Add support for audio feedback if placing node failed
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@ -3241,6 +3241,7 @@ Definition tables
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dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
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dug = <SimpleSoundSpec>,
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place = <SimpleSoundSpec>,
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place_failed = <SimpleSoundSpec>,
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},
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drop = "", -- Name of dropped node when dug. Default is the node itself.
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-- Alternatively:
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@ -3682,8 +3682,12 @@ void Game::handlePointingAtNode(GameRunData *runData,
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SimpleSoundSpec();
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if (playeritem_def.node_placement_prediction == "" ||
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nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
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nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
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client->interact(3, pointed); // Report to server
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} else {
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soundmaker->m_player_rightpunch_sound =
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playeritem_def.sound_place_failed;
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}
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}
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}
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}
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@ -80,6 +80,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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groups = def.groups;
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node_placement_prediction = def.node_placement_prediction;
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sound_place = def.sound_place;
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sound_place_failed = def.sound_place_failed;
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range = def.range;
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return *this;
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}
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@ -114,6 +115,7 @@ void ItemDefinition::reset()
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}
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groups.clear();
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sound_place = SimpleSoundSpec();
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sound_place_failed = SimpleSoundSpec();
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range = -1;
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node_placement_prediction = "";
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@ -155,8 +157,10 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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os<<serializeString(sound_place.name);
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writeF1000(os, sound_place.gain);
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}
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if(protocol_version > 20){
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if (protocol_version > 20) {
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writeF1000(os, range);
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os << serializeString(sound_place_failed.name);
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writeF1000(os, sound_place_failed.gain);
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}
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}
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@ -211,8 +215,10 @@ void ItemDefinition::deSerialize(std::istream &is)
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}
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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try{
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}catch(SerializationError &e) {};
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try {
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sound_place_failed.name = deSerializeString(is);
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sound_place_failed.gain = readF1000(is);
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} catch(SerializationError &e) {};
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}
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/*
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@ -68,6 +68,7 @@ struct ItemDefinition
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ToolCapabilities *tool_capabilities;
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ItemGroupList groups;
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SimpleSoundSpec sound_place;
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SimpleSoundSpec sound_place_failed;
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f32 range;
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// Client shall immediately place this node when player places the item.
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@ -100,6 +100,9 @@ ItemDefinition read_item_definition(lua_State* L,int index,
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lua_getfield(L, -1, "place");
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read_soundspec(L, -1, def.sound_place);
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lua_pop(L, 1);
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lua_getfield(L, -1, "place_failed");
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read_soundspec(L, -1, def.sound_place_failed);
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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