Fix special tile backspace culling
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b9cb196d49
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173beeee65
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@ -394,8 +394,8 @@ private:
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void addNameIdMapping(content_t i, std::string name);
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void addNameIdMapping(content_t i, std::string name);
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#ifndef SERVER
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#ifndef SERVER
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void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
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void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
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u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type,
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u32 shader_id, bool use_normal_texture, bool backface_culling,
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bool backface_culling);
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u8 alpha, u8 material_type);
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#endif
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#endif
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// Features indexed by id
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// Features indexed by id
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@ -801,13 +801,14 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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// Tiles (fill in f->tiles[])
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// Tiles (fill in f->tiles[])
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for (u16 j = 0; j < 6; j++) {
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for (u16 j = 0; j < 6; j++) {
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fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
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fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
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use_normal_texture, f->alpha, material_type, f->backface_culling);
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use_normal_texture, f->backface_culling, f->alpha, material_type);
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}
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}
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// Special tiles (fill in f->special_tiles[])
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// Special tiles (fill in f->special_tiles[])
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for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
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for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
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fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
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fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
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tile_shader[j], use_normal_texture, f->alpha, material_type, f->backface_culling);
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tile_shader[j], use_normal_texture,
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f->tiledef_special[j].backface_culling, f->alpha, material_type);
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}
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}
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}
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}
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#endif
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#endif
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@ -817,7 +818,7 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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#ifndef SERVER
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#ifndef SERVER
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void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
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void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
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TileDef *tiledef, u32 shader_id, bool use_normal_texture,
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TileDef *tiledef, u32 shader_id, bool use_normal_texture,
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u8 alpha, u8 material_type, bool backface_culling)
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bool backface_culling, u8 alpha, u8 material_type)
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{
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{
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tile->shader_id = shader_id;
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tile->shader_id = shader_id;
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tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
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tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
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