Schematics: Add core.place_schematic_on_vmanip API
Fix memory leak in minetest.place_schematic Slightly refactor Schematic code
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@ -2294,6 +2294,15 @@ These functions return the leftover itemstack.
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* `replacements` = `{["old_name"] = "convert_to", ...}`
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* `force_placement` is a boolean indicating whether nodes other than `air` and
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`ignore` are replaced by the schematic
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* Returns nil if the schematic could not be loaded.
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* `minetest.place_schematic_on_vmanip(vmanip, pos, schematic, rotation, replacement, force_placement)`:
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* This function is analagous to minetest.place_schematic, but places a schematic onto the
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specified VoxelManip object `vmanip` instead of the whole map.
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* Returns false if any part of the schematic was cut-off due to the VoxelManip not
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containing the full area required, and true if the whole schematic was able to fit.
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* Returns nil if the schematic could not be loaded.
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* After execution, any external copies of the VoxelManip contents are invalidated.
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* `minetest.serialize_schematic(schematic, format, options)`
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* Return the serialized schematic specified by schematic (see: Schematic specifier)
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@ -351,7 +351,7 @@ size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)
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bool force_placement = (flags & DECO_FORCE_PLACEMENT);
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schematic->blitToVManip(p, vm, rot, force_placement);
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schematic->blitToVManip(vm, p, rot, force_placement);
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return 1;
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}
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@ -94,7 +94,7 @@ void Schematic::resolveNodeNames()
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}
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void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place)
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void Schematic::blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place)
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{
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sanity_check(m_ndef != NULL);
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@ -175,20 +175,21 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_pla
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}
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void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
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bool Schematic::placeOnVManip(MMVManip *vm, v3s16 p, u32 flags,
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Rotation rot, bool force_place)
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{
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assert(schemdata != NULL); // Pre-condition
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assert(vm != NULL);
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assert(schemdata != NULL);
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sanity_check(m_ndef != NULL);
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MMVManip *vm = new MMVManip(map);
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//// Determine effective rotation and effective schematic dimensions
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if (rot == ROTATE_RAND)
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rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
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v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
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v3s16(size.Z, size.Y, size.X) : size;
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v3s16(size.Z, size.Y, size.X) : size;
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//// Adjust placement position if necessary
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (s.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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@ -196,25 +197,60 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (s.Z + 1) / 2;
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
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vm->initialEmerge(bp1, bp2);
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blitToVManip(vm, p, rot, force_place);
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blitToVManip(p, vm, rot, force_place);
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return vm->m_area.contains(VoxelArea(p, p + s - v3s16(1,1,1)));
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}
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void Schematic::placeOnMap(Map *map, v3s16 p, u32 flags,
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Rotation rot, bool force_place)
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{
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std::map<v3s16, MapBlock *> lighting_modified_blocks;
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std::map<v3s16, MapBlock *> modified_blocks;
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vm->blitBackAll(&modified_blocks);
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std::map<v3s16, MapBlock *>::iterator it;
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assert(map != NULL);
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assert(schemdata != NULL);
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sanity_check(m_ndef != NULL);
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//// Determine effective rotation and effective schematic dimensions
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if (rot == ROTATE_RAND)
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rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
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v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
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v3s16(size.Z, size.Y, size.X) : size;
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//// Adjust placement position if necessary
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (s.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (s.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (s.Z + 1) / 2;
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//// Create VManip for effected area, emerge our area, modify area
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//// inside VManip, then blit back.
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
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MMVManip vm(map);
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vm.initialEmerge(bp1, bp2);
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blitToVManip(&vm, p, rot, force_place);
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vm.blitBackAll(&modified_blocks);
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//// Carry out post-map-modification actions
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//// Update lighting
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// TODO: Optimize this by using Mapgen::calcLighting() instead
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lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
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map->updateLighting(lighting_modified_blocks, modified_blocks);
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//// Create & dispatch map modification events to observers
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MapEditEvent event;
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event.type = MEET_OTHER;
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for (std::map<v3s16, MapBlock *>::iterator
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it = modified_blocks.begin();
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it != modified_blocks.end(); ++it)
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for (it = modified_blocks.begin(); it != modified_blocks.end(); ++it)
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event.modified_blocks.insert(it->first);
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map->dispatchEvent(&event);
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@ -106,8 +106,9 @@ public:
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bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
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bool use_comments, u32 indent_spaces);
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void blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place);
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void placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
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void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place);
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bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place);
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void placeOnMap(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
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void applyProbabilities(v3s16 p0,
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std::vector<std::pair<v3s16, u8> > *plist,
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@ -1271,12 +1271,54 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
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return 0;
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}
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schem->placeStructure(map, p, 0, (Rotation)rot, force_placement);
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schem->placeOnMap(map, p, 0, (Rotation)rot, force_placement);
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lua_pushboolean(L, true);
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return 1;
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}
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int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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//// Read VoxelManip object
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MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;
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//// Read position
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v3s16 p = check_v3s16(L, 2);
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//// Read rotation
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int rot = ROTATE_0;
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const char *enumstr = lua_tostring(L, 4);
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if (enumstr)
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string_to_enum(es_Rotation, rot, std::string(enumstr));
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//// Read force placement
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bool force_placement = true;
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if (lua_isboolean(L, 6))
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force_placement = lua_toboolean(L, 6);
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//// Read node replacements
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StringMap replace_names;
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if (lua_istable(L, 5))
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read_schematic_replacements(L, 5, &replace_names);
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//// Read schematic
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Schematic *schem = get_or_load_schematic(L, 3, schemmgr, &replace_names);
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if (!schem) {
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errorstream << "place_schematic: failed to get schematic" << std::endl;
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return 0;
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}
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bool schematic_did_fit = schem->placeOnVManip(
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vm, p, 0, (Rotation)rot, force_placement);
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lua_pushboolean(L, schematic_did_fit);
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return 1;
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}
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// serialize_schematic(schematic, format, options={...})
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int ModApiMapgen::l_serialize_schematic(lua_State *L)
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{
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@ -1355,5 +1397,6 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
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API_FCT(generate_decorations);
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API_FCT(create_schematic);
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API_FCT(place_schematic);
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API_FCT(place_schematic_on_vmanip);
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API_FCT(serialize_schematic);
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}
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@ -85,9 +85,13 @@ private:
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// create_schematic(p1, p2, probability_list, filename)
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static int l_create_schematic(lua_State *L);
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// place_schematic(p, schematic, rotation, replacement)
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// place_schematic(p, schematic, rotation, replacements, force_placement)
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static int l_place_schematic(lua_State *L);
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// place_schematic_on_vmanip(vm, p, schematic,
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// rotation, replacements, force_placement)
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static int l_place_schematic_on_vmanip(lua_State *L);
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// serialize_schematic(schematic, format, options={...})
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static int l_serialize_schematic(lua_State *L);
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