Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt
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@ -482,23 +482,65 @@ A box of a regular node would look like:
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type = "leveled" is same as "fixed", but y2 will be automatically set to level from param2
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Meshes
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-----------
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If drawtype "mesh" is used tiles should hold model materials textures.
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Only static meshes are implemented.
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For supported model formats see Irrlicht engine documentation.
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Noise Parameters
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--------------------
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Noise Parameters, or commonly called NoiseParams, define the properties of perlin noise.
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- offset
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Offset that the noise is translated by (i.e. added) after calculation.
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- scale
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Factor that the noise is scaled by (i.e. multiplied) after calculation.
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- spread
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Vector containing values by which each coordinate is divided by before calculation.
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Higher spread values result in larger noise features.
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A value of {x=250, y=250, z=250} is common.
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- seed
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Random seed for the noise. Add the world seed to a seed offset for world-unique noise.
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In the case of minetest.get_perlin(), this value has the world seed automatically added.
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- octaves
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Number of times the noise gradient is accumulated into the noise.
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Increase this number to increase the amount of detail in the resulting noise.
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A value of 6 is common.
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- persistence
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Factor by which the effect of the noise gradient function changes with each successive octave.
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Values less than 1 make the details of successive octaves' noise diminish, while values
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greater than 1 make successive octaves stronger.
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A value of 0.6 is common.
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- lacunarity
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Factor by which the noise feature sizes change with each successive octave.
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A value of 2.0 is common.
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- flags
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Leave this field unset for no special handling.
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Currently supported are:
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- defaults
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Specify this if you would like to keep auto-selection of eased/not-eased while specifying
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some other flags.
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- eased
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Maps noise gradient values onto a quintic S-curve before performing interpolation.
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This results in smooth, rolling noise. Disable this for sharp-looking noise.
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If no flags are specified (or defaults is), 2D noise is eased and 3D noise is not eased.
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- absvalue
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Accumulates the absolute value of each noise gradient result.
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Ore types
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---------------
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These tell in what manner the ore is generated.
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All default ores are of the uniformly-distributed scatter type.
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- scatter
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- scatter
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Randomly chooses a location and generates a cluster of ore.
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If noise_params is specified, the ore will be placed if the 3d perlin noise at
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that point is greater than the noise_threshold, giving the ability to create a non-equal
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distribution of ore.
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- sheet
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- sheet
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Creates a sheet of ore in a blob shape according to the 2d perlin noise described by noise_params.
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The relative height of the sheet can be controlled by the same perlin noise as well, by specifying
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a non-zero 'scale' parameter in noise_params. IMPORTANT: The noise is not transformed by offset or
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@ -506,10 +548,11 @@ All default ores are of the uniformly-distributed scatter type.
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The height of the blob is randomly scattered, with a maximum height of clust_size.
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clust_scarcity and clust_num_ores are ignored.
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This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
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- claylike - NOT YET IMPLEMENTED
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- claylike - NOT YET IMPLEMENTED
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Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
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neighborhood of clust_size radius.
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Ore attributes
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-------------------
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See section Flag Specifier Format.
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@ -534,6 +577,7 @@ The default value is simple, and is currently the only type supported.
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probability of a node randomly appearing when placed. This decoration type is intended to be used
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for multi-node sized discrete structures, such as trees, cave spikes, rocks, and so on.
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Schematic specifier
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--------------------
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A schematic specifier identifies a schematic by either a filename to a Minetest Schematic file (.mts)
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@ -552,6 +596,7 @@ When passed to minetest.create_schematic, probability is an integer value rangin
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Important note: Node aliases cannot be used for a raw schematic provided when registering as a decoration.
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Schematic attributes
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---------------------
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See section Flag Specifier Format.
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@ -563,6 +608,7 @@ Currently supported flags: place_center_x, place_center_y, place_center_z
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- place_center_z
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Placement of this decoration is centered along the Z axis.
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HUD element types
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-------------------
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The position field is used for all element types.
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@ -1529,6 +1575,7 @@ minetest.find_node_near(pos, radius, nodenames) -> pos or nil
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^ nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
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minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
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^ nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
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minetest.get_perlin(noiseparams)
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minetest.get_perlin(seeddiff, octaves, persistence, scale)
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^ Return world-specific perlin noise (int(worldseed)+seeddiff)
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minetest.get_voxel_manip()
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@ -2109,8 +2156,8 @@ methods:
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implementation making bad distribution otherwise.
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PerlinNoise: A perlin noise generator
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- Can be created via PerlinNoise(seed, octaves, persistence, scale)
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- Also minetest.get_perlin(seeddiff, octaves, persistence, scale)
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- Can be created via PerlinNoise(seed, octaves, persistence, scale) or PerlinNoise(noiseparams)
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- Also minetest.get_perlin(seeddiff, octaves, persistence, scale) or minetest.get_perlin(noiseparams)
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methods:
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- get2d(pos) -> 2d noise value at pos={x=,y=}
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- get3d(pos) -> 3d noise value at pos={x=,y=,z=}
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@ -590,12 +590,20 @@ int ModApiEnvMod::l_get_perlin(lua_State *L)
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{
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GET_ENV_PTR;
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int seeddiff = luaL_checkint(L, 1);
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int octaves = luaL_checkint(L, 2);
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float persistence = luaL_checknumber(L, 3);
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float scale = luaL_checknumber(L, 4);
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NoiseParams params;
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LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
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if (lua_istable(L, 1)) {
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read_noiseparams(L, 1, ¶ms);
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} else {
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params.seed = luaL_checkint(L, 1);
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params.octaves = luaL_checkint(L, 2);
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params.persist = luaL_checknumber(L, 3);
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params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
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}
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params.seed += (int)env->getServerMap().getSeed();
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LuaPerlinNoise *n = new LuaPerlinNoise(¶ms);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
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luaL_getmetatable(L, "PerlinNoise");
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lua_setmetatable(L, -2);
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@ -36,8 +36,8 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoise *o = checkobject(L, 1);
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v2f pos2d = read_v2f(L,2);
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lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
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v2f p = read_v2f(L, 2);
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lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
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lua_pushnumber(L, val);
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return 1;
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}
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@ -47,23 +47,30 @@ int LuaPerlinNoise::l_get3d(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoise *o = checkobject(L, 1);
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v3f pos3d = read_v3f(L,2);
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lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
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v3f p = read_v3f(L, 2);
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lua_Number val = NoisePerlin3D(&o->np, p.X, p.Y, p.Z, 0);
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lua_pushnumber(L, val);
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return 1;
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}
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LuaPerlinNoise::LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
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float a_scale):
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seed(a_seed),
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octaves(a_octaves),
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persistence(a_persistence),
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scale(a_scale)
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LuaPerlinNoise::LuaPerlinNoise(NoiseParams *params) :
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np(*params)
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{
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}
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/*
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LuaPerlinNoise::LuaPerlinNoise(int a_seed, int a_octaves,
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float a_persistence, float a_scale)
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{
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np.seed = a_seed;
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np.octaves = a_octaves;
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np.persist = a_persistence;
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np.spread = v3f(a_scale, a_scale, a_scale);
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}
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*/
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LuaPerlinNoise::~LuaPerlinNoise()
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{
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}
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@ -74,11 +81,20 @@ LuaPerlinNoise::~LuaPerlinNoise()
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int LuaPerlinNoise::create_object(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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int seed = luaL_checkint(L, 1);
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int octaves = luaL_checkint(L, 2);
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float persistence = luaL_checknumber(L, 3);
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float scale = luaL_checknumber(L, 4);
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LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
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NoiseParams params;
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if (lua_istable(L, 1)) {
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read_noiseparams(L, 1, ¶ms);
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} else {
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params.seed = luaL_checkint(L, 1);
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params.octaves = luaL_checkint(L, 2);
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params.persist = luaL_checknumber(L, 3);
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params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
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}
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LuaPerlinNoise *o = new LuaPerlinNoise(¶ms);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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@ -29,10 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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class LuaPerlinNoise : public ModApiBase {
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private:
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int seed;
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int octaves;
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float persistence;
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float scale;
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NoiseParams np;
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static const char className[];
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static const luaL_reg methods[];
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static int l_get3d(lua_State *L);
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public:
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LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
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float a_scale);
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LuaPerlinNoise(NoiseParams *params);
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~LuaPerlinNoise();
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// LuaPerlinNoise(seed, octaves, persistence, scale)
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