Improve GUIMessageMenu (move and resize elements based on size of text)
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@ -81,19 +81,29 @@ void GUIMessageMenu::regenerateGui(v2u32 screensize)
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v2s32 size = rect.getSize();
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gui::IGUISkin *skin = Environment->getSkin();
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gui::IGUIFont *font = skin->getFont();
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s32 msg_h = font->getDimension(m_message_text.c_str()).Height;
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s32 msg_w = font->getDimension(m_message_text.c_str()).Width;
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if(msg_h > 200)
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msg_h = 200;
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if(msg_w > 540)
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msg_w = 540;
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/*
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Add stuff
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*/
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{
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core::rect<s32> rect(0, 0, 400, 70);
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rect = rect + v2s32(size.X/2-400/2, size.Y/2-50/2-25);
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Environment->addStaticText(m_message_text.c_str(), rect, false,
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true, this, 256);
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core::rect<s32> rect(0, 0, msg_w, msg_h);
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rect += v2s32(size.X/2-msg_w/2, size.Y/2-30/2 - msg_h/2);
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Environment->addStaticText(m_message_text.c_str(),
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rect, false, true, this, -1);
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}
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changeCtype("");
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int bw = 140;
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{
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core::rect<s32> rect(0, 0, 140, 30);
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rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+45);
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core::rect<s32> rect(0, 0, bw, 30);
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rect = rect + v2s32(size.X/2-bw/2, size.Y/2-30/2+5 + msg_h/2);
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gui::IGUIElement *e =
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Environment->addButton(rect, this, 257,
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wgettext("Proceed"));
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