Player movement speed and node access distance checking
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8bd178c2e5
commit
1bfc3c1eb9
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@ -181,7 +181,9 @@ void Player::deSerialize(std::istream &is)
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
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Player(env->getGameDef()),
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ServerActiveObject(env, v3f(0,0,0))
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ServerActiveObject(env, v3f(0,0,0)),
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m_last_good_position(0,0,0),
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m_last_good_position_age(0)
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{
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}
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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21
src/player.h
21
src/player.h
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@ -207,12 +207,22 @@ public:
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/* ServerActiveObject interface */
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_PLAYER;}
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{return ACTIVEOBJECT_TYPE_PLAYER;}
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virtual void setPos(v3f pos)
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{ setPosition(pos); }
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{
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setPosition(pos);
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// Movement caused by this command is always valid
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m_last_good_position = pos;
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m_last_good_position_age = 0;
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}
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virtual void moveTo(v3f pos, bool continuous)
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{ setPosition(pos); }
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{
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setPosition(pos);
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// Movement caused by this command is always valid
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m_last_good_position = pos;
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m_last_good_position_age = 0;
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}
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virtual std::string getDescription(){return getName();}
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// Returns a reference
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@ -222,7 +232,10 @@ public:
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virtual bool addToInventory(InventoryItem *item);
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virtual void setHP(s16 hp_);
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virtual s16 getHP();
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v3f m_last_good_position;
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float m_last_good_position_age;
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private:
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};
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@ -1325,10 +1325,41 @@ void Server::AsyncRunStep()
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/*
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Do background stuff
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*/
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/* Check player movements */
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{
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JMutexAutoLock lock(m_env_mutex);
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JMutexAutoLock lock2(m_con_mutex);
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//float player_max_speed = BS * 4.0; // Normal speed
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float player_max_speed = BS * 4.0 * 5; // Fast speed
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player_max_speed *= 1.5; // Tolerance
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for(core::map<u16, RemoteClient*>::Iterator
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i = m_clients.getIterator();
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i.atEnd() == false; i++)
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{
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RemoteClient *client = i.getNode()->getValue();
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ServerRemotePlayer *player =
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(ServerRemotePlayer*)m_env->getPlayer(client->peer_id);
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if(player==NULL)
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continue;
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player->m_last_good_position_age += dtime;
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if(player->m_last_good_position_age > 1.0){
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float age = player->m_last_good_position_age;
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v3f diff = (player->getPosition() - player->m_last_good_position);
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if(diff.getLength() <= age * player_max_speed){
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player->m_last_good_position = player->getPosition();
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} else {
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player->setPosition(player->m_last_good_position);
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SendMovePlayer(player);
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}
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player->m_last_good_position_age = 0;
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}
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}
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}
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/*
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Transform liquids
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*/
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/* Transform liquids */
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m_liquid_transform_timer += dtime;
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if(m_liquid_transform_timer >= 1.00)
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{
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@ -2502,8 +2533,29 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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p_over.Z = readS16(&data[13]);
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u16 item_i = readU16(&data[15]);
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//TODO: Check that target is reasonably close
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ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
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/*
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Check that target is reasonably close
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*/
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{
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v3f np_f = intToFloat(p_under, BS);
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float max_d = BS * 8; // Just some large enough value
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float d = srp->m_last_good_position.getDistanceFrom(np_f);
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if(d > max_d){
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actionstream<<"Player "<<player->getName()
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<<" tried to access node from too far: "
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<<"d="<<d<<", max_d="<<max_d
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<<". ignoring."<<std::endl;
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// Re-send block to revert change on client-side
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RemoteClient *client = getClient(peer_id);
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v3s16 blockpos = getNodeBlockPos(p_under);
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client->SetBlockNotSent(blockpos);
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// Do nothing else
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return;
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}
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}
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/*
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0: start digging
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*/
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@ -2537,7 +2589,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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/*
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Run script hook
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*/
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ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
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scriptapi_environment_on_punchnode(m_lua, p_under, n, srp);
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} // action == 0
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@ -2778,7 +2829,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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/*
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Run script hook
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*/
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ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
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scriptapi_environment_on_dignode(m_lua, p_under, n, srp);
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}
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@ -2926,7 +2976,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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/*
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Run script hook
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*/
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ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
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scriptapi_environment_on_placenode(m_lua, p_over, n, srp);
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/*
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@ -4354,6 +4403,8 @@ void Server::RespawnPlayer(Player *player)
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if(!repositioned){
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v3f pos = findSpawnPos(m_env->getServerMap());
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player->setPosition(pos);
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srp->m_last_good_position = pos;
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srp->m_last_good_position_age = 0;
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}
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SendMovePlayer(player);
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SendPlayerHP(player);
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