Add EnvRef:get_objects_inside_radius(pos, radius)
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@ -155,6 +155,7 @@
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-- - add_firefly(pos)
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-- - get_meta(pos) -- Get a NodeMetaRef at that position
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-- - get_player_by_name(name) -- Get an ObjectRef to a player
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-- - get_objects_inside_radius(pos, radius)
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--
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-- NodeMetaRef
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-- - get_type()
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@ -7,12 +7,18 @@
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function on_step(dtime)
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-- print("experimental on_step")
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--[[
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print("celeron55 dir: "..dump(
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minetest.env:get_player_by_name("celeron55"):get_look_dir()))
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print("celeron55 pitch: "..dump(
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minetest.env:get_player_by_name("celeron55"):get_look_pitch()))
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print("celeron55 yaw: "..dump(
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minetest.env:get_player_by_name("celeron55"):get_look_yaw()))
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objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10)
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for k, obj in pairs(objs) do
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name = obj:get_player_name()
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if name then
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print(name.." at "..dump(obj:getpos()))
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print(name.." dir: "..dump(obj:get_look_dir()))
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print(name.." pitch: "..dump(obj:get_look_pitch()))
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print(name.." yaw: "..dump(obj:get_look_yaw()))
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else
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print("Some object at "..dump(obj:getpos()))
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end
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end
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--]]
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end
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minetest.register_globalstep(on_step)
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@ -752,6 +752,23 @@ void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
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m_abms.push_back(ABMWithState(abm));
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}
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std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
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{
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std::set<u16> objects;
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = m_active_objects.getIterator();
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i.atEnd()==false; i++)
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{
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ServerActiveObject* obj = i.getNode()->getValue();
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u16 id = i.getNode()->getKey();
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v3f objectpos = obj->getBasePosition();
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if(objectpos.getDistanceFrom(pos) > radius)
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continue;
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objects.insert(id);
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}
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return objects;
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}
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void ServerEnvironment::clearAllObjects()
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{
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infostream<<"ServerEnvironment::clearAllObjects(): "
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@ -261,18 +261,24 @@ public:
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void activateBlock(MapBlock *block, u32 additional_dtime=0);
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/*
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ActiveBlockModifiers (TODO)
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ActiveBlockModifiers
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-------------------------------------------
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NOTE: Not used currently (TODO: Use or remove)
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*/
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void addActiveBlockModifier(ActiveBlockModifier *abm);
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/* Other stuff */
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/*
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Other stuff
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-------------------------------------------
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*/
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// Find all active objects inside a radius around a point
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std::set<u16> getObjectsInsideRadius(v3f pos, float radius);
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// Clear all objects, loading and going through every MapBlock
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void clearAllObjects();
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// This makes stuff happen
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void step(f32 dtime);
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private:
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@ -2592,6 +2592,36 @@ private:
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return 1;
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}
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// EnvRef:get_objects_inside_radius(pos, radius)
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static int l_get_objects_inside_radius(lua_State *L)
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{
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// Get the table insert function
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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// Get environemnt
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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v3f pos = readFloatPos(L, 2);
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float radius = luaL_checknumber(L, 3) * BS;
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std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
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lua_newtable(L);
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int table = lua_gettop(L);
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for(std::set<u16>::const_iterator
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i = ids.begin(); i != ids.end(); i++){
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ServerActiveObject *obj = env->getActiveObject(*i);
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// Insert object reference into table
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table);
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objectref_get_or_create(L, obj);
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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return 1;
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}
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static int gc_object(lua_State *L) {
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EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
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delete o;
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@ -2668,6 +2698,7 @@ const luaL_reg EnvRef::methods[] = {
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method(EnvRef, add_firefly),
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method(EnvRef, get_meta),
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method(EnvRef, get_player_by_name),
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method(EnvRef, get_objects_inside_radius),
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{0,0}
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};
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