Fix direction property of HUD
This commit is contained in:
parent
ef140eb7b0
commit
2504da28af
|
@ -442,7 +442,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
|
|||
// Do it
|
||||
v3f offset_first = v3f(0, 0, 0);
|
||||
v3f offset_third = v3f(0, 0, 0);
|
||||
|
||||
|
||||
if(!lua_isnil(L, 2))
|
||||
offset_first = read_v3f(L, 2);
|
||||
if(!lua_isnil(L, 3))
|
||||
|
@ -914,7 +914,11 @@ int ObjectRef::l_hud_add(lua_State *L)
|
|||
elem->text = getstringfield_default(L, 2, "text", "");
|
||||
elem->number = getintfield_default(L, 2, "number", 0);
|
||||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
elem->dir = getintfield_default(L, 2, "dir", 0);
|
||||
elem->dir = getintfield_default(L, 2, "direction", 0);
|
||||
|
||||
// Deprecated, only for compatibility's sake
|
||||
if (elem->dir == 0)
|
||||
elem->dir = getintfield_default(L, 2, "dir", 0);
|
||||
|
||||
lua_getfield(L, 2, "alignment");
|
||||
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
|
@ -1075,6 +1079,10 @@ int ObjectRef::l_hud_get(lua_State *L)
|
|||
lua_pushnumber(L, e->item);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
lua_pushnumber(L, e->dir);
|
||||
lua_setfield(L, -2, "direction");
|
||||
|
||||
// Deprecated, only for compatibility's sake
|
||||
lua_pushnumber(L, e->dir);
|
||||
lua_setfield(L, -2, "dir");
|
||||
|
||||
|
@ -1095,7 +1103,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
|
|||
u32 flags = 0;
|
||||
u32 mask = 0;
|
||||
bool flag;
|
||||
|
||||
|
||||
const EnumString *esp = es_HudBuiltinElement;
|
||||
for (int i = 0; esp[i].str; i++) {
|
||||
if (getboolfield(L, 2, esp[i].str, flag)) {
|
||||
|
|
Loading…
Reference in New Issue