Show reported map seed on debug info (F5)
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@ -2600,11 +2600,12 @@ void the_game(
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char temptext[300];
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snprintf(temptext, 300,
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"(% .1f, % .1f, % .1f)"
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" (yaw = %.1f)",
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" (yaw = %.1f) (seed = %lli)",
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player_position.X/BS,
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player_position.Y/BS,
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player_position.Z/BS,
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wrapDegrees_0_360(camera_yaw));
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wrapDegrees_0_360(camera_yaw),
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client.getMapSeed());
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guitext2->setText(narrow_to_wide(temptext).c_str());
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guitext2->setVisible(true);
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