use unordered containers where possible (patch 4 on X)
Also remove some unused parameters/functions
This commit is contained in:
parent
b66a5d2f88
commit
155288ee98
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@ -347,8 +347,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if(m_bone_position_sent == false){
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m_bone_position_sent = true;
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for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
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for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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std::string str = gob_cmd_update_bone_position((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -383,8 +385,10 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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os<<serializeLongString(gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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}
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os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
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}
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@ -862,7 +866,8 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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os<<serializeLongString(gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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}
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os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
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@ -1007,19 +1012,22 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_messages_out.push(aom);
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}
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if(m_bone_position_sent == false){
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if (!m_bone_position_sent) {
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m_bone_position_sent = true;
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for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
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for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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std::string str = gob_cmd_update_bone_position((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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}
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}
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if(m_attachment_sent == false){
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if (!m_attachment_sent){
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m_attachment_sent = true;
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std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
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std::string str = gob_cmd_update_attachment(m_attachment_parent_id,
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m_attachment_bone, m_attachment_position, m_attachment_rotation);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -112,7 +112,7 @@ private:
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bool m_animation_loop;
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bool m_animation_sent;
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std::map<std::string, core::vector2d<v3f> > m_bone_position;
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UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
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bool m_bone_position_sent;
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int m_attachment_parent_id;
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@ -321,7 +321,8 @@ private:
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bool m_animation_loop;
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bool m_animation_sent;
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std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
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// Stores position and rotation for each bone name
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UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
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bool m_bone_position_sent;
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int m_attachment_parent_id;
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@ -409,8 +409,6 @@ protected:
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std::vector<std::pair<FieldSpec, std::vector<std::string> > > m_dropdowns;
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ItemSpec *m_selected_item;
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f32 m_timer1;
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f32 m_timer2;
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u32 m_selected_amount;
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bool m_selected_dragging;
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@ -462,7 +460,7 @@ private:
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GUITable::TableOptions table_options;
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GUITable::TableColumns table_columns;
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// used to restore table selection/scroll/treeview state
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std::map<std::string, GUITable::DynamicData> table_dyndata;
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UNORDERED_MAP<std::string, GUITable::DynamicData> table_dyndata;
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} parserData;
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typedef struct {
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "voxel.h"
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#include "modifiedstate.h"
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#include "util/container.h"
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#include "util/cpp11_container.h"
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#include "nodetimer.h"
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#include "map_settings_manager.h"
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@ -1033,7 +1033,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_enable_shaders = data->m_use_shaders;
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m_use_tangent_vertices = data->m_use_tangent_vertices;
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m_enable_vbo = g_settings->getBool("enable_vbo");
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if (g_settings->getBool("enable_minimap")) {
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m_minimap_mapblock = new MinimapMapblock;
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m_minimap_mapblock->getMinimapNodes(
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@ -1298,10 +1298,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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// Cracks
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if(crack != m_last_crack)
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{
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for(std::map<u32, std::string>::iterator
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i = m_crack_materials.begin();
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i != m_crack_materials.end(); ++i)
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{
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for (UNORDERED_MAP<u32, std::string>::iterator i = m_crack_materials.begin();
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i != m_crack_materials.end(); ++i) {
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scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
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std::string basename = i->second;
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@ -1315,9 +1313,9 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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// If the current material is also animated,
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// update animation info
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std::map<u32, TileSpec>::iterator anim_iter =
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m_animation_tiles.find(i->first);
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if(anim_iter != m_animation_tiles.end()){
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UNORDERED_MAP<u32, TileSpec>::iterator anim_iter =
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m_animation_tiles.find(i->first);
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if (anim_iter != m_animation_tiles.end()){
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TileSpec &tile = anim_iter->second;
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tile.texture = new_texture;
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tile.texture_id = new_texture_id;
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@ -1330,10 +1328,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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}
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// Texture animation
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for(std::map<u32, TileSpec>::iterator
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i = m_animation_tiles.begin();
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i != m_animation_tiles.end(); ++i)
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{
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for (UNORDERED_MAP<u32, TileSpec>::iterator i = m_animation_tiles.begin();
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i != m_animation_tiles.end(); ++i) {
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const TileSpec &tile = i->second;
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// Figure out current frame
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int frameoffset = m_animation_frame_offsets[i->first];
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@ -1443,7 +1439,7 @@ void MeshCollector::append(const TileSpec &tile,
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vertices[i].Color, vertices[i].TCoords);
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p->vertices.push_back(vert);
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}
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}
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}
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for (u32 i = 0; i < numIndices; i++) {
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u32 j = indices[i] + vertex_count;
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@ -1499,7 +1495,7 @@ void MeshCollector::append(const TileSpec &tile,
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vertices[i].Normal, c, vertices[i].TCoords);
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p->vertices.push_back(vert);
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}
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}
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}
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for (u32 i = 0; i < numIndices; i++) {
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u32 j = indices[i] + vertex_count;
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "client/tile.h"
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#include "voxel.h"
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#include "util/cpp11_container.h"
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#include <map>
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class IGameDef;
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@ -121,7 +122,7 @@ public:
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if(m_animation_force_timer > 0)
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m_animation_force_timer--;
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}
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void updateCameraOffset(v3s16 camera_offset);
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private:
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// Last crack value passed to animate()
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int m_last_crack;
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// Maps mesh buffer (i.e. material) indices to base texture names
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std::map<u32, std::string> m_crack_materials;
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UNORDERED_MAP<u32, std::string> m_crack_materials;
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// Animation info: texture animationi
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// Maps meshbuffers to TileSpecs
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std::map<u32, TileSpec> m_animation_tiles;
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std::map<u32, int> m_animation_frames; // last animation frame
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std::map<u32, int> m_animation_frame_offsets;
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UNORDERED_MAP<u32, TileSpec> m_animation_tiles;
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UNORDERED_MAP<u32, int> m_animation_frames; // last animation frame
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UNORDERED_MAP<u32, int> m_animation_frame_offsets;
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// Animation info: day/night transitions
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// Last daynight_ratio value passed to animate()
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u32 m_last_daynight_ratio;
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// For each meshbuffer, maps vertex indices to (day,night) pairs
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std::map<u32, std::map<u32, std::pair<u8, u8> > > m_daynight_diffs;
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// Camera offset info -> do we have to translate the mesh?
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v3s16 m_camera_offset;
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};
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@ -1693,9 +1693,7 @@ void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
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*pkt >> id;
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std::map<s32, ServerPlayingSound>::iterator i =
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m_playing_sounds.find(id);
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UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(id);
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if (i == m_playing_sounds.end())
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continue;
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@ -81,6 +81,7 @@ bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
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if (initDone) {
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return false;
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}
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functionList[name] = func;
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return true;
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}
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@ -203,7 +204,7 @@ void AsyncEngine::pushFinishedJobs(lua_State* L) {
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/******************************************************************************/
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void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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{
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for (std::map<std::string, lua_CFunction>::iterator it = functionList.begin();
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for (UNORDERED_MAP<std::string, lua_CFunction>::iterator it = functionList.begin();
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it != functionList.end(); it++) {
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lua_pushstring(L, it->first.c_str());
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lua_pushcfunction(L, it->second);
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@ -132,7 +132,7 @@ private:
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bool initDone;
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// Internal store for registred functions
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std::map<std::string, lua_CFunction> functionList;
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UNORDERED_MAP<std::string, lua_CFunction> functionList;
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// Internal counter to create job IDs
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unsigned int jobIdCounter;
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@ -868,7 +868,7 @@ void Server::AsyncRunStep(bool initial_step)
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m_clients.unlock();
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// Clear buffered_messages
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for(UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
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for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
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i = buffered_messages.begin();
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i != buffered_messages.end(); ++i) {
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delete i->second;
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@ -2016,16 +2016,15 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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void Server::stopSound(s32 handle)
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{
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// Get sound reference
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std::map<s32, ServerPlayingSound>::iterator i =
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m_playing_sounds.find(handle);
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if(i == m_playing_sounds.end())
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UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(handle);
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if (i == m_playing_sounds.end())
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return;
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ServerPlayingSound &psound = i->second;
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NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
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pkt << handle;
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for(std::set<u16>::iterator i = psound.clients.begin();
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for (UNORDERED_SET<u16>::iterator i = psound.clients.begin();
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i != psound.clients.end(); ++i) {
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// Send as reliable
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m_clients.send(*i, 0, &pkt, true);
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@ -2322,7 +2321,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
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NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
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pkt << (u16) m_media.size();
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for (std::map<std::string, MediaInfo>::iterator i = m_media.begin();
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for (UNORDERED_MAP<std::string, MediaInfo>::iterator i = m_media.begin();
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i != m_media.end(); ++i) {
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pkt << i->first << i->second.sha1_digest;
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}
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@ -2367,7 +2366,7 @@ void Server::sendRequestedMedia(u16 peer_id,
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i != tosend.end(); ++i) {
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const std::string &name = *i;
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if(m_media.find(name) == m_media.end()) {
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if (m_media.find(name) == m_media.end()) {
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errorstream<<"Server::sendRequestedMedia(): Client asked for "
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<<"unknown file \""<<(name)<<"\""<<std::endl;
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continue;
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@ -2628,13 +2627,11 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
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/*
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Clear references to playing sounds
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*/
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for(std::map<s32, ServerPlayingSound>::iterator
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i = m_playing_sounds.begin();
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i != m_playing_sounds.end();)
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{
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for (UNORDERED_MAP<s32, ServerPlayingSound>::iterator
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i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
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ServerPlayingSound &psound = i->second;
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psound.clients.erase(peer_id);
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if(psound.clients.empty())
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if (psound.clients.empty())
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m_playing_sounds.erase(i++);
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else
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++i;
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16
src/server.h
16
src/server.h
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@ -157,7 +157,7 @@ struct ServerSoundParams
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struct ServerPlayingSound
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{
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ServerSoundParams params;
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std::set<u16> clients; // peer ids
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UNORDERED_SET<u16> clients; // peer ids
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};
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class Server : public con::PeerHandler, public MapEventReceiver,
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@ -243,11 +243,9 @@ public:
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std::wstring getStatusString();
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// read shutdown state
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inline bool getShutdownRequested()
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{ return m_shutdown_requested; }
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inline bool getShutdownRequested() const { return m_shutdown_requested; }
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// request server to shutdown
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inline void requestShutdown() { m_shutdown_requested = true; }
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void requestShutdown(const std::string &msg, bool reconnect)
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{
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m_shutdown_requested = true;
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@ -323,8 +321,7 @@ public:
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const ModSpec* getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist);
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std::string getBuiltinLuaPath();
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inline std::string getWorldPath() const
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{ return m_path_world; }
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inline std::string getWorldPath() const { return m_path_world; }
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inline bool isSingleplayer()
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{ return m_simple_singleplayer_mode; }
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@ -356,8 +353,7 @@ public:
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bool setSky(Player *player, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms);
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bool overrideDayNightRatio(Player *player, bool do_override,
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float brightness);
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bool overrideDayNightRatio(Player *player, bool do_override, float brightness);
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/* con::PeerHandler implementation. */
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void peerAdded(con::Peer *peer);
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@ -654,12 +650,12 @@ private:
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u16 m_ignore_map_edit_events_peer_id;
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// media files known to server
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std::map<std::string,MediaInfo> m_media;
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UNORDERED_MAP<std::string, MediaInfo> m_media;
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/*
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Sounds
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*/
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std::map<s32, ServerPlayingSound> m_playing_sounds;
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UNORDERED_MAP<s32, ServerPlayingSound> m_playing_sounds;
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s32 m_next_sound_id;
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/*
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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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|||
#include <string.h>
|
||||
#include <iostream>
|
||||
|
||||
std::map<u16, std::vector<v3s16> > FacePositionCache::m_cache;
|
||||
UNORDERED_MAP<u16, std::vector<v3s16> > FacePositionCache::m_cache;
|
||||
Mutex FacePositionCache::m_cache_mutex;
|
||||
// Calculate the borders of a "d-radius" cube
|
||||
// TODO: Make it work without mutex and data races, probably thread-local
|
||||
|
|
|
@ -26,8 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "../irr_v3d.h"
|
||||
#include "../irr_aabb3d.h"
|
||||
#include "../threading/mutex.h"
|
||||
#include "cpp11_container.h"
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
|
||||
|
@ -41,26 +41,10 @@ public:
|
|||
static std::vector<v3s16> getFacePositions(u16 d);
|
||||
private:
|
||||
static void generateFacePosition(u16 d);
|
||||
static std::map<u16, std::vector<v3s16> > m_cache;
|
||||
static UNORDERED_MAP<u16, std::vector<v3s16> > m_cache;
|
||||
static Mutex m_cache_mutex;
|
||||
};
|
||||
|
||||
class IndentationRaiser
|
||||
{
|
||||
public:
|
||||
IndentationRaiser(u16 *indentation)
|
||||
{
|
||||
m_indentation = indentation;
|
||||
(*m_indentation)++;
|
||||
}
|
||||
~IndentationRaiser()
|
||||
{
|
||||
(*m_indentation)--;
|
||||
}
|
||||
private:
|
||||
u16 *m_indentation;
|
||||
};
|
||||
|
||||
inline s16 getContainerPos(s16 p, s16 d)
|
||||
{
|
||||
return (p>=0 ? p : p-d+1) / d;
|
||||
|
@ -149,23 +133,6 @@ inline bool isInArea(v3s16 p, v3s16 d)
|
|||
#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d)))
|
||||
#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1)
|
||||
|
||||
inline v3s16 arealim(v3s16 p, s16 d)
|
||||
{
|
||||
if(p.X < 0)
|
||||
p.X = 0;
|
||||
if(p.Y < 0)
|
||||
p.Y = 0;
|
||||
if(p.Z < 0)
|
||||
p.Z = 0;
|
||||
if(p.X > d-1)
|
||||
p.X = d-1;
|
||||
if(p.Y > d-1)
|
||||
p.Y = d-1;
|
||||
if(p.Z > d-1)
|
||||
p.Z = d-1;
|
||||
return p;
|
||||
}
|
||||
|
||||
// The naive swap performs better than the xor version
|
||||
#define SWAP(t, x, y) do { \
|
||||
t temp = x; \
|
||||
|
|
Loading…
Reference in New Issue