Fixing ladders again
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8e67f4c4e6
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267744a568
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@ -1511,6 +1511,8 @@ void ClientEnvironment::step(float dtime)
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/*
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Get the speed the player is going
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*/
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bool is_climbing = lplayer->is_climbing;
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f32 player_speed = 0.001; // just some small value
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player_speed = lplayer->getSpeed().getLength();
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@ -1568,7 +1570,7 @@ void ClientEnvironment::step(float dtime)
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v3f lplayerpos = lplayer->getPosition();
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// Apply physics
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if(free_move == false)
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if(free_move == false && is_climbing == false)
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{
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// Gravity
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v3f speed = lplayer->getSpeed();
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@ -382,8 +382,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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try {
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v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
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v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
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is_climbing = (content_features(map.getNode(pp).getContent()).climbable ||
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content_features(map.getNode(pp2).getContent()).climbable);
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is_climbing = ((content_features(map.getNode(pp).getContent()).climbable ||
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content_features(map.getNode(pp2).getContent()).climbable) && !free_move);
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}
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catch(InvalidPositionException &e)
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{
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@ -738,7 +738,7 @@ void LocalPlayer::applyControl(float dtime)
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bool fast_move = g_settings.getBool("fast_move");
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bool continuous_forward = g_settings.getBool("continuous_forward");
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if(free_move)
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if(free_move || is_climbing)
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{
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v3f speed = getSpeed();
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speed.Y = 0;
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@ -765,6 +765,12 @@ void LocalPlayer::applyControl(float dtime)
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speed.Y = -walkspeed_max;
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setSpeed(speed);
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}
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else if(is_climbing)
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{
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v3f speed = getSpeed();
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speed.Y = -3*BS;
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setSpeed(speed);
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}
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else
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{
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// If not free movement but fast is allowed, aux1 is
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@ -827,17 +833,10 @@ void LocalPlayer::applyControl(float dtime)
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setSpeed(speed);
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swimming_up = true;
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}
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}
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if (is_climbing) {
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if (control.up || control.left || control.right || control.down) {
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else if(is_climbing)
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{
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v3f speed = getSpeed();
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speed.Y = 2.5*BS;
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setSpeed(speed);
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}
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else {
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v3f speed = getSpeed();
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speed.Y = -2*BS;
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speed.Y = 3*BS;
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setSpeed(speed);
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}
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}
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