Fix texture atlas not being created correctly
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223a4f4741
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146be1f0b6
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@ -216,7 +216,8 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
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if(readU8(is) != 6)
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if(readU8(is) != 6)
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throw SerializationError("unsupported tile count");
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throw SerializationError("unsupported tile count");
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for(u32 i=0; i<6; i++)
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for(u32 i=0; i<6; i++)
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tname_tiles[i] = deSerializeString(is);
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setTexture(i, deSerializeString(is));
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//tname_tiles[i] = deSerializeString(is);
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tname_inventory = deSerializeString(is);
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tname_inventory = deSerializeString(is);
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if(readU8(is) != CF_SPECIAL_COUNT)
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if(readU8(is) != CF_SPECIAL_COUNT)
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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@ -906,10 +906,14 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
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for(u32 j=0; j<xwise_tiling; j++)
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for(u32 j=0; j<xwise_tiling; j++)
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{
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{
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// Copy the copy to the atlas
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// Copy the copy to the atlas
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img2->copyToWithAlpha(atlas_img,
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/*img2->copyToWithAlpha(atlas_img,
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pos_in_atlas + v2s32(j*dim.Width,0),
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pos_in_atlas + v2s32(j*dim.Width,0),
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core::rect<s32>(v2s32(0,0), dim),
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core::rect<s32>(v2s32(0,0), dim),
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video::SColor(255,255,255,255),
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video::SColor(255,255,255,255),
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NULL);*/
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img2->copyTo(atlas_img,
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pos_in_atlas + v2s32(j*dim.Width,0),
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core::rect<s32>(v2s32(0,0), dim),
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NULL);
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NULL);
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}
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}
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