ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs
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7e088fdfe3
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@ -560,9 +560,9 @@ ClientInterface::~ClientInterface()
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}
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}
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std::list<u16> ClientInterface::getClientIDs(ClientState min_state)
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std::vector<u16> ClientInterface::getClientIDs(ClientState min_state)
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{
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std::list<u16> reply;
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std::vector<u16> reply;
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JMutexAutoLock clientslock(m_clients_mutex);
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for(std::map<u16, RemoteClient*>::iterator
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@ -596,19 +596,21 @@ void ClientInterface::UpdatePlayerList()
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{
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if (m_env != NULL)
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{
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std::list<u16> clients = getClientIDs();
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std::vector<u16> clients = getClientIDs();
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m_clients_names.clear();
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if(!clients.empty())
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infostream<<"Players:"<<std::endl;
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for(std::list<u16>::iterator
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for(std::vector<u16>::iterator
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i = clients.begin();
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i != clients.end(); ++i)
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{
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i != clients.end(); ++i) {
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Player *player = m_env->getPlayer(*i);
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if (player == NULL)
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continue;
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infostream << "* " << player->getName() << "\t";
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{
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@ -617,6 +619,7 @@ void ClientInterface::UpdatePlayerList()
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if(client != NULL)
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client->PrintInfo(infostream);
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}
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m_clients_names.push_back(player->getName());
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}
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}
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@ -388,7 +388,7 @@ public:
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void step(float dtime);
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/* get list of active client id's */
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std::list<u16> getClientIDs(ClientState min_state=CS_Active);
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std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
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/* get list of client player names */
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std::vector<std::string> getPlayerNames();
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@ -851,10 +851,9 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
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else {
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actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
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std::list<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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for (std::list<u16>::iterator
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i = clients.begin();
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for (std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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if (*i != pkt->getPeerId())
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SendChatMessage(*i, line);
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@ -1374,14 +1374,12 @@ void Server::setInventoryModified(const InventoryLocation &loc)
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void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
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{
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std::list<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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m_clients.Lock();
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// Set the modified blocks unsent for all the clients
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for (std::list<u16>::iterator
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i = clients.begin();
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for (std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
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if (client != NULL)
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if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
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client->SetBlocksNotSent(block);
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}
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m_clients.Unlock();
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@ -1954,14 +1952,14 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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}
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else
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{
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std::list<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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for(std::list<u16>::iterator
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i = clients.begin(); i != clients.end(); ++i)
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{
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for(std::vector<u16>::iterator
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i = clients.begin(); i != clients.end(); ++i) {
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Player *player = m_env->getPlayer(*i);
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if(!player)
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continue;
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if(pos_exists) {
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if(player->getPosition().getDistanceFrom(pos) >
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params.max_hear_distance)
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@ -1970,6 +1968,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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dst_clients.push_back(*i);
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}
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}
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if(dst_clients.empty())
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return -1;
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@ -2025,9 +2024,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 6);
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*pkt << p;
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std::list<u16> clients = m_clients.getClientIDs();
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for(std::list<u16>::iterator
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i = clients.begin();
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std::vector<u16> clients = m_clients.getClientIDs();
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for(std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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if(far_players) {
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// Get player
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@ -2055,22 +2053,16 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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float maxd = far_d_nodes*BS;
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v3f p_f = intToFloat(p, BS);
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std::list<u16> clients = m_clients.getClientIDs();
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for(std::list<u16>::iterator
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i = clients.begin();
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i != clients.end(); ++i)
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{
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std::vector<u16> clients = m_clients.getClientIDs();
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for(std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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if(far_players)
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{
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if(far_players) {
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// Get player
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Player *player = m_env->getPlayer(*i);
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if(player)
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{
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if(Player *player = m_env->getPlayer(*i)) {
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// If player is far away, only set modified blocks not sent
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v3f player_pos = player->getPosition();
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if(player_pos.getDistanceFrom(p_f) > maxd)
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{
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if(player_pos.getDistanceFrom(p_f) > maxd) {
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far_players->push_back(*i);
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continue;
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}
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@ -2102,12 +2094,10 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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void Server::setBlockNotSent(v3s16 p)
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{
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std::list<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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m_clients.Lock();
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for(std::list<u16>::iterator
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i = clients.begin();
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i != clients.end(); ++i)
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{
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for(std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
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client->SetBlockNotSent(p);
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}
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@ -2153,13 +2143,11 @@ void Server::SendBlocks(float dtime)
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{
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ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
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std::list<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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m_clients.Lock();
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for(std::list<u16>::iterator
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i = clients.begin();
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i != clients.end(); ++i)
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{
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for(std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
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if (client == NULL)
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@ -2630,19 +2618,17 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
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Print out action
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*/
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{
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if(player != NULL && reason != CDR_DENY)
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{
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if(player != NULL && reason != CDR_DENY) {
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std::ostringstream os(std::ios_base::binary);
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std::list<u16> clients = m_clients.getClientIDs();
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std::vector<u16> clients = m_clients.getClientIDs();
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for(std::list<u16>::iterator
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i = clients.begin();
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i != clients.end(); ++i)
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{
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for(std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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// Get player
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Player *player = m_env->getPlayer(*i);
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if(!player)
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continue;
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// Get name of player
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os << player->getName() << " ";
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}
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@ -2723,10 +2709,9 @@ std::wstring Server::getStatusString()
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// Information about clients
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bool first = true;
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os<<L", clients={";
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std::list<u16> clients = m_clients.getClientIDs();
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for(std::list<u16>::iterator i = clients.begin();
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i != clients.end(); ++i)
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{
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std::vector<u16> clients = m_clients.getClientIDs();
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for(std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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// Get player
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Player *player = m_env->getPlayer(*i);
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// Get name of player
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@ -2764,9 +2749,8 @@ bool Server::checkPriv(const std::string &name, const std::string &priv)
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void Server::reportPrivsModified(const std::string &name)
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{
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if(name == "") {
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std::list<u16> clients = m_clients.getClientIDs();
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for(std::list<u16>::iterator
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i = clients.begin();
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std::vector<u16> clients = m_clients.getClientIDs();
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for(std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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Player *player = m_env->getPlayer(*i);
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reportPrivsModified(player->getName());
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