Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
This commit is contained in:
parent
157a4cf18c
commit
1efdc36b22
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@ -1310,7 +1310,7 @@ void the_game(
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"list", inventoryloc, "craft",
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v2s32(3, 0), v2s32(3, 3)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", inventoryloc, "craftresult",
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"list", inventoryloc, "craftpreview",
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v2s32(7, 1), v2s32(1, 1)));
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menu->setDrawSpec(draw_spec);
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@ -133,6 +133,8 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
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m_gamedef(gamedef)
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{
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m_selected_item = NULL;
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m_selected_amount = 0;
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m_selected_dragging = false;
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m_tooltip_element = NULL;
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}
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@ -317,29 +319,18 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
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}
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}
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if(phase == 1 && !item.empty())
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if(phase == 1)
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{
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// Draw item at the normal position if
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// - the item is not being dragged or
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// /*- the item is in the crafting result slot*/
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if(!selected /*|| s.listname == "craftresult"*/)
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// Draw item stack
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if(selected)
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{
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item.takeItem(m_selected_amount);
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}
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if(!item.empty())
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{
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drawItemStack(driver, font, item,
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rect, &AbsoluteClippingRect, m_gamedef);
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}
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}
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if(phase ==2 && !item.empty())
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{
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// Draw dragged item
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if(selected)
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{
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v2s32 offset = m_pointer - rect.getCenter();
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rect.UpperLeftCorner += offset;
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rect.LowerRightCorner += offset;
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drawItemStack(driver, font, item,
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rect, NULL, m_gamedef);
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}
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// Draw tooltip
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std::string tooltip_text = "";
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@ -359,12 +350,38 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
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core::dimension2d<s32>(tooltip_width, tooltip_height)));
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}
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}
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}
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}
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void GUIInventoryMenu::drawSelectedItem()
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{
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if(!m_selected_item)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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// Get font
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gui::IGUIFont *font = NULL;
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gui::IGUISkin* skin = Environment->getSkin();
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if (skin)
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font = skin->getFont();
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Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
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assert(inv);
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InventoryList *list = inv->getList(m_selected_item->listname);
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assert(list);
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ItemStack stack = list->getItem(m_selected_item->i);
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stack.count = m_selected_amount;
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core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
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core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
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drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
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}
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void GUIInventoryMenu::drawMenu()
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{
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updateSelectedItem();
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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@ -378,22 +395,93 @@ void GUIInventoryMenu::drawMenu()
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/*
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Draw items
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Phase 0: Item slot rectangles
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Phase 1: Item images
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Phase 2: Dragged item image; tooltip
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Phase 1: Item images; prepare tooltip
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*/
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for(int phase=0; phase<=2; phase++)
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for(int phase=0; phase<=1; phase++)
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for(u32 i=0; i<m_draw_spec.size(); i++)
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{
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drawList(m_draw_spec[i], phase);
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}
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/*
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Draw dragged item stack
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*/
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drawSelectedItem();
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/*
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Call base class
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*/
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gui::IGUIElement::draw();
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}
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void GUIInventoryMenu::updateSelectedItem()
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{
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// If the selected stack has become empty for some reason, deselect it.
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// If the selected stack has become smaller, adjust m_selected_amount.
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if(m_selected_item)
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{
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bool selection_valid = false;
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if(m_selected_item->isValid())
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{
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Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
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if(inv)
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{
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InventoryList *list = inv->getList(m_selected_item->listname);
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if(list && (u32) m_selected_item->i < list->getSize())
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{
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ItemStack stack = list->getItem(m_selected_item->i);
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if(m_selected_amount > stack.count)
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m_selected_amount = stack.count;
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if(!stack.empty())
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selection_valid = true;
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}
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}
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}
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if(!selection_valid)
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{
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delete m_selected_item;
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m_selected_item = NULL;
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m_selected_amount = 0;
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m_selected_dragging = false;
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}
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}
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// If craftresult is nonempty and nothing else is selected, select it now.
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if(!m_selected_item)
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{
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for(u32 i=0; i<m_draw_spec.size(); i++)
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{
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const ListDrawSpec &s = m_draw_spec[i];
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if(s.listname == "craftpreview")
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{
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Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
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InventoryList *list = inv->getList("craftresult");
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if(list && list->getSize() >= 1 && !list->getItem(0).empty())
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{
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m_selected_item = new ItemSpec;
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m_selected_item->inventoryloc = s.inventoryloc;
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m_selected_item->listname = "craftresult";
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m_selected_item->i = 0;
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m_selected_amount = 0;
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m_selected_dragging = false;
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break;
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}
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}
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}
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}
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// If craftresult is selected, keep the whole stack selected
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if(m_selected_item && m_selected_item->listname == "craftresult")
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{
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Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
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assert(inv);
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InventoryList *list = inv->getList(m_selected_item->listname);
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assert(list);
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m_selected_amount = list->getItem(m_selected_item->i).count;
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}
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}
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bool GUIInventoryMenu::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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@ -418,133 +506,242 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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// Mouse event other than movement
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v2s32 p(event.MouseInput.X, event.MouseInput.Y);
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m_pointer = p;
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// Get selected item and hovered/clicked item (s)
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updateSelectedItem();
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ItemSpec s = getItemAtPos(p);
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Inventory *inv_selected = NULL;
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Inventory *inv_s = NULL;
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if(m_selected_item)
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{
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assert(m_selected_item->isValid());
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inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
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assert(inv_selected);
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assert(inv_selected->getList(m_selected_item->listname) != NULL);
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}
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u32 s_count = 0;
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if(s.isValid())
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{
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inv_s = m_invmgr->getInventory(s.inventoryloc);
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assert(inv_s);
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InventoryList *list = inv_s->getList(s.listname);
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if(list != NULL && (u32) s.i < list->getSize())
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s_count = list->getItem(s.i).count;
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else
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s.i = -1; // make it invalid again
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}
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bool different_item = m_selected_item
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&& ((inv_selected != inv_s)
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|| (m_selected_item->listname != s.listname)
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|| (m_selected_item->i != s.i));
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int amount = -1;
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// buttons: 0 = left, 1 = right, 2 = middle
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// up/down: 0 = down (press), 1 = up (release), 2 = unknown event
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int button = 0;
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int updown = 2;
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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amount = 0;
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{ button = 0; updown = 0; }
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else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
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amount = 1;
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{ button = 1; updown = 0; }
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else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
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amount = 10;
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else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP && different_item)
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amount = 0;
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//else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP && different_item)
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// amount = 1;
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//else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP && different_item)
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// amount = 10;
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{ button = 2; updown = 0; }
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else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
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{ button = 0; updown = 1; }
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else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
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{ button = 1; updown = 1; }
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else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
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{ button = 2; updown = 1; }
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if(amount >= 0)
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// Set this number to a positive value to generate a move action
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// from m_selected_item to s.
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u32 move_amount = 0;
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// Set this number to a positive value to generate a drop action
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// from m_selected_item.
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u32 drop_amount = 0;
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// Set this number to a positive value to generate a craft action at s.
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u32 craft_amount = 0;
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if(updown == 0)
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{
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// Indicates whether source slot should be deselected
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bool remove_selection = false;
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// Some mouse button has been pressed
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//infostream<<"Mouse action at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
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if(s.isValid())
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//infostream<<"Mouse button "<<button<<" pressed at p=("
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// <<p.X<<","<<p.Y<<")"<<std::endl;
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m_selected_dragging = false;
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if(s.isValid() && s.listname == "craftpreview")
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{
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infostream<<"Mouse action on "<<s.inventoryloc.dump()
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<<"/"<<s.listname<<" "<<s.i<<std::endl;
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if(m_selected_item)
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// Craft preview has been clicked: craft
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craft_amount = (button == 2 ? 10 : 1);
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}
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else if(m_selected_item == NULL)
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{
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if(s_count != 0)
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{
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Inventory *inv_from = inv_selected;
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Inventory *inv_to = inv_s;
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assert(inv_from);
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assert(inv_to);
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InventoryList *list_from =
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inv_from->getList(m_selected_item->listname);
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InventoryList *list_to =
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inv_to->getList(s.listname);
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if(list_from == NULL)
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infostream<<"from list doesn't exist"<<std::endl;
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if(list_to == NULL)
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infostream<<"to list doesn't exist"<<std::endl;
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if(list_from && list_to
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&& !list_from->getItem(m_selected_item->i).empty())
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{
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infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
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IMoveAction *a = new IMoveAction();
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a->count = amount;
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a->from_inv = m_selected_item->inventoryloc;
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a->from_list = m_selected_item->listname;
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a->from_i = m_selected_item->i;
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a->to_inv = s.inventoryloc;
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a->to_list = s.listname;
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a->to_i = s.i;
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m_invmgr->inventoryAction(a);
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if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount)
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remove_selection = true;
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}
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// Non-empty stack has been clicked: select it
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m_selected_item = new ItemSpec(s);
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if(button == 1) // right
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m_selected_amount = (s_count + 1) / 2;
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else if(button == 2) // middle
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m_selected_amount = MYMIN(s_count, 10);
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else // left
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m_selected_amount = s_count;
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m_selected_dragging = true;
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}
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}
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else // m_selected_item != NULL
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{
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assert(m_selected_amount >= 1);
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if(s.isValid())
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{
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// Clicked another slot: move
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if(button == 1) // right
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move_amount = 1;
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else if(button == 2) // middle
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move_amount = MYMIN(m_selected_amount, 10);
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else // left
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move_amount = m_selected_amount;
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}
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else if(getAbsoluteClippingRect().isPointInside(m_pointer))
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{
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// Clicked somewhere else: deselect
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m_selected_amount = 0;
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}
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else
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{
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/*
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Select if nonempty
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*/
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assert(inv_s);
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InventoryList *list = inv_s->getList(s.listname);
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if(list && !list->getItem(s.i).empty())
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{
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m_selected_item = new ItemSpec(s);
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}
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// Clicked outside of the window: drop
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if(button == 1) // right
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drop_amount = 1;
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else if(button == 2) // middle
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drop_amount = MYMIN(m_selected_amount, 10);
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else // left
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drop_amount = m_selected_amount;
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}
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}
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else if(m_selected_item)
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}
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else if(updown == 1)
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{
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// Some mouse button has been released
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//infostream<<"Mouse button "<<button<<" released at p=("
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// <<p.X<<","<<p.Y<<")"<<std::endl;
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if(m_selected_item != NULL && m_selected_dragging && s.isValid())
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{
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// If moved outside the menu, drop.
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// (Otherwise abort inventory action.)
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if(getAbsoluteClippingRect().isPointInside(m_pointer))
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if((inv_selected != inv_s) ||
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(m_selected_item->listname != s.listname) ||
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(m_selected_item->i != s.i))
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{
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// Inside menu
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remove_selection = true;
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}
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else
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{
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// Outside of menu
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Inventory *inv_from = inv_selected;
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assert(inv_from);
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InventoryList *list_from =
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inv_from->getList(m_selected_item->listname);
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if(list_from == NULL)
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infostream<<"from list doesn't exist"<<std::endl;
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if(list_from && !list_from->getItem(m_selected_item->i).empty())
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{
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infostream<<"Handing IACTION_DROP to manager"<<std::endl;
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IDropAction *a = new IDropAction();
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a->count = amount;
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a->from_inv = m_selected_item->inventoryloc;
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a->from_list = m_selected_item->listname;
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a->from_i = m_selected_item->i;
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m_invmgr->inventoryAction(a);
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if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount)
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remove_selection = true;
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}
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// Dragged to different slot: move all selected
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move_amount = m_selected_amount;
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}
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}
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else if(m_selected_item != NULL && m_selected_dragging &&
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!(getAbsoluteClippingRect().isPointInside(m_pointer)))
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{
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// Dragged outside of window: drop all selected
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drop_amount = m_selected_amount;
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}
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if(remove_selection)
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m_selected_dragging = false;
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}
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// Possibly send inventory action to server
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if(move_amount > 0)
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{
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// Send IACTION_MOVE
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assert(m_selected_item && m_selected_item->isValid());
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assert(s.isValid());
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assert(inv_selected && inv_s);
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InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
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InventoryList *list_to = inv_s->getList(s.listname);
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assert(list_from && list_to);
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ItemStack stack_from = list_from->getItem(m_selected_item->i);
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ItemStack stack_to = list_to->getItem(s.i);
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// Check how many items can be moved
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move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
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ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
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if(leftover.count == stack_from.count)
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{
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delete m_selected_item;
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m_selected_item = NULL;
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// Swap the stacks
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}
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else if(leftover.empty())
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{
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// Item fits
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}
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else
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{
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// Item only fits partially
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move_amount -= leftover.count;
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}
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assert(move_amount > 0 && move_amount <= m_selected_amount);
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m_selected_amount -= move_amount;
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infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
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IMoveAction *a = new IMoveAction();
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a->count = move_amount;
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a->from_inv = m_selected_item->inventoryloc;
|
||||
a->from_list = m_selected_item->listname;
|
||||
a->from_i = m_selected_item->i;
|
||||
a->to_inv = s.inventoryloc;
|
||||
a->to_list = s.listname;
|
||||
a->to_i = s.i;
|
||||
m_invmgr->inventoryAction(a);
|
||||
}
|
||||
else if(drop_amount > 0)
|
||||
{
|
||||
// Send IACTION_DROP
|
||||
|
||||
assert(m_selected_item && m_selected_item->isValid());
|
||||
assert(inv_selected);
|
||||
InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
|
||||
assert(list_from);
|
||||
ItemStack stack_from = list_from->getItem(m_selected_item->i);
|
||||
|
||||
// Check how many items can be dropped
|
||||
drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
|
||||
assert(drop_amount > 0 && drop_amount <= m_selected_amount);
|
||||
m_selected_amount -= drop_amount;
|
||||
|
||||
infostream<<"Handing IACTION_DROP to manager"<<std::endl;
|
||||
IDropAction *a = new IDropAction();
|
||||
a->count = drop_amount;
|
||||
a->from_inv = m_selected_item->inventoryloc;
|
||||
a->from_list = m_selected_item->listname;
|
||||
a->from_i = m_selected_item->i;
|
||||
m_invmgr->inventoryAction(a);
|
||||
}
|
||||
else if(craft_amount > 0)
|
||||
{
|
||||
// Send IACTION_CRAFT
|
||||
|
||||
assert(s.isValid());
|
||||
assert(inv_s);
|
||||
|
||||
infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
|
||||
ICraftAction *a = new ICraftAction();
|
||||
a->count = craft_amount;
|
||||
a->craft_inv = s.inventoryloc;
|
||||
m_invmgr->inventoryAction(a);
|
||||
}
|
||||
|
||||
// If m_selected_amount has been decreased to zero, deselect
|
||||
if(m_selected_amount == 0)
|
||||
{
|
||||
delete m_selected_item;
|
||||
m_selected_item = NULL;
|
||||
m_selected_dragging = false;
|
||||
}
|
||||
}
|
||||
if(event.EventType==EET_GUI_EVENT)
|
||||
|
|
|
@ -137,7 +137,9 @@ public:
|
|||
|
||||
ItemSpec getItemAtPos(v2s32 p) const;
|
||||
void drawList(const ListDrawSpec &s, int phase);
|
||||
void drawSelectedItem();
|
||||
void drawMenu();
|
||||
void updateSelectedItem();
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
|
@ -160,6 +162,9 @@ protected:
|
|||
core::array<ListDrawSpec> m_draw_spec;
|
||||
|
||||
ItemSpec *m_selected_item;
|
||||
u32 m_selected_amount;
|
||||
bool m_selected_dragging;
|
||||
|
||||
v2s32 m_pointer;
|
||||
gui::IGUIStaticText *m_tooltip_element;
|
||||
};
|
||||
|
|
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "main.h" // for g_settings
|
||||
#include "settings.h"
|
||||
#include "utility.h"
|
||||
#include "craftdef.h"
|
||||
|
||||
/*
|
||||
InventoryLocation
|
||||
|
@ -124,6 +125,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
|
|||
{
|
||||
a = new IDropAction(is);
|
||||
}
|
||||
else if(type == "Craft")
|
||||
{
|
||||
a = new ICraftAction(is);
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
@ -152,7 +157,7 @@ IMoveAction::IMoveAction(std::istream &is)
|
|||
to_i = stoi(ts);
|
||||
}
|
||||
|
||||
void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player)
|
||||
void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef)
|
||||
{
|
||||
Inventory *inv_from = mgr->getInventory(from_inv);
|
||||
Inventory *inv_to = mgr->getInventory(to_inv);
|
||||
|
@ -273,7 +278,7 @@ IDropAction::IDropAction(std::istream &is)
|
|||
from_i = stoi(ts);
|
||||
}
|
||||
|
||||
void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player)
|
||||
void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef)
|
||||
{
|
||||
Inventory *inv_from = mgr->getInventory(from_inv);
|
||||
|
||||
|
@ -332,3 +337,120 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player)
|
|||
<<" i="<<from_i
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
ICraftAction::ICraftAction(std::istream &is)
|
||||
{
|
||||
std::string ts;
|
||||
|
||||
std::getline(is, ts, ' ');
|
||||
count = stoi(ts);
|
||||
|
||||
std::getline(is, ts, ' ');
|
||||
craft_inv.deSerialize(ts);
|
||||
}
|
||||
|
||||
void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef)
|
||||
{
|
||||
Inventory *inv_craft = mgr->getInventory(craft_inv);
|
||||
|
||||
if(!inv_craft){
|
||||
infostream<<"ICraftAction::apply(): FAIL: inventory not found: "
|
||||
<<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
InventoryList *list_craft = inv_craft->getList("craft");
|
||||
InventoryList *list_craftresult = inv_craft->getList("craftresult");
|
||||
|
||||
/*
|
||||
If a list doesn't exist or the source item doesn't exist
|
||||
*/
|
||||
if(!list_craft){
|
||||
infostream<<"ICraftAction::apply(): FAIL: craft list not found: "
|
||||
<<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
if(!list_craftresult){
|
||||
infostream<<"ICraftAction::apply(): FAIL: craftresult list not found: "
|
||||
<<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
if(list_craftresult->getSize() < 1){
|
||||
infostream<<"ICraftAction::apply(): FAIL: craftresult list too short: "
|
||||
<<"craft_inv=\""<<craft_inv.dump()<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack crafted;
|
||||
int count_remaining = count;
|
||||
bool found = getCraftingResult(inv_craft, crafted, false, gamedef);
|
||||
|
||||
while(found && list_craftresult->itemFits(0, crafted))
|
||||
{
|
||||
// Decrement input and add crafting output
|
||||
getCraftingResult(inv_craft, crafted, true, gamedef);
|
||||
list_craftresult->addItem(0, crafted);
|
||||
mgr->setInventoryModified(craft_inv);
|
||||
|
||||
actionstream<<player->getDescription()
|
||||
<<" crafts "
|
||||
<<crafted.getItemString()
|
||||
<<std::endl;
|
||||
|
||||
// Decrement counter
|
||||
if(count_remaining == 1)
|
||||
break;
|
||||
else if(count_remaining > 1)
|
||||
count_remaining--;
|
||||
|
||||
// Get next crafting result
|
||||
found = getCraftingResult(inv_craft, crafted, false, gamedef);
|
||||
}
|
||||
|
||||
infostream<<"ICraftAction::apply(): crafted "
|
||||
<<" craft_inv=\""<<craft_inv.dump()<<"\""
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
|
||||
// Crafting helper
|
||||
bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
bool decrementInput, IGameDef *gamedef)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
result.clear();
|
||||
|
||||
// TODO: Allow different sizes of crafting grids
|
||||
|
||||
// Get the InventoryList in which we will operate
|
||||
InventoryList *clist = inv->getList("craft");
|
||||
if(!clist || clist->getSize() != 9)
|
||||
return false;
|
||||
|
||||
// Mangle crafting grid to an another format
|
||||
CraftInput ci;
|
||||
ci.method = CRAFT_METHOD_NORMAL;
|
||||
ci.width = 3;
|
||||
for(u16 i=0; i<9; i++)
|
||||
ci.items.push_back(clist->getItem(i));
|
||||
|
||||
// Find out what is crafted and add it to result item slot
|
||||
CraftOutput co;
|
||||
bool found = gamedef->getCraftDefManager()->getCraftResult(
|
||||
ci, co, decrementInput, gamedef);
|
||||
if(found)
|
||||
result.deSerialize(co.item, gamedef->getItemDefManager());
|
||||
|
||||
if(found && decrementInput)
|
||||
{
|
||||
// CraftInput has been changed, apply changes in clist
|
||||
for(u16 i=0; i<9; i++)
|
||||
{
|
||||
clist->changeItem(i, ci.items[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
|
|
|
@ -92,6 +92,7 @@ public:
|
|||
|
||||
#define IACTION_MOVE 0
|
||||
#define IACTION_DROP 1
|
||||
#define IACTION_CRAFT 2
|
||||
|
||||
struct InventoryAction
|
||||
{
|
||||
|
@ -99,7 +100,8 @@ struct InventoryAction
|
|||
|
||||
virtual u16 getType() const = 0;
|
||||
virtual void serialize(std::ostream &os) const = 0;
|
||||
virtual void apply(InventoryManager *mgr, ServerActiveObject *player) = 0;
|
||||
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
|
||||
IGameDef *gamedef) = 0;
|
||||
};
|
||||
|
||||
struct IMoveAction : public InventoryAction
|
||||
|
@ -139,7 +141,7 @@ struct IMoveAction : public InventoryAction
|
|||
os<<to_i;
|
||||
}
|
||||
|
||||
void apply(InventoryManager *mgr, ServerActiveObject *player);
|
||||
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
struct IDropAction : public InventoryAction
|
||||
|
@ -172,8 +174,40 @@ struct IDropAction : public InventoryAction
|
|||
os<<from_i;
|
||||
}
|
||||
|
||||
void apply(InventoryManager *mgr, ServerActiveObject *player);
|
||||
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
struct ICraftAction : public InventoryAction
|
||||
{
|
||||
// count=0 means "everything"
|
||||
u16 count;
|
||||
InventoryLocation craft_inv;
|
||||
|
||||
ICraftAction()
|
||||
{
|
||||
count = 0;
|
||||
}
|
||||
|
||||
ICraftAction(std::istream &is);
|
||||
|
||||
u16 getType() const
|
||||
{
|
||||
return IACTION_CRAFT;
|
||||
}
|
||||
|
||||
void serialize(std::ostream &os) const
|
||||
{
|
||||
os<<"Craft ";
|
||||
os<<count<<" ";
|
||||
os<<craft_inv.dump()<<" ";
|
||||
}
|
||||
|
||||
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
// Crafting helper
|
||||
bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
bool decrementInput, IGameDef *gamedef);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -40,7 +40,6 @@ Player::Player(IGameDef *gamedef):
|
|||
swimming_up(false),
|
||||
inventory(gamedef->idef()),
|
||||
inventory_backup(NULL),
|
||||
craftresult_is_preview(true),
|
||||
hp(20),
|
||||
peer_id(PEER_ID_INEXISTENT),
|
||||
// protected
|
||||
|
@ -64,6 +63,7 @@ void Player::resetInventory()
|
|||
inventory.clear();
|
||||
inventory.addList("main", PLAYER_INVENTORY_SIZE);
|
||||
inventory.addList("craft", 9);
|
||||
inventory.addList("craftpreview", 1);
|
||||
inventory.addList("craftresult", 1);
|
||||
}
|
||||
|
||||
|
@ -119,7 +119,6 @@ void Player::serialize(std::ostream &os)
|
|||
args.setFloat("pitch", m_pitch);
|
||||
args.setFloat("yaw", m_yaw);
|
||||
args.setV3F("position", m_position);
|
||||
args.setBool("craftresult_is_preview", craftresult_is_preview);
|
||||
args.setS32("hp", hp);
|
||||
|
||||
args.writeLines(os);
|
||||
|
@ -157,11 +156,10 @@ void Player::deSerialize(std::istream &is)
|
|||
setPitch(args.getFloat("pitch"));
|
||||
setYaw(args.getFloat("yaw"));
|
||||
setPosition(args.getV3F("position"));
|
||||
bool craftresult_is_preview = true;
|
||||
try{
|
||||
craftresult_is_preview = args.getBool("craftresult_is_preview");
|
||||
}catch(SettingNotFoundException &e){
|
||||
craftresult_is_preview = true;
|
||||
}
|
||||
}catch(SettingNotFoundException &e){}
|
||||
try{
|
||||
hp = args.getS32("hp");
|
||||
}catch(SettingNotFoundException &e){
|
||||
|
@ -169,6 +167,18 @@ void Player::deSerialize(std::istream &is)
|
|||
}
|
||||
|
||||
inventory.deSerialize(is);
|
||||
|
||||
if(inventory.getList("craftpreview") == NULL)
|
||||
{
|
||||
// Convert players without craftpreview
|
||||
inventory.addList("craftpreview", 1);
|
||||
|
||||
if(craftresult_is_preview)
|
||||
{
|
||||
// Clear craftresult
|
||||
inventory.getList("craftresult")->changeItem(0, ItemStack());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
|
|
|
@ -155,8 +155,6 @@ public:
|
|||
// Actual inventory is backed up here when creative mode is used
|
||||
Inventory *inventory_backup;
|
||||
|
||||
bool craftresult_is_preview;
|
||||
|
||||
u16 hp;
|
||||
|
||||
u16 peer_id;
|
||||
|
|
218
src/server.cpp
218
src/server.cpp
|
@ -2377,13 +2377,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
*/
|
||||
if(a->getType() == IACTION_MOVE)
|
||||
{
|
||||
InventoryList *rlist = player->inventory.getList("craftresult");
|
||||
assert(rlist);
|
||||
InventoryList *clist = player->inventory.getList("craft");
|
||||
assert(clist);
|
||||
InventoryList *mlist = player->inventory.getList("main");
|
||||
assert(mlist);
|
||||
|
||||
IMoveAction *ma = (IMoveAction*)a;
|
||||
|
||||
ma->from_inv.applyCurrentPlayer(player->getName());
|
||||
|
@ -2398,98 +2391,36 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
(ma->to_inv.name == player->getName());
|
||||
|
||||
/*
|
||||
Disable moving items into craftresult from elsewhere
|
||||
Disable moving items out of craftpreview
|
||||
*/
|
||||
if(to_inv_is_current_player
|
||||
&& ma->to_list == "craftresult"
|
||||
&& (!from_inv_is_current_player
|
||||
|| ma->from_list != "craftresult"))
|
||||
if(ma->from_list == "craftpreview")
|
||||
{
|
||||
infostream<<"Ignoring IMoveAction from "
|
||||
<<(ma->from_inv.dump())<<":"<<ma->from_list
|
||||
<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
|
||||
<<" because dst is craftresult"
|
||||
<<" and src isn't craftresult"<<std::endl;
|
||||
<<" because src is "<<ma->from_list<<std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Handle crafting (source is craftresult, which is preview)
|
||||
Disable moving items into craftresult and craftpreview
|
||||
*/
|
||||
if(from_inv_is_current_player
|
||||
&& ma->from_list == "craftresult"
|
||||
&& player->craftresult_is_preview
|
||||
&& g_settings->getBool("creative_mode") == false)
|
||||
if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
|
||||
{
|
||||
ItemStack crafting_result;
|
||||
bool crafting_possible = GetCraftingResult(peer_id,
|
||||
crafting_result, false);
|
||||
|
||||
/*
|
||||
If the craftresult is placed on itself,
|
||||
crafting takes place and result is moved
|
||||
into main list.
|
||||
*/
|
||||
if(crafting_possible
|
||||
&& to_inv_is_current_player
|
||||
&& ma->to_list == "craftresult")
|
||||
{
|
||||
if(mlist->roomForItem(crafting_result))
|
||||
{
|
||||
actionstream<<player->getName()
|
||||
<<" crafts "
|
||||
<<crafting_result.getItemString()
|
||||
<<std::endl;
|
||||
|
||||
// Decrement crafting materials
|
||||
GetCraftingResult(peer_id, crafting_result, true);
|
||||
mlist->addItem(crafting_result);
|
||||
rlist->clearItems();
|
||||
player->craftresult_is_preview = true;
|
||||
srp->m_inventory_not_sent = true;
|
||||
}
|
||||
|
||||
}
|
||||
/*
|
||||
Otherwise, if the destination is part of
|
||||
the same player's inventory, crafting
|
||||
takes place normally.
|
||||
*/
|
||||
else if(crafting_possible
|
||||
&& to_inv_is_current_player)
|
||||
{
|
||||
InventoryList *list = player->inventory.getList(ma->to_list);
|
||||
if(list && list->itemFits(ma->to_i, crafting_result))
|
||||
{
|
||||
actionstream<<player->getName()
|
||||
<<" crafts "
|
||||
<<crafting_result.getItemString()
|
||||
<<std::endl;
|
||||
|
||||
// Decrement crafting materials
|
||||
GetCraftingResult(peer_id, crafting_result, true);
|
||||
list->addItem(ma->to_i, crafting_result);
|
||||
rlist->clearItems();
|
||||
player->craftresult_is_preview = true;
|
||||
srp->m_inventory_not_sent = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Do not apply the action normally.
|
||||
infostream<<"Ignoring IMoveAction from "
|
||||
<<(ma->from_inv.dump())<<":"<<ma->from_list
|
||||
<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
|
||||
<<" because dst is "<<ma->to_list<<std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Non-crafting move
|
||||
*/
|
||||
|
||||
// Disallow moving items in elsewhere than player's inventory
|
||||
// if not allowed to interact
|
||||
if((getPlayerPrivs(player) & PRIV_INTERACT) == 0
|
||||
&& (from_inv_is_current_player
|
||||
|| to_inv_is_current_player))
|
||||
&& (!from_inv_is_current_player
|
||||
|| !to_inv_is_current_player))
|
||||
{
|
||||
infostream<<"Cannot move outside of player's inventory: "
|
||||
<<"No interact privilege"<<std::endl;
|
||||
|
@ -2550,9 +2481,45 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Handle restrictions and special cases of the craft action
|
||||
*/
|
||||
else if(a->getType() == IACTION_CRAFT)
|
||||
{
|
||||
ICraftAction *ca = (ICraftAction*)a;
|
||||
|
||||
ca->craft_inv.applyCurrentPlayer(player->getName());
|
||||
|
||||
//bool craft_inv_is_current_player =
|
||||
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
|
||||
// (ca->craft_inv.name == player->getName());
|
||||
|
||||
// Disallow crafting if not allowed to interact
|
||||
if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
|
||||
{
|
||||
infostream<<"Cannot craft: "
|
||||
<<"No interact privilege"<<std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
|
||||
// If player is not an admin, check for ownership of inventory
|
||||
if((getPlayerPrivs(player) & PRIV_SERVER) == 0)
|
||||
{
|
||||
std::string owner_craft = getInventoryOwner(ca->craft_inv);
|
||||
if(owner_craft != "" && owner_craft != player->getName())
|
||||
{
|
||||
infostream<<"WARNING: "<<player->getName()
|
||||
<<" tried to access an inventory that"
|
||||
<<" belongs to "<<owner_craft<<std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Do the action
|
||||
a->apply(this, srp);
|
||||
a->apply(this, srp, this);
|
||||
// Eat the action
|
||||
delete a;
|
||||
}
|
||||
|
@ -4049,95 +4016,24 @@ void Server::RespawnPlayer(Player *player)
|
|||
SendPlayerHP(player);
|
||||
}
|
||||
|
||||
bool Server::GetCraftingResult(u16 peer_id, ItemStack &result, bool decrementInput)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
Player* player = m_env->getPlayer(peer_id);
|
||||
assert(player);
|
||||
|
||||
// Get the crafting InventoryList of the player in which we will operate
|
||||
InventoryList *clist = player->inventory.getList("craft");
|
||||
assert(clist);
|
||||
|
||||
// Mangle crafting grid to an another format
|
||||
CraftInput ci;
|
||||
ci.method = CRAFT_METHOD_NORMAL;
|
||||
ci.width = 3;
|
||||
for(u16 i=0; i<9; i++)
|
||||
{
|
||||
ci.items.push_back(clist->getItem(i));
|
||||
}
|
||||
|
||||
// Find out what is crafted and add it to result item slot
|
||||
CraftOutput co;
|
||||
bool found = m_craftdef->getCraftResult(ci, co, decrementInput, this);
|
||||
if(found)
|
||||
result.deSerialize(co.item, m_itemdef);
|
||||
|
||||
if(decrementInput)
|
||||
{
|
||||
// CraftInput has been changed, apply changes in clist
|
||||
for(u16 i=0; i<9; i++)
|
||||
{
|
||||
clist->changeItem(i, ci.items[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
void Server::UpdateCrafting(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
Player* player = m_env->getPlayer(peer_id);
|
||||
assert(player);
|
||||
ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
|
||||
|
||||
// Get a preview for crafting
|
||||
ItemStack preview;
|
||||
// No crafting in creative mode
|
||||
if(g_settings->getBool("creative_mode"))
|
||||
return;
|
||||
|
||||
// Get the InventoryLists of the player in which we will operate
|
||||
InventoryList *clist = player->inventory.getList("craft");
|
||||
assert(clist);
|
||||
InventoryList *rlist = player->inventory.getList("craftresult");
|
||||
assert(rlist);
|
||||
InventoryList *mlist = player->inventory.getList("main");
|
||||
assert(mlist);
|
||||
if(g_settings->getBool("creative_mode") == false)
|
||||
getCraftingResult(&player->inventory, preview, false, this);
|
||||
|
||||
// If the result list is not a preview and is not empty, try to
|
||||
// throw the item into main list
|
||||
if(!player->craftresult_is_preview && rlist->getUsedSlots() != 0)
|
||||
{
|
||||
// Grab item out of craftresult
|
||||
ItemStack item = rlist->changeItem(0, ItemStack());
|
||||
// Try to put in main
|
||||
ItemStack leftover = mlist->addItem(item);
|
||||
// If there are leftovers, put them back to craftresult
|
||||
rlist->addItem(leftover);
|
||||
// Inventory was modified
|
||||
srp->m_inventory_not_sent = true;
|
||||
}
|
||||
|
||||
// If result list is empty, we will make it preview what would be
|
||||
// crafted
|
||||
if(rlist->getUsedSlots() == 0)
|
||||
player->craftresult_is_preview = true;
|
||||
|
||||
// If it is a preview, find out what is the crafting result
|
||||
// and put it in
|
||||
if(player->craftresult_is_preview)
|
||||
{
|
||||
// Clear the possible old preview in it
|
||||
rlist->clearItems();
|
||||
|
||||
// Put the new preview in
|
||||
ItemStack crafting_result;
|
||||
if(GetCraftingResult(peer_id, crafting_result, false))
|
||||
rlist->addItem(crafting_result);
|
||||
}
|
||||
// Put the new preview in
|
||||
InventoryList *plist = player->inventory.getList("craftpreview");
|
||||
assert(plist);
|
||||
assert(plist->getSize() >= 1);
|
||||
plist->changeItem(0, preview);
|
||||
}
|
||||
|
||||
RemoteClient* Server::getClient(u16 peer_id)
|
||||
|
|
|
@ -595,7 +595,6 @@ private:
|
|||
void HandlePlayerHP(Player *player, s16 damage);
|
||||
void RespawnPlayer(Player *player);
|
||||
|
||||
bool GetCraftingResult(u16 peer_id, ItemStack &result, bool decrementInput);
|
||||
void UpdateCrafting(u16 peer_id);
|
||||
|
||||
// When called, connection mutex should be locked
|
||||
|
|
Loading…
Reference in New Issue