Use the Settings Lua interface to read world.mt
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@ -498,36 +498,18 @@ function modmgr.get_worldconfig(worldpath)
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local filename = worldpath ..
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local filename = worldpath ..
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DIR_DELIM .. "world.mt"
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DIR_DELIM .. "world.mt"
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local worldfile = io.open(filename,"r")
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local worldfile = Settings(filename)
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local worldconfig = {}
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local worldconfig = {}
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worldconfig.global_mods = {}
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worldconfig.global_mods = {}
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worldconfig.game_mods = {}
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worldconfig.game_mods = {}
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if worldfile then
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for key,value in pairs(worldfile:to_table()) do
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local dependency = worldfile:read("*l")
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if key == "gameid" then
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while dependency do
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worldconfig.id = value
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local parts = dependency:split("=")
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else
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worldconfig.global_mods[key] = engine.is_yes(value)
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local key = parts[1]:trim()
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if key == "gameid" then
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worldconfig.id = parts[2]:trim()
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elseif key == "backend" then
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worldconfig.backend = parts[2]:trim()
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else
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local key = parts[1]:trim():sub(10)
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if parts[2]:trim() == "true" then
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worldconfig.global_mods[key] = true
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else
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worldconfig.global_mods[key] = false
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end
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end
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dependency = worldfile:read("*l")
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end
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end
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worldfile:close()
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else
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print("Modmgr: " .. filename .. " not found")
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end
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end
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--read gamemods
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--read gamemods
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@ -728,28 +710,33 @@ function modmgr.handle_configure_world_buttons(fields)
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local filename = worldspec.path ..
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local filename = worldspec.path ..
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DIR_DELIM .. "world.mt"
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DIR_DELIM .. "world.mt"
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local worldfile = io.open(filename,"w")
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local worldfile = Settings(filename)
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local mods = worldfile:to_table()
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if worldfile then
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local rawlist = filterlist.get_raw_list(modmgr.modlist)
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worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\nbackend = " .. modmgr.worldconfig.backend .. "\n")
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local rawlist = filterlist.get_raw_list(modmgr.modlist)
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local i,mod
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for i,mod in ipairs(rawlist) do
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for i=1,#rawlist,1 do
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if not mod.is_modpack and
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mod.typ ~= "game_mod" then
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if not rawlist[i].is_modpack and
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if mod.enabled then
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rawlist[i].typ ~= "game_mod" then
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worldfile:set("load_mod_"..mod.name, "true")
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if rawlist[i].enabled then
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else
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worldfile:write("load_mod_" .. rawlist[i].name .. " = true" .. "\n")
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worldfile:set("load_mod_"..mod.name, "false")
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else
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worldfile:write("load_mod_" .. rawlist[i].name .. " = false" .. "\n")
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end
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end
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end
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mods["load_mod_"..mod.name] = nil
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end
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end
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end
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worldfile:close()
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-- Remove mods that are not present anymore
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else
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for key,value in pairs(mods) do
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print("failed to open world config file")
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if key:sub(1,9) == "load_mod_" then
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worldfile:remove(key)
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end
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end
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if not worldfile:write() then
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print("failed to write world config file")
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end
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end
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modmgr.modlist = nil
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modmgr.modlist = nil
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@ -888,37 +875,24 @@ function modmgr.preparemodlist(data)
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local filename = data.worldpath ..
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local filename = data.worldpath ..
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DIR_DELIM .. "world.mt"
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DIR_DELIM .. "world.mt"
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local worldfile = io.open(filename,"r")
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local worldfile = Settings(filename)
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if worldfile then
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local dependency = worldfile:read("*l")
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while dependency do
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local parts = dependency:split("=")
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local key = parts[1]:trim()
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for key,value in pairs(worldfile:to_table()) do
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if key:sub(1, 9) == "load_mod_" then
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if key ~= "gameid" then
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key = key:sub(10)
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local key = parts[1]:trim():sub(10)
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local element = nil
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local element = nil
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for i=1,#retval,1 do
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for i=1,#retval,1 do
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if retval[i].name == key then
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if retval[i].name == key then
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element = retval[i]
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element = retval[i]
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break
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break
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end
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end
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if element ~= nil then
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if parts[2]:trim() == "true" then
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element.enabled = true
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else
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element.enabled = false
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end
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else
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print("Mod: " .. key .. " " .. dump(parts[2]) .. " but not found")
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end
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end
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end
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end
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dependency = worldfile:read("*l")
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if element ~= nil then
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element.enabled = engine.is_yes(value)
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else
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print("Mod: " .. key .. " " .. dump(value) .. " but not found")
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end
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end
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end
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worldfile:close()
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end
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end
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return retval
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return retval
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