Auto-reconnect to multicraft servers
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05f58b3a04
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@ -82,6 +82,13 @@ function ui.update()
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-- handle errors
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-- handle errors
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if gamedata ~= nil and gamedata.reconnect_requested then
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if gamedata ~= nil and gamedata.reconnect_requested then
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if core.settings:get_bool("auto_connect") == true then
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gamedata.reconnect_requested = false
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gamedata.errormessage = nil
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gamedata.do_reconnect = true
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core.start()
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return
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end
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formspec = wordwrap_quickhack(gamedata.errormessage or "")
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formspec = wordwrap_quickhack(gamedata.errormessage or "")
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formspec = "size[12,5]" ..
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formspec = "size[12,5]" ..
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"label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
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"label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
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@ -340,6 +340,15 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.serverdescription = ""
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gamedata.serverdescription = ""
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end
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end
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local auto_connect = false
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for _, server in pairs(serverlist) do
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if server.server_id and server.address == gamedata.address then
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auto_connect = true
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break
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end
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end
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core.settings:set_bool("auto_connect", auto_connect)
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core.settings:set("address", fields.te_address)
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core.settings:set("address", fields.te_address)
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core.settings:set("remote_port", fields.te_port)
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core.settings:set("remote_port", fields.te_port)
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