Allow digging of unknown nodes
This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
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@ -262,7 +262,8 @@ function minetest.node_dig(pos, node, digger)
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minetest.debug("node_dig")
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local def = ItemStack({name=node.name}):get_definition()
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if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
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-- Check if def ~= 0 because we always want to be able to remove unknown nodes
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if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
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minetest.debug("not diggable")
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minetest.log("info", digger:get_player_name() .. " tried to dig "
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.. node.name .. " which is not diggable "
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@ -5510,6 +5510,8 @@ void scriptapi_on_player_receive_fields(lua_State *L,
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// If that is nil or on error, return false and stack is unchanged
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// If that is a function, returns true and pushes the
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// function onto the stack
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// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
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// is tried instead so unknown items can still be manipulated to some degree
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static bool get_item_callback(lua_State *L,
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const char *name, const char *callbackname)
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{
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@ -5522,9 +5524,15 @@ static bool get_item_callback(lua_State *L,
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// Should be a table
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if(lua_type(L, -1) != LUA_TTABLE)
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{
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// Report error and clean up
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errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
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lua_pop(L, 1);
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return false;
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// Try minetest.nodedef_default instead
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "nodedef_default");
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lua_remove(L, -2);
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luaL_checktype(L, -1, LUA_TTABLE);
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}
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lua_getfield(L, -1, callbackname);
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lua_remove(L, -2);
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