Different implementation of KeyPress::operator==
Fixes some key mapping issues.
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@ -36,7 +36,8 @@ public:
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bool operator==(const KeyPress &o) const
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{
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return valid_kcode(Key) ? Key == o.Key : Char == o.Char;
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return (Char > 0 && Char == o.Char) ||
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(valid_kcode(Key) && Key == o.Key);
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}
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const char *sym() const;
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