuneValue():
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type(QVT_NONE),
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modified(false)
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{}
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std::string getString();
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void relativeAdd(float amount);
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};
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std::vector<std::string> getQuicktuneNames();
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//std::map<std::string, QuicktuneValue> getQuicktuneNames();
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QuicktuneValue getQuicktuneValue(const std::string &name);
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void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);
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class QuicktuneShortcutter
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{
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private:
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std::vector<std::string> m_names;
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u32 m_selected_i;
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std::string m_message;
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public:
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std::string getMessage()
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{
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std::string s = m_message;
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m_message = "";
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return s;
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}
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std::string getSelectedName()
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{
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if(m_selected_i < m_names.size())
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return m_names[m_selected_i];
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return "";
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}
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void next()
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{
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m_names = getQuicktuneNames();
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if(m_selected_i < m_names.size()-1)
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m_selected_i++;
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else
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m_selected_i = 0;
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m_message = std::string("Selected \"")+getSelectedName()+"\"";
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}
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void prev()
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{
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m_names = getQuicktuneNames();
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if(m_selected_i > 0)
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m_selected_i--;
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else
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m_selected_i = m_names.size()-1;
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m_message = std::string("Selected \"")+getSelectedName()+"\"";
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}
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void inc()
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{
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QuicktuneValue val = getQuicktuneValue(getSelectedName());
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switch(val.type){
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case QUICKTUNE_NONE:
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break;
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case QUICKTUNE_FLOAT:
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val.value_float.current += 0.05 * (val.value_float.max - val.value_float.min);
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if(val.value_float.current > val.value_float.max)
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val.value_float.current = val.value_float.max;
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m_message = std::string("\"")+getSelectedName()
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+"\" = "+ftos(val.value_float.current);
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break;
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default:
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m_message = std::string("\"")+getSelectedName()
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+"\" has unknown value type";
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}
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setQuicktuneValue(getSelectedName(), val);
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}
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void dec()
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{
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QuicktuneValue val = getQuicktuneValue(getSelectedName());
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switch(val.type){
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case QUICKTUNE_NONE:
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break;
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case QUICKTUNE_FLOAT:
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val.value_float.current -= 0.05 * (val.value_float.max - val.value_float.min);
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if(val.value_float.current < val.value_float.max)
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val.value_float.current = val.value_float.max;
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m_message = std::string("\"")+getSelectedName()
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+"\" = "+ftos(val.value_float.current);
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break;
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default:
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m_message = std::string("\"")+getSelectedName()
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+"\" has unknown value type";
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}
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setQuicktuneValue(getSelectedName(), val);
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}
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};
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void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
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#ifndef NDEBUG
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#define QUICKTUNE_FLOAT(var, min, max, name){\
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QuicktuneValue qv;\
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qv.type = QUICKTUNE_FLOAT;\
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qv.value_float.current = var;\
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qv.value_float.min = min;\
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qv.value_float.min = max;\
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updateQuicktune(name, qv);\
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var = qv.value_float.current;\
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}
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#define QUICKTUNE(type_, var, min_, max_, name){\
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QuicktuneValue qv;\
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qv.type = type_;\
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qv.value_##type_.current = var;\
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qv.value_##type_.min = min_;\
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qv.value_##type_.max = max_;\
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updateQuicktuneValue(name, qv);\
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var = qv.value_##type_.current;\
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}
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#else // NDEBUG
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#define QUICKTUNE(type, var, min_, max_, name){}
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#endif
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#define QUICKTUNE_FLOAT(var, min, max, name){}
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#endif
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#define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
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QUICKTUNE(type_, var, min_, max_, #var)
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#endif
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@ -0,0 +1,84 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef QVT_SHORTCUTTER_HEADER
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#define QVT_SHORTCUTTER_HEADER
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#include "quicktune.h"
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#include "utility.h"
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class QuicktuneShortcutter
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{
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private:
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std::vector<std::string> m_names;
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u32 m_selected_i;
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std::string m_message;
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public:
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std::string getMessage()
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{
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std::string s = m_message;
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m_message = "";
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if(s != "")
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return std::string("[quicktune] ") + s;
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return "";
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}
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std::string getSelectedName()
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{
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if(m_selected_i < m_names.size())
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return m_names[m_selected_i];
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return "(nothing)";
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}
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void next()
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{
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m_names = getQuicktuneNames();
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if(m_selected_i < m_names.size()-1)
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m_selected_i++;
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else
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m_selected_i = 0;
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m_message = std::string("Selected \"")+getSelectedName()+"\"";
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}
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void prev()
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{
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m_names = getQuicktuneNames();
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if(m_selected_i > 0)
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m_selected_i--;
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else
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m_selected_i = m_names.size()-1;
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m_message = std::string("Selected \"")+getSelectedName()+"\"";
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}
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void inc()
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{
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QuicktuneValue val = getQuicktuneValue(getSelectedName());
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val.relativeAdd(0.05);
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m_message = std::string("\"")+getSelectedName()
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+"\" = "+val.getString();
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setQuicktuneValue(getSelectedName(), val);
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}
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void dec()
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{
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QuicktuneValue val = getQuicktuneValue(getSelectedName());
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val.relativeAdd(-0.05);
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m_message = std::string("\"")+getSelectedName()
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+"\" = "+val.getString();
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setQuicktuneValue(getSelectedName(), val);
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}
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};
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#endif
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