Fixing ladders again

This commit is contained in:
Mark Holmquist 2011-07-30 21:53:05 -07:00 committed by Giuseppe Bilotta
parent 8e67f4c4e6
commit 267744a568
2 changed files with 16 additions and 15 deletions

View File

@ -1511,6 +1511,8 @@ void ClientEnvironment::step(float dtime)
/*
Get the speed the player is going
*/
bool is_climbing = lplayer->is_climbing;
f32 player_speed = 0.001; // just some small value
player_speed = lplayer->getSpeed().getLength();
@ -1568,7 +1570,7 @@ void ClientEnvironment::step(float dtime)
v3f lplayerpos = lplayer->getPosition();
// Apply physics
if(free_move == false)
if(free_move == false && is_climbing == false)
{
// Gravity
v3f speed = lplayer->getSpeed();

View File

@ -382,8 +382,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try {
v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
is_climbing = (content_features(map.getNode(pp).getContent()).climbable ||
content_features(map.getNode(pp2).getContent()).climbable);
is_climbing = ((content_features(map.getNode(pp).getContent()).climbable ||
content_features(map.getNode(pp2).getContent()).climbable) && !free_move);
}
catch(InvalidPositionException &e)
{
@ -738,7 +738,7 @@ void LocalPlayer::applyControl(float dtime)
bool fast_move = g_settings.getBool("fast_move");
bool continuous_forward = g_settings.getBool("continuous_forward");
if(free_move)
if(free_move || is_climbing)
{
v3f speed = getSpeed();
speed.Y = 0;
@ -765,6 +765,12 @@ void LocalPlayer::applyControl(float dtime)
speed.Y = -walkspeed_max;
setSpeed(speed);
}
else if(is_climbing)
{
v3f speed = getSpeed();
speed.Y = -3*BS;
setSpeed(speed);
}
else
{
// If not free movement but fast is allowed, aux1 is
@ -827,17 +833,10 @@ void LocalPlayer::applyControl(float dtime)
setSpeed(speed);
swimming_up = true;
}
}
if (is_climbing) {
if (control.up || control.left || control.right || control.down) {
else if(is_climbing)
{
v3f speed = getSpeed();
speed.Y = 2.5*BS;
setSpeed(speed);
}
else {
v3f speed = getSpeed();
speed.Y = -2*BS;
speed.Y = 3*BS;
setSpeed(speed);
}
}