test
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@ -77,22 +77,10 @@ Mod load path
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-------------
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Generic:
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Generic:
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* `$path_share/games/gameid/mods/`
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* `$path_share/games/gameid/files/`
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* `$path_share/mods/`
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* `$path_share/files/`
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* `$worldpath/worldmods/`
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* `$worldpath/worldmods/`
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In a run-in-place version (e.g. the distributed windows version):
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* `minetest-0.4.x/games/gameid/mods/`
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* `minetest-0.4.x/mods/` (User-installed mods)
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* `minetest-0.4.x/worlds/worldname/worldmods/`
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On an installed version on Linux:
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* `/usr/share/minetest/games/gameid/mods/`
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* `$HOME/.minetest/mods/` (User-installed mods)
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* `$HOME/.minetest/worlds/worldname/worldmods`
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Mod load path for world-specific games
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Mod load path for world-specific games
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--------------------------------------
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--------------------------------------
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It is possible to include a game in a world; in this case, no mods or
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It is possible to include a game in a world; in this case, no mods or
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@ -345,6 +345,9 @@ ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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//Data for not duplicate mods for all games.
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addModsInPath(porting::path_share + DIR_DELIM + "files");
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// Load normal mods
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// Load normal mods
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std::string worldmt = worldpath + DIR_DELIM + "world.mt";
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std::string worldmt = worldpath + DIR_DELIM + "world.mt";
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addModsFormConfig(worldmt, gamespec.addon_mods_paths);
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addModsFormConfig(worldmt, gamespec.addon_mods_paths);
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